Mmmmm...
I have to say, it's a really tough choice between two different paths;
One would be to do much as I am now, a moderate-loyalist Amarrian advocating peace with the other nations. This path would be by far the easier path to pursue, because (as in the current time) the ability to attract a wider group of followers would allow me to much more easily maintain a powerbase with which to influence events in EVE.
The second path, which is far more difficult but also - in my opinion - the far more interesting path would be to set up something akin to an Amarrian seperatist state, who would advocate the most conservative and harsh viewpoints under the Amarrian faith, but also declare themselves seperate from the Empire (probably on the basis of the Empire already being "to soft" for even recognizing the other nations or somesuch).
While much, much harder for a number of reasons - I'd make more than a few enemies, and have a considerably harder time recruiting people to assist me, I personally think I would find the challenge quite interesting. I'd need to find a delicate balance between carrot ( "listen... I've got this thing called a carrier that lets me move ships around real easily... do YOU want something moved?" ) and stick ( "Do X or we'll drop a squad of Armageddons on your head" in an age where single battleships were rare), between using the assets I bring with me (a very much exhaustible supply) and using my advance knowledge of certain in-game events, gameplay changes, and expansions to bring continued wealth to my faction.