I see a slight recursive problem with the way they are measuring the cost of production.
They are basing the cost of production on the cost of the finished item (assumption).
Cost of Production = Cost of Item * X (X is the multiplier for installation job)
Cost of Item = Cost of Materials + Cost of Production + Cost of Teams + Profit
Cost of Item = Cost of Materials + (Cost of Item * X) + Cost of Teams + Profit
(1-X)*Cost of Item = Cost of Materials + Cost of Teams + Profit
It will be an interesting change overall, specially considering it is a universal ISK sink.
A week ago (first blog) there was a lot of discussion regarding the potential for POS spam in High-Sec. Given the way the job cost is calculated, the utility of POS spam near hubs drops dramatically. The real utility of POS's in high-sec will be in empty systems, where there are either no stations or Warehouse stations and thus no competition from station manufacturers.
The lack of examples for things less straightforward than T1 ships is worrisome. Items with runs in the 10000s/run standard are barely touched.