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that Scagga once lost 800,000,000 isk in one night due to his gambling problem?

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Author Topic: DevPost: [Rubicon] Electronic Attack Ships  (Read 3354 times)

Elmund Egivand

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #15 on: 07 Oct 2013, 01:25 »

As a (former I guess) Vagabond/Cynabal pilot, I say down with this Hyena sort of thing.

Why? These things are made of tin foil. :o

The bloody things do not have MWD bonus, I hope? Because if yes, it will be darn near impossible to shake them off.
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kalaratiri

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #16 on: 07 Oct 2013, 10:13 »

Sig radius, reduced by 3% per level.
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Katrina Oniseki

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #17 on: 07 Oct 2013, 14:05 »

15% sig radius loss at level 5, which isn't quite as massive as an AF or Ceptor... but it's still going to make them dangerous.

Elmund Egivand

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #18 on: 07 Oct 2013, 19:04 »

Goddamn it! Bring out the Bellicose!
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kalaratiri

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #19 on: 09 Oct 2013, 11:20 »

CCP Rise capitulates to an unstoppable tide of whining

Quote from: CCP Rise
Alright you win !

Yesterday spent some time talking internally and I think I'm going to make some tweaks to tone them down a little. Not sure exactly what the numbers will be yet and I'm not in the office today but I'll post here letting you know when we work something out.

Thanks for the help

The general point of the whining is that the new EAFs totally invalidate Recons in price, while also making effective small gang nearly impossible. Other complaints ranged from cost, to excessive EWAR range, to high top speeds.
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Katrina Oniseki

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #20 on: 09 Oct 2013, 11:32 »

Here's hoping they will only be scaled back a little bit, not beaten with the nerfbat until the ugly stick gets jealous.

Caellach Marellus

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Re: DevPost: [Rubicon] Electronic Attack Ships
« Reply #21 on: 14 Oct 2013, 01:26 »

Considering Recons haven't had a pass yet, I don't think direct comparison is a fair ground on what should and shouldn't get hit with the nerf bat.

That said their high range and mobility does need slight adjustments. This does mean I'm expecting some shit hot changes to Recons though if this EAF change is anything to go by.
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