Anything goes, with caveats mostly relating to godmodding and non-consensual permadeath.
If somebody's playing a blood-soaked, frankly kind of boring psychopath who goes just crazy-wrong with it, I get to play the aftermath of a crazy-wrong encounter with a blood-soaked, kind of boring psychopath. THAT is fun, even if the encounter is not.
As a side note, I've never actually had any such RP encounters involving Aria.
This is largely my take on it as well.
Personally I feel capsuleers shouldn't be ninjas in the first place. We spend much of our time floating in jelly and avoiding use of our long muscles.
I can see a capsuleer employing goons, or drones, to do the dirty work. I can't see one lasting in a protracted fistfight longer than 15 seconds, because that's about as long as an untrained individual's stamina lasts. There was a story I was planning ages ago, where my character gets quite embarrassingly beaten to death. Well, a death, anyway.
this too.
The question with any description is this: does the added detail serve to increase impact and enrich the play experience, or is it gratuitous?
It's easy as a roleplayer to feel that Moar Is Bettar, when describing all that occurs -- but that's not always true. If anything, veteran RPers who have the chops to be exceedingly descriptive should aim for brevity, distilling their work.
A good rule I try to follow with this is to try not to let my posts/emotes continue for more then the amount of space allowed in one text block.
In general I don't subscribe to anything other than pre-written combat, due to the very unstable ground it has in roleplay communities. The closest I've gotten is a roughing up of sorts in EVE, where Ghost was thrown and stucko'd to a wall in The Last Gate.
My biggest gripe with the concept of non pre-written combat is the amount of ego play involved. Unless it comes out to a stalemate, someone will lose, and I rarely encounter those who play that idea straight. Thus, it's more productive to simply have it pre-planned and hassle free than argue about it on the fly.
This is something I've definitely noticed. The whole 'my character is a badass' 'no, my character is
more of a badass' thing gets a bit annoying. I'm not opposed to getting into,
and losing an RP fight, but I don't want the reason I have to lose be that the other person says their character to be invincible or some kind of super-commando, which seems to happen...rather often.
I do, however, also think that (1) what Hellgremlin said is a solid "rule of thumb" and (2) no capsuleer (I can imagine exceptions, but they're pretty deep in Mary Sue/Gary Stu territory) should claim to be able to take a clone soldier in hand-to-hand, to say nothing of armed combat. That would be the equivalent of me hopping in an assault dropship and claiming to be able to shoot your Merlin down.
Yeah this. I think what the issue I have when people get into out of pod fights is there is no objective mechanical way to determine the outcome, it all comes down to collaborative RP. That's why I'm generally much more willing to engage in that sort of RP with people I trust OOCly. Because RP is always consensual at the end of the day (the other player can just close the chat tab and walk away with no real consequences) there's nothing your character can
really force on the other character, or vise versa. Unlike in space, there is no real way to force non-consensual conflict on a character. Because of that, it always seems to come down to people just trying to one up each other and everyone trying to be more of a badass super-soldier then everyone around them. People can claim anything they want about their characters, and make them as badass as they want, but I don't have to let that effect my RP, so those characters are largely irrelevant to me.
Saede is, while not exactly weak outside of the pod, definitely not actually a soldier, and she knows it. Thus, she's never gotten into a situation that would have her in a hand-to-hand fight, she's got people for that, she's not so incompetent as to let someone like, slip into her quarters and hurt her. I have no problem with people trying, but I'd need some sort of really, really compelling reason why they wouldn't be stopped by the soldiers and guards Saede has.