When I first started playing in 2004, the large guns on battleships could track frigates fairly well. Everyone trained the skills and did everything they could to get in a battleship as soon as they possibly could, because it was the only way to be competitive in the game. Cruisers were just something you put up with until you could fly a battleship. It made sense from a gameplay perspective to stop battleships being the 'I win' button of their day.
At the time, I liked frigates and I liked the 'new' interceptors, so I welcomed the change. Ultimately, though, the basic premise of Eve combat has always been a bit flawed, I suppose. It has always devolved to people attempting to apply the maximum amount of damage on a target in the shortest time possible and none of the additions over the years have materially changed that.