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Author Topic: Corp organization models  (Read 5734 times)

Casiella

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Corp organization models
« on: 11 Jul 2010, 10:33 »

As an offshoot from the discussion in the Summit thread: Wanoah asserted that "a corp genuinely can't function as a corp given the game mechanics". I don't know what specific mechanics prevent this, frankly. The corp UI definitely sucks -- even CCP recognizes this, even if they can't be assed right now to fix it -- but lots of corps do so, including investors, share apportionment, dividends, etc.

Then Mebrithiel has "been wanting to do wage based forever", but personally I think it's as a terrible idea IG as it is IRL. Why we would want to emulate that model, I don't think I understand.

Thoughts on corp models and setup?
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Arvo Katsuya

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Re: Corp organization models
« Reply #1 on: 11 Jul 2010, 11:17 »

I think LDIS comes as close as they come to that sort of model described. We've been doing it the whole time. :)
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Isobel Mitar

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Re: Corp organization models
« Reply #2 on: 11 Jul 2010, 14:30 »

Then Mebrithiel has "been wanting to do wage based forever", but personally I think it's as a terrible idea IG as it is IRL. Why we would want to emulate that model, I don't think I understand.

I'm curious why you think wage-based is a bad idea? What does "wage-based corp in Eve" mean for you, and how it differs from profit sharing?

Isobel's corp Gradient has wages, and I like the system. I wonder how my and your mental image of "wage-based" differs.
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Tomahawk Bliss

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Re: Corp organization models
« Reply #3 on: 11 Jul 2010, 16:10 »

there are many, many, many, many, many, many, many different types of corp models in Real Life. 

My current corporate masters are a company named AIMCO and they are a RIET (Real Estate Investment Trust) with several subsidiaries and third party corporations that are L.P.(Limited Partnership). 

My Previous employers were a non-profit corporation named OCCU which is a Co-Op; specifically a financial co-op (Credit Union)

I've worked for HMT which is an Ltd. but is currently consolidated so is…I don’t know, likely a post office box, a junk storage bin and one glass substrate manufacturing plant in Tiawan.

I've worked for a Mills Manufacturing, which was a Sole Proprietorship that became Incorporated.

I could go on and on.

the only uniform guideline for a corporation is that it is an institution recognized as a separate legal entity by charter and even that is not absolute.

Pay structure, job contract, stocks, law status, management, contractors and every other aspect of what a corporation is can be more or less unique to each company.

I believe CCP is privately held?

Good luck finding out their structure >_<

I imagine that since they have 500+ employees they do not “vend” or “contract” very much of their work but most of the techie companies here do run by contract so there isn’t even a wage type structure.

I am curious if their various games are held by subsidiary corporations and limited partnerships or if they are all part of the same profit reporting mothership ^_^
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orange

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Re: Corp organization models
« Reply #4 on: 11 Jul 2010, 17:07 »

Quote from: Tomahawk Bliss
same profit reporting
The in-game entity (corp or alliance) has to be run with the intention of having a net increase in isk value.   This drives different decisions on the part of an organization's leadership.

I think LDIS comes as close as they come to that sort of model described. We've been doing it the whole time. :)
We also have been making adjustments as we go.  Initially implementing a system and then tweaking it as we learn.  Initial we did more of a profit sharing system, this however made it difficult for account managers to do basic budgeting.  There is a constant in and out flow of isk, but whenever payday hits, it is nice to have liquid isk around to pay folks.  A wage system of some kind provides for that.

In the end, a corp needs to offer the characters (and players) something they can not just do on their own in an NPC corp/corp of 1.  To be for-profit, the corp has to consider a much larger picture in terms of what they do.
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Casiella

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Re: Corp organization models
« Reply #5 on: 11 Jul 2010, 21:58 »

"Corporation" generally does include a few things, such as the issuance of stock (though that stock may still be privately held), certain requirements for officers, etc. This mostly works to enable the concept of the corp as a legal person.

I don't like wage-based IRL because I'm fundamentally opposed to "pay for time" in most contexts, though I suppose it makes sense in some limited circumstances. IG, I'd just rather things not feel like a job: I don't want to log in because my boss makes me and I need that 100m ISK/week (or whatever), but because I have specific things I want to accomplish. They might be RP, they might be combat, they might be industrial (admittedly, usually the latter for me), but it's not because I have to clock in.

Pay for results, not for process.
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Isobel Mitar

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Re: Corp organization models
« Reply #6 on: 12 Jul 2010, 04:10 »

I don't like wage-based IRL because I'm fundamentally opposed to "pay for time" in most contexts, though I suppose it makes sense in some limited circumstances. IG, I'd just rather things not feel like a job: I don't want to log in because my boss makes me and I need that 100m ISK/week (or whatever), but because I have specific things I want to accomplish. They might be RP, they might be combat, they might be industrial (admittedly, usually the latter for me), but it's not because I have to clock in.

Pay for results, not for process.

Ah, that is where our mental images differ.

Having mandatory "work hours" in something I do for relaxation does not appeal to me either. Fortunately, one can also pay a wage based on the work actually done. ;)
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Kaleigh Doyle

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Re: Corp organization models
« Reply #7 on: 12 Jul 2010, 08:34 »

I love these discussions. Corporate organization has always been a fascination of mine, and I like to see how others handle their affairs.

I've been grappling with the wage-based system myself. One thing I don't like about handing out weekly or monthly 'paychecks' is that expectation of 'servitude' that I think we all want to avoid relating to our 9-5 jobs. The question then becomes, if you only pay for service, if the job is risky what is the adequate reward for said risk, and can the company make a profit on this model?

As an exploration company, what I've done is when we schedule corp ops for said activity, all items earned go to the company, and based on what's retrieved the company pays out the value of the items to the participants equally in based on a flat ISK value up front. This way, the members get the immediate gain of participating and the company may be able to eek in a profit selling on the open market. It does require the company to have an initial capital to do this and a chance to be able to sell it at a higher price.

I definitely try to encourage our members to build and sell internally. I give my members a huge discount when they buy from me and its always below market value. Encouraging that 'comraderie' as opposed to trying to rape everyone like the open market gives some feeling of unity.

Otherwise, I'm not of a fan of communist models; people don't seem to get a personal sense of accomplishment when they risk bodily harm and it all goes into the corporate machine. If someone has some good examples of how this works though, I'd love to hear it.
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Casiella

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Re: Corp organization models
« Reply #8 on: 12 Jul 2010, 10:00 »

TBH, this is part of the reason why I personally prefer the coalition model: for big stuff I can't handle on my own, I have friends ("hey want to help me with this site?" "anyone in Derelik that can provide a cyno?"), but generally speaking, I don't see what a corp can provide me as a trader and explorer that I can't provide myself.

I view every capsuleer as sort of a "head of division", assuming they have lots and lots of non-capsuleer support staff: crew, hangar maintenance, admin assistants, personal bodyguards when stationside, etc.
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Graanvlokkie

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Re: Corp organization models
« Reply #9 on: 12 Jul 2010, 14:01 »

Interspacial Specialists is a wormhole corporation, so we opperate much diferently now than what we did while living in empire space.

From our forums:
Quote
Below please find the method in which the members involved in the Inter-Spacial Operations (wormhole space) will share in the profits gained, and contribute to the other divisions of the corporation.

On application a member of ISPEC may join the ISPEC Inter-Spacial Operations and move to our station (POS) inside our wormhole. During this time a member will not be allowed to generate personal wealth though mission running, mining, manufacturing or trade in known space. It is assumed that all of a members time will be spent generating income for the WH division.

A member is free to do any activity of his choice in the wormhole, at any time, which may include sleeper complexes, mining and combat against fellow capsuleers (PvP). A member may engage in activities of his preference, but in the event that there are no sites to his preference he should participate in other ways. Thus, if there are no combat sites available a member with combat preferences will participate in or contribute to the mining operations or PvP, and vice versa.

Everything gained from all activities will be placed in the corporation hangar at the POS.

Once there is sufficient loot and minerals gathered in the corp hangar, all loot will be hauled to empire space and sold on the market, with all income being put in the “Inter-Spacial Operations” wallet division.

From the “Inter-Spacial Operations” wallet division a cash sum for fuel costs incured since the last division of profits is deducted and transferred into the “Retained Income” wallet division. The remaining balance in the “Inter-Spacial Operations” wallet division will be the net profit generated, which will be distributed to the members in the WH POS during that period of time.

The net profit will be divided equally between the “Main” wallet division, the “Retained Income” wallet division and each participating member (“the participants”). Each participant will share equally. For example, if there were 3 members in the WH POS during that period of time the income will be divided into 5 parts, one part going to the “Main” wallet division, one to the “Retained Income” wallet division and the rest to the participant members equally.

Kindly note that for the purposes of profit sharing each "crew", consisting of a member and his agents (alts), will be regarded as one participant.
_________________________________

Why does two portions of the profit get distributed to the corporation?
The “Retained Income” wallet division is the corporations reserve fund. It is used to pay for all POS fuel costs, to expand the POS and replace POS losses if attacked.

The “Main” wallet division is used to pay the corporation running costs. Any additional income above these costs is used to expand our high-sec operations which may include expanding the corporation blue print collection and manufacturing capabilities in order to provide ships and modules to members at discount prices.

Without the contribution by the Inter-Spacial Operations division to the "Retained Income" and "Main" divisions the corporation would not have the necessary funds to continue its current operations or to expand.

This system works well for our small corp, which has had a stable set of members for 1 year now. Trust in this system is key as everyone gets an equal share of the income no matter the number of hours put in per week.

It fits in well with the corp location, as well as my roleplaying goals, which was the reason to establish a wormhole POS in the first place.
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Tomahawk Bliss

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Re: Corp organization models
« Reply #10 on: 13 Jul 2010, 17:23 »

The in-game entity (corp or alliance) has to be run with the intention of having a net increase in isk value.   

if you define in-game corps as different that RL.  a corp is defined is as i posted above.  there are many corps in real life that actually are non-profit  :bear:

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orange

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Re: Corp organization models
« Reply #11 on: 13 Jul 2010, 18:32 »

Good point, then there a lot of non-profits in eve.
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Ulphus

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Re: Corp organization models
« Reply #12 on: 13 Jul 2010, 19:04 »

Not all the corps in real life who don't make a profit intend to not make a profit.

I've worked for at least one of them...
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Casiella

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Re: Corp organization models
« Reply #13 on: 13 Jul 2010, 19:26 »

I've run a couple of them. ;)
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orange

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Re: Corp organization models
« Reply #14 on: 13 Jul 2010, 20:22 »

Ugh... :bash:
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