I pitched the general outline of this idea to Verone a while back and he seemed to like it. What do you think?
Pirate "militia" get better access to pirate faction kit through LP offers. Pilots and/or corps joining must have good standing but not a very high positive standing to start as the pirate factions are desperate to recruit capsuleer wings.
Pirate militias are automatically at war with their opposed empire faction (Guristas - Caldari, Angels - All Empire factions, Serpentis - Gallente, Blood Raiders - Amarrians, Sanshas - All Empire factions) The Angels are widespread & the Sanshas terrify people, hence those groups having more enemies (alternatively pirates count as WT's to all high sec faction militias). They also fight each other on the usual lines (Guristas/Blooders/Sanshas vs Serpentis/Angels).
Regular CONCORD, Navy, Customs & sentries ignore these pilots unless they aggress a non WT in high sec (they are considered too dangerous for regular forces). Therefore this also gives high sec (and market hub) access to pilots with severely negative sec status. It doesn't stop people with under -5 security status being free targets to all PC's though. Alternatively the high sec access bit doesn't kick in until you reach a minimum level of standing with your pirate faction.
And to counter this influx of rats in high sec you have CONCORD licenced bounty hunters.
Bounty hunters must have at least +5 security status when they join. If it drops below 5 they get a week to correct the problem. All pirate militia groups are free to be aggressed by bounty hunters. CONCORD licensed hunters have access to all of Empire space regardless of faction standings and should register as blues to Empire militia. Hunters should get a bounty and sec status increase based on the rank of a pirate militia pilot when they kill one (this is to make up for not getting missions from CONCORD). The best hunters (by number and quality of PC pirate kills) should get some sort of publicity and maybe an ISK bonus of some sort.
Optionally bounty hunters get notified by the system when a pirate militia pilot enters the area they are in. This would make the free high sec access to outlaws a little less free.
You cannot give out pirate faction tech in pirate LP stores. There is a good reason for this.
Nullsec missioning has a huge bonus to LP output, and most level 4 missions give about 14,000 LP. The few pirate items that exist in the stores (their implants and ships) do not require Empire tags, because that is your bounty system. You are ultimately suffering a big loss in the profit sector if you were forced to turn in the tags, significantly contributing to the cost of selling pirate LP items. This is important to note because of A) the difficulty of missioning in nullsec, and B) the disproportionate ratio of competing with high sec missioning.
Assuming the entire pirate sector of the game is not revamped, there is going to be a huge imbalance in the powers between all the pirate factions. Assuming the LP bonus from being in a militia is combined with the bonuses of Nullsec missioning, I would not imagine it unreasonable to expect 20-30k LP per level 4 mission. At that rate of missioning, assuming the values do not exceed 30k LP, you could have a complete high-grade pirate implant set
every day. You would easily have 2-3 complete low-grade sets.
This would be a massive interest to the major Nullsec powers because of how easy it would be to supply their capital pilots with pirate implants. Notably, the Sansha militia would be absolutely flooded because of how powerful high-grade slave implants are for the vast majority of capital combat. I would wager to say almost immediately Sansha's militia would be the top pirate militia followed by most likely Guristas and maybe Angels. Blood Raiders are a joke and Serpentis are really only valuable to small gang warfare.
This is just
the pirate implants I'm talking about, items already available in their LP stores. Making it easier and faster to get those, especially the slave sets and how damn powerful they are, is going to make the entire thing lopsided from the get go.
Now throw in the pirate faction tech, previously unavailable, to the LP store that has an
increased rate of LP ontop of nullsec. Assuming it is just faction and not deadspace (True Sansha versus Centus), ontop of the complete lack of necessity for tags to acquire LP items, it's going to be a mess.
Understandably I'm jumping the gun here, but under the assumption the previous behavior used in the pirate LP store is kept in the militia (plus its bonuses), I can't even begin to describe how incredibly valuable Stain and Venal just became.
The rest of your idea has merit, but the pirate LP stores are a completely different monster to the pathetic Empire ones. Unless this is addressed, pirate faction warfare would be an even bigger joke than Empire one is. Sansha wins, hands down, because their tech is the best and most usable one for the capital swarms of nullsec.
The logical choice is to either nerf the pirate LP acquisition rates into the ground, nerf the ease of acquiring goods from the pirate LP stores (and thus stripping perhaps the biggest plus to nullsec missioning to begin with), or completely rebalance the pirate faction tech to be competitive and even on every front.