Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

That the Sansha ships originally armored tanked?

Pages: 1 [2] 3

Author Topic: [Chronicle] Lost Stars  (Read 6284 times)

Casiella

  • Demigod
  • Offline Offline
  • Posts: 3723
  • Creation is so precious, and greed so destructive.
Re: [Chronicle] Lost Stars
« Reply #15 on: 29 Jun 2010, 09:37 »

Yes, the Salvation Angels do exactly that.

Quote
The Salvation Angels are the non-combat division of the Angel Cartel. The Salvation Angels are responsible for building and maintaining the Angels stations and space ships. For this, they frequently salvage what they need from the wrecks their fellow Angels have left behind.

Emphasis mine.
Logged

Yoshito Sanders

  • Egger
  • Offline Offline
  • Posts: 191
Re: [Chronicle] Lost Stars
« Reply #16 on: 29 Jun 2010, 13:40 »

Profit motive (ie. greed) is a pretty universal concept.  ;)

True, but that doesn't seem to be the motivation here. At least not that I can see. Aillon seemed to know he'd be caught and discovered. He had a scapegoat ready, but even with a scapegoat, the project would be shut down. And he'd likely have egg on his face either way. So I'm not seeing what he gets out of putting people into Quafe+.
Logged

Graelyn

  • Ye Olde One
  • Veteran
  • Offline Offline
  • Posts: 1349
  • These things just seem to happen...
Re: [Chronicle] Lost Stars
« Reply #17 on: 29 Jun 2010, 14:09 »

Yoshito! That story is awesome!  8)
Logged


If we can hit that bullseye, the rest of the dominoes will fall like a house of cards. Checkmate!

Louella Dougans

  • \o/
  • Demigod
  • Offline Offline
  • Posts: 2222
  • \o/
Re: [Chronicle] Lost Stars
« Reply #18 on: 29 Jun 2010, 14:26 »

http://www.eveonline.com/mb/news.asp?nid=3754 \o/

Tangentially related!

I shot some corpses to stop them falling into the hands of Teh Ebil Sansha!one!!!

It also means that The Evil Quafe doesn't get their hands on them either!


As for the dude, Aillon, as well as embezzlement, perhaps the mining explosion that killed his parents was something to do with a Quafe-owned mining corporation?
Logged
\o/

Casiella

  • Demigod
  • Offline Offline
  • Posts: 3723
  • Creation is so precious, and greed so destructive.
Re: [Chronicle] Lost Stars
« Reply #19 on: 29 Jun 2010, 15:26 »

http://www.eveonline.com/mb/news.asp?nid=3754 \o/

Not to go too far afield: does that mean you mostly salvaged NPC cargo from wrecks, or just salvaging wrecks on gates in general?
Logged

Louella Dougans

  • \o/
  • Demigod
  • Offline Offline
  • Posts: 2222
  • \o/
Re: [Chronicle] Lost Stars
« Reply #20 on: 29 Jun 2010, 15:57 »

opened wrecks and containers, looking for people. Found some.
did a little salvaging.
shot any corpses I saw.
Logged
\o/

Myyona

  • Spilling beans
  • Pod Captain
  • Offline Offline
  • Posts: 520
Re: [Chronicle] Lost Stars
« Reply #21 on: 30 Jun 2010, 05:53 »

Yoshito! That story is awesome!  8)

I can fully agree. Liked it a lot.
Logged
EVE Online Lorebook at eve-inspiracy.com

Yoshito Sanders

  • Egger
  • Offline Offline
  • Posts: 191
Re: [Chronicle] Lost Stars
« Reply #22 on: 30 Jun 2010, 23:16 »

Thanks. Of all my EVE stories, that may be my favorite. It's just so messed up in so many ways.
Logged

Seriphyn

  • Demigod
  • Offline Offline
  • Posts: 2118
  • New and improved, and only in FFXIV
Re: [Chronicle] Lost Stars
« Reply #23 on: 01 Jul 2010, 16:54 »

Why do Quafe need to use people to make their drinks anyway? Carbonated water, chemicals....not hard.
Logged

Casiella

  • Demigod
  • Offline Offline
  • Posts: 3723
  • Creation is so precious, and greed so destructive.
Re: [Chronicle] Lost Stars
« Reply #24 on: 01 Jul 2010, 17:08 »

Flavoring agents, as the story said. Surely you don't think that creating specific organic chemicals is "not hard"... really?
Logged

Arvo Katsuya

  • Noble Appliance
  • Egger
  • Offline Offline
  • Posts: 177
Re: [Chronicle] Lost Stars
« Reply #25 on: 01 Jul 2010, 17:25 »

When they made the font style to Quafe similar to Slurm, you weren't going to expect scary secrets, Seri?  ;)
Logged

Seriphyn

  • Demigod
  • Offline Offline
  • Posts: 2118
  • New and improved, and only in FFXIV
Re: [Chronicle] Lost Stars
« Reply #26 on: 03 Jul 2010, 11:14 »

I just skimmed the article, and am following everyone else's reports of how it basically is another people = Quafe thing  :oops:
Logged

orange

  • Dex 1.0
  • Veteran
  • Offline Offline
  • Posts: 1930
Re: [Chronicle] Lost Stars
« Reply #27 on: 03 Jul 2010, 12:00 »

Read the chronicle Seri.

While the surface read is "Quafe+ uses people as an ingredient," there is much more to it than the surface read.

It is about how megacorporations work.  It is about Quafe acquiring and using a small business.  Its about young star managers using the acquired business's product in a larger corporate project. Lastly, when it was found out the larger project was doing something unsavory, blamed it on the small business's prior leadership and destroyed their lives.

It is about greed and plausible deny-ability.  Thrown into the story is metrics on how many die in a small capsuleer engagement or deadspace.

To answer your question: Why do Quafe need to use people to make (Quafe+)?

The same reasons people like pig Bacon and not turkey Bacon.  The same reason it is preferable for capsuleer (and other) clones to be made out of human biomass versus cow biomass.
Logged

Ken

  • Will Rule for Food
  • Veteran
  • Offline Offline
  • Posts: 1261
  • Must Love Robots
Re: [Chronicle] Lost Stars
« Reply #28 on: 03 Jul 2010, 16:02 »

I, for one, like turkey bacon.  :P
Logged

Isobel Mitar

  • Egger
  • Offline Offline
  • Posts: 167
Re: [Chronicle] Lost Stars
« Reply #29 on: 04 Jul 2010, 03:00 »

Also, in the Eve style there are no real good guys.

Quote
We could empathize; we knew what it was like to lose a loved one to the dark void. Verine wasn’t lucky enough to have a funeral. But others could be, and we provided that service. It was dangerous work – we lost about 20% of our workers on the death marches – but it gave someone closure. We didn’t want to be profitable, but there was too much business to be had.

20% mortality rate is staggering, even if counted over time and not for each separate mission.
Logged
Pages: 1 [2] 3