The Gauldur amulet was a dead end. Well, a dead end for the Mage's College, that is, not for me. I, personally, received a rather nice magical artifact.
I started out by researching the legend of Gaulder in the College Library. What little was known about the legend indicated that it had something to do with three sons who killed their wizard father for his powerful amulet, then - and why they would do this, I have no idea - split the thing into three pieces, of which one was the piece I held from Saarthal. Then they split up and promptly all got killed by the current king's men.
The book's author had no idea of the burial place of any but one of the sons, and fortunately it wasn't Saarthal. It was Folgunthur, which turned out to be the site of a previous expedition. The camp looked to be a few weeks old, and about that long deserted, but there was a journal there belonging to a certain Daynas Valen. Not a particularly nice person, as he apparently had no scruples about robbery or murder in order to further his quest for the amulet. For example, he killed someone in Bravil for the Ivory Dragon-Claw key he needed to open Folgunthur. And he planned on fooling a group of adventurers he met into expending themselves upon the Draugr inside the tomb in order to net him his prize.
Personally, if I need something bad enough, I'll kill for it. I mean, I won't pay bandits a toll just to use the road. It's much more fun to simply smile, transform into a nightmarish creature of the night, and then rip the life force from their bodies. But if I want to get my hands on some spell books, I don't find the nearest wizard and murder him. I just buy the books. It's that sort of reasonable nature that sets the civilized man apart from a mere brigand. Also, I like to think that killing bandits, forsworn, Thalmor, and Vigilants of Stendarr is performing a public service, saving the common people from robbery, murder, racist religious tyranny, and overly preachy religious tyranny, respectively. And although I don't seek out Dawnguard to kill them, I like to think that defending myself against them raises the average intelligence level of society, just a tad.
Speaking of the Dawnguard, I have no idea why, but they will just not leave me alone. You would think that they would go after someone who was actually a demonstrable danger to the public. I can count the amount of times I have drunk blood on one hand, and most of those times were so that I could, I don't know, go kill a dragon in the daylight. Even more interestingly, in the interests of preventing marauding vampires from causing problems, I've actually cleaned out two or three rogue nests, with nary a Dawnguard in evidence. But if I take a few steps outside of city walls or the eyesight of a village guard, there's a more than small chance that some maniac with a crossbow and his dumb buddies are lurking there, just drooling for a chance at me.
On the plus side, sales of Dawnguard armor and weaponry will soon allow me to buy another house. In Solitude. With furnishings.
But I digress. In Folgunthur, I found quite a few bodies, both of the expedition and Draugr, as well as more than a few traps. I'm fairly experienced with those, now, although I did accidentally walk into a dart trap when I failed to notice a pressure pad. Ouch. On the plus side, being undead means that poison is a lot less impressive. I also found the body of Daynas Valen, and "liberated" the Ivory Dragon-Claw key. I'm starting to get a collection of those.
I also found the Draugr that was Mikrul Gaulderson, and killed him. Snatching the amulet, I made my way to the last son's tomb, and plundered that. He gave me a bit more trouble than the other two, as he knew "Unrelenting Force" and kept tossing me around the room like a child's ball toy. This did not improve my mood. Nor did the rather large fiscal impact of having to consume around five higher-end potions of healing. But I got him. Sigdis Gauldurson's fragment was mine.
Finally, following the directions in Daynas Valen's notes, I went to the tomb of the father, to reforge the amulet. Unfortunately, when I made my way down into the tomb, guess who was waiting for me? All three sons. I have no idea how they got there, but I had to fight them all again. Even after that, they weren't entirely discouraged from attacking me, until their father appeared as a ghost, and banished them. About time. Assholes. Archmage Gauldur also did me the favor of reforging the amulet, which strengthens one's body, soul, and stamina. It looks pretty nice, too.
Anyway, I'd best be off. More later.