How much emergent game play do you think it would take to make up for CCP's lack of subtlety?
I've not answered this immediately, because I wanted to think it over a bit and not give a snap answer.
The tl;dr answer: "To much."
Long version:
In order for players to make up for CCP's lack of subtlety, they would need to do some things that the playerbase right now is not inclined one bit towards even considering. They would need to choose to act as though they are existing in a fictional world, rather than a game. This doesn't mean all of nullsec needs to go out and make up backstories and have super-strict IC/OOC separation, but rather that they should recognize the existence of NPCs as something more than things you kill for bounties and mission rewards.
Perhaps the core of what I am trying to say is this:
They would need to recognize the existence of fictional consequences for their actions, both good and bad, even if there are none in game mechanics. While CCP has been pushing the "do whatever you want to do, no restrictions" line for a while now, this is not realistically how the Big4/CONCORD would handle a force like capsuleers; it's a great line for a pure sandbox, but not for an RPG - even an MMORPG. As a result of this, CCP has been loath for years to apply any real penalties to player actions; during the Incursion events, the penalties applied to some pro-Sansha loyalist players were actually reversed
against the wishes of said players.
In order to make up for CCP's utter lack of subtlety, the players would have to recognize consequences where there are none. That's not going to happen, though, because EVE has (quite rightfully) fomented a "win at all costs" mindset. If doing something has no immediate, tangible benefit the playerbase cannot be relied on to do it. Without some very real penalties, why should you hold back from certain actions? Without some very real benefits, why accept the cost of limiting yourself?
To put that in more setting-relevant terms: Without CONCORD actually cracking down on those who openly flaunt the rules, why bother treating them as an equal power? Without the Big4 rewarding those who stay loyal to them, why not run off to join the far-more-successful rulebreakers?