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That naturalist cafes on space stations go to great lengths to create the illusion that one is not in space? (The Burning Life, p. 62)

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Author Topic: Ship Boarding, or how I learned to stop worrying and love the "Yarr"  (Read 9707 times)

Templar Ordo

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This is what old-school ransom almost felt like.
I remember back in 2005 when I managed to get myself out in 0.0 for the first times. I got ransomed big time (by Dark Cartel actually ^^).
Love the feeling of it though. I always try and check "Ransom?" in local if i'm locked & scrambled beyond recognition. Most people just shoot to kill. But i've encountered a few decent pirates that actually take ransom and let you go, or just kill you afterwards. Either way, it's much more fun than the whole ganking system.

Elmund Egivand

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Maybe that capsuleer was a bit of a neophyte when it came to inner control ? Not that controlling a whole ship like they do means that they can't do the same with internal gimmicks and doodadery...

Would you entrust the clone of a member of the Theology Council and a prime Sarum supporter to a neophyte?
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Silas Vitalia

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Maybe that capsuleer was a bit of a neophyte when it came to inner control ? Not that controlling a whole ship like they do means that they can't do the same with internal gimmicks and doodadery...

Would you entrust the clone of a member of the Theology Council and a prime Sarum supporter to a neophyte?

I don't trust anything out of that book.  :mad:
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V. Gesakaarin

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Who knows, maybe one day they'll let you fit a Mobile Clone Re-animation Unit to your ship and you can use it to hire Dusties to do some kind of Squad level co-op vs. NPC AI to takeover a spaceship for you where if successful they can do things like cancel self-destruct orders or eject the capsuleer off the ship.
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Lyn Farel

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Maybe that capsuleer was a bit of a neophyte when it came to inner control ? Not that controlling a whole ship like they do means that they can't do the same with internal gimmicks and doodadery...

Would you entrust the clone of a member of the Theology Council and a prime Sarum supporter to a neophyte?

TonyG would ?
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Denak Kalamari

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Who knows, maybe one day they'll let you fit a Mobile Clone Re-animation Unit to your ship and you can use it to hire Dusties to do some kind of Squad level co-op vs. NPC AI to takeover a spaceship for you where if successful they can do things like cancel self-destruct orders or eject the capsuleer off the ship.
I'd really want ship boarding combat introduced to DUST, PvE or PvP. Imagine fighting inside a titan, or even a battleship or a cruiser, being pretty much a maze and claustrophobic mayhem and fighting your way to the reactor core/capsuleer room to disable the self-destruct ticking down.

Plus I want DUST cannons installed to EVE ships. They use dusters as ammo, you point them at ships and upon firing you send a barrage of dusters through the vacuum of space, penetrating the enemy ship hull and begin boarding.
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\   /
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Grahisha of the ILF, writer of Thoughts of a Clone Soldier

V. Gesakaarin

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Plus I want DUST cannons installed to EVE ships. They use dusters as ammo, you point them at ships and upon firing you send a barrage of dusters through the vacuum of space, penetrating the enemy ship hull and begin boarding.

Why not boarding torpedoes you can only launch if the target is in hull?

Don't accept my ransom? Say hello to my little Clone Troopers.
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Morwen Lagann

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They've talked about using DUST as a boarding mechanic a number of times in the past. Would be a cool role bonus for some small class of ships like destroyers (like in the Dust trailer w/ Jamyl), or a new line of ships entirely.

Maybe that capsuleer was a bit of a neophyte when it came to inner control ? Not that controlling a whole ship like they do means that they can't do the same with internal gimmicks and doodadery...

Would you entrust the clone of a member of the Theology Council and a prime Sarum supporter to a neophyte?

TonyG would ?

Of course he would, it would make for such a boring story if people did the intelligent thing every once in a while.

The rest of us, however... :P
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Lagging Behind

Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Isis Dea

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Plus I want DUST cannons installed to EVE ships. They use dusters as ammo, you point them at ships and upon firing you send a barrage of dusters through the vacuum of space, penetrating the enemy ship hull and begin boarding.

That's some starship troopers shenanigans… minus their whole explosive carpet capsule shell, which basically goes: "f*ck you LZ!" (LZ = landing zone)

Gotta love Robert Heinlein.
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Iwan Terpalen

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Or ones that drop tight groups of them that scatter just before impact. You know, Dusterbombs.
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Jace

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Quite a bit of interesting ideas in this thread, certainly more detailed than I ever thought about boarding. In my brain, it has always been almost identical to current situations of ransom. Scrambled, obviously will be defeated, "Either you blow up or we come on board and take what we want."
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Isis Dea

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Quite a bit of interesting ideas in this thread, certainly more detailed than I ever thought about boarding. In my brain, it has always been almost identical to current situations of ransom. Scrambled, obviously will be defeated, "Either you blow up or we come on board and take what we want."

Dat capsule mechanic: The moment the capsule's hull is damaged in any way -brain spike, hyperlink upload, and depending on a number of facts, you awaken in a new clone. I imagine these mechanics apply to boarding too. Which means if you're a capsuleer looking to capture another capsuleer, you have to disable the capsule from being able monitor it's integrity, or disable the internal grid/sensors which monitor it's exterior walls. And this is after disabling the means to eject (which occurs automatically in the event the ship is fixing to go up).

1. Stun the capsuleer, or simply disable ejection.
2. Disable capsule's onboard integrity sensors.
3. Pull capsuleer free from the wiring which connects them to capsule, starting with the cranial wiring (pull the wrong wire and the capsule may still spike the brain and kill/send the capsuleer elsewhere).

Do these three things and you'll have yourself a free capsuleer.

Mind you, this is a lot of godmodding in an RP and very bold, for any character willing to play victim is looking at total vulnerability of their character. You kill them outside their capsule, there is no respawn, there is no wake-up. There's nothing left for them to do other than consider your RP not canon to their lore as means to save their character.

Of course, if a capsuleer is worrisome of these potential risks (like I tend to try to RP Isis), you make an extra note to voice the secondary measures you have in place to prevent such things. For example: A protocol which in any moment you attempt to eject and are unable to do so, your capsule brain spikes on the spot.
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Vic Van Meter

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I'd also love to see Cov Ops frigs be able to get right up next to capital ships in the middle of serious warfare and, if they're not noticed, to be able to hack the ship and shut down shields temporarily or certain weapon systems or navigation.  That would be awesome.
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Jace

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Dat capsule mechanic: The moment the capsule's hull is damaged in any way -brain spike, hyperlink upload, and depending on a number of facts, you awaken in a new clone. I imagine these mechanics apply to boarding too. Which means if you're a capsuleer looking to capture another capsuleer, you have to disable the capsule from being able monitor it's integrity, or disable the internal grid/sensors which monitor it's exterior walls. And this is after disabling the means to eject (which occurs automatically in the event the ship is fixing to go up).

1. Stun the capsuleer, or simply disable ejection.
2. Disable capsule's onboard integrity sensors.
3. Pull capsuleer free from the wiring which connects them to capsule, starting with the cranial wiring (pull the wrong wire and the capsule may still spike the brain and kill/send the capsuleer elsewhere).

Do these three things and you'll have yourself a free capsuleer.

Mind you, this is a lot of godmodding in an RP and very bold, for any character willing to play victim is looking at total vulnerability of their character. You kill them outside their capsule, there is no respawn, there is no wake-up. There's nothing left for them to do other than consider your RP not canon to their lore as means to save their character.

Of course, if a capsuleer is worrisome of these potential risks (like I tend to try to RP Isis), you make an extra note to voice the secondary measures you have in place to prevent such things. For example: A protocol which in any moment you attempt to eject and are unable to do so, your capsule brain spikes on the spot.

Yeah, I had never actually thought of having that aspect of a story. In my boarding situations, the capsule is left alone and whatever the aggressor wants is taken off of the ship and leaves the actual egger alone. Capsuleer keeps ship itself and themselves untouched, loses cargo/crew, etc.
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Isis Dea

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Dat capsule mechanic: The moment the capsule's hull is damaged in any way -brain spike, hyperlink upload, and depending on a number of facts, you awaken in a new clone. I imagine these mechanics apply to boarding too. Which means if you're a capsuleer looking to capture another capsuleer, you have to disable the capsule from being able monitor it's integrity, or disable the internal grid/sensors which monitor it's exterior walls. And this is after disabling the means to eject (which occurs automatically in the event the ship is fixing to go up).

1. Stun the capsuleer, or simply disable ejection.
2. Disable capsule's onboard integrity sensors.
3. Pull capsuleer free from the wiring which connects them to capsule, starting with the cranial wiring (pull the wrong wire and the capsule may still spike the brain and kill/send the capsuleer elsewhere).

Do these three things and you'll have yourself a free capsuleer.

Mind you, this is a lot of godmodding in an RP and very bold, for any character willing to play victim is looking at total vulnerability of their character. You kill them outside their capsule, there is no respawn, there is no wake-up. There's nothing left for them to do other than consider your RP not canon to their lore as means to save their character.

Of course, if a capsuleer is worrisome of these potential risks (like I tend to try to RP Isis), you make an extra note to voice the secondary measures you have in place to prevent such things. For example: A protocol which in any moment you attempt to eject and are unable to do so, your capsule brain spikes on the spot.

Yeah, I had never actually thought of having that aspect of a story. In my boarding situations, the capsule is left alone and whatever the aggressor wants is taken off of the ship and leaves the actual egger alone. Capsuleer keeps ship itself and themselves untouched, loses cargo/crew, etc.

For most mortals, I assume that would be the case. Lack of understanding the very advanced technology of the capsule or even a capsuleer's ship is a common thing that would push most pirates away from daring to try and board a capsuleer's ship. Especially if there's a prospect of the ship being used against the aggressors (such as gravity being reversed, venting decks, etc. etc).

That's where a capsuleer might develop quite the ego. Boarding a capsuleer's ship with intention to pirate a capsuleer would be nearly unheard of in New Eden (that's like thinking of a single NPC or group of NPCs being able to lock down a capsuleer's ship in say… a mission). Talk about risky business, especially since every capsuleer's ship is built from a separate or independent party (where we build and seed ships to the market).

There's no perfect map of a capsuleer's ship considering that fact, nor do we know where the SCC pulled their crew from (or if they swapped crew for say, an elite Caldari Navy crew during the quest of RPing their characters), how potent is the fighting force, and the capsuleer's defenses (both digital and physical).

NPCs are far better off trying to board another NPC's ship, as the interiors would be more constant and significantly easier to overcome (not to mention tailored for people to go more freely around the ship compared to say, a capsuleer's ship).

However, it wouldn't be uncommon for less knowledged NPCs trying to board a capsuleer's ship, thinking it's not a capsuleer's ship, realizing late they bit off more than they could chew… Dat potential ego that might develop in the victim capsuleer after a few occasions repelling or trapping aggressors during these occurrences.

Even considering other capsuleers. Most capsuleer aggressors are only after loot and killmails, careless of the technology that makes them who or what they are… let alone how to use that technology against them. There's very little reason to fear capsuleers for doing anything more than the typical. An even additional backing fact: a capsuleer also almost never likes relying on a crew, and many simply deny their crew even exist (as witnessed on the EVE Online forums).

So prospecting a capsuleer wanting to use boarding teams to seize hold of another capsuleer alive… talk about something beyond unheard of.  :eek:

But of course, you hang out with characters like ours these days, you tend to be exposed every day to statistical out-of-the-box-thinking freaks.  xD
« Last Edit: 12 Dec 2013, 14:52 by Isis Dea »
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