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Rogue Drones are drones that operate outside of human control, pursuing some mysterious goal of their own?

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Author Topic: DevPost: [Rubicon] Interceptors  (Read 3152 times)

kalaratiri

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Re: DevPost: [Rubicon] Interceptors
« Reply #15 on: 15 Oct 2013, 11:26 »

Minor updates, primarily lock range based.

Quote from: CCP Fozzie
Quick update with some tweaks that should be in the next SISI build:

Malediction:
3 (+2) turrets (back to the old number of turrets for drone shooting)
Lock range: 31.5km (+4)

Ares:
Lock range: 30.5km (+3)

Stiletto:
Lock range: 29.5km (+2)
Scan res: 970 (+45)

The OP is updated with the latest numbers.
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kalaratiri

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Re: DevPost: [Rubicon] Interceptors
« Reply #16 on: 01 Nov 2013, 12:54 »

Relating to the Roden changes:

Quote from: CCP Fozzie
Update for you all:

We're doing a pivot on the plan for Roden shipyards, gonna go a little less ambitious with the design. This means changes to the Ares, although the core role isn't any different. I think the more traditional split weapons systems can still work as a niche playstyle, but it appears putting it on commonly used ships (even ships that don't use their weapons for their core role) was causing a bit too much discomfort. We'll be keeping an eye out for a more appropriate place to reintroduce them later.

The new Roden philosophy is pure hybrid turret, no more mixed weapons and less reliance on drones than Duvolle and (obviously) CreoDron.
The bonuses will skew towards railguns (but work fine with blasters as well), and will tend to be Optimal, Tracking, and Damage. Roden will keep its pattern of fewer mids and more lows than the Gallente average, and above average armor HP. We'll also be giving them a bit more than the average lockrange for Gallente ships, to go along with the optimal bonuses.

ARES

Gallente Frigate Bonuses:
10% bonus to Small Hybrid Turret optimal range per level
7.5% bonus to Small Hybrid Turret tracking per level

Interceptors Bonuses:
15% reduction in MicroWarpdrive signature radius penalty per level
5% bonus to Warp Scrambler and Warp Disruptor range per level

Turrets: 3 (+1)
Launchers: 1 (-1)
Powergrid: 33 (+3)
CPU: 145 (-5)

OP has been updated.
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Caellach Marellus

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Re: DevPost: [Rubicon] Interceptors
« Reply #17 on: 01 Nov 2013, 13:08 »

So CreoDron get drone bonuses, Roden are gunnery experts and Duvolle is somewhere in the middle?


I look forward to the Roden Hyperion of mass tanking helldeath then.
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kalaratiri

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Re: DevPost: [Rubicon] Interceptors
« Reply #18 on: 01 Nov 2013, 13:11 »

I believe it only actually matters for t2 ships. Although, I await the Phobos with interest.
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Caellach Marellus

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Re: DevPost: [Rubicon] Interceptors
« Reply #19 on: 01 Nov 2013, 13:16 »

I believe it only actually matters for t2 ships. Although, I await the Phobos with interest.

I meant Roden Hyperion in the same way people say the Khanid Abaddon. They are the only manufacturer to not have a T2 Battleship for their respective factions.

The Phobos will probably retain the tough hull aspects of its characterisation, if anything needs love it's the die most.
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kalaratiri

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Re: DevPost: [Rubicon] Interceptors
« Reply #20 on: 01 Nov 2013, 13:24 »

Heh. Diemos got it's love. It's actually :awesome: now. Try the dual rep version.
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