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Author Topic: Dev Post: [Winter] Marauders Rebalance  (Read 29449 times)

kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #150 on: 09 Oct 2013, 10:51 »

Probable changes to drone bays and other Stuff™

Quote from: CCP Ytterbium
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
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Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #151 on: 09 Oct 2013, 11:15 »

Quote from: CCP Ytterbium
So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfed a bit too much.

I agree with the drone flexibility - while I don't see them necessarily keep the TQ bandwidth, they can use moar dronebay.

Also considering reverting some of the other hull nerfs, will let you know when we have more details (we aren't going to change their role though). And sorry to say, but version 2 with web bonuses is not coming back, it just didn't fit that well with the role and Bastion mode.
[/quote]

Good to hear.

Alain Colcer

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #152 on: 09 Oct 2013, 11:41 »

holy OMFGBBQWTFPWNED on that last vargur fit..... :eek:
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #153 on: 09 Oct 2013, 11:45 »

holy OMFGBBQWTFPWNED on that last vargur fit..... :eek:

What really horrifies me, is that even just the basic t2 fit can tank almost 30k dps if needed. That means that ship can tank up to around fourteen ABCs off one booster, assuming it doesn't get alpha'd.  :|
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #154 on: 09 Oct 2013, 12:55 »

9k shield, a flight of Tornados will cut through that, you need to look at a healthy mix of buffer and resists.

Paladin's probably the best place to start, Amarr T2 resists and doesn't need the TE in the lows that the Kronos does. Plate that sucker up.


Glad to see they're considering extending the Drone bay, allows me more damage drones without dropping my salvage team.
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kalaratiri

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #155 on: 13 Oct 2013, 10:18 »

Textured Vargur transformations:





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Morwen Lagann

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #156 on: 13 Oct 2013, 10:19 »

BITCH I WILL SLAP YOU WITH IRON FANS.

... Yeah, the Vargur's animation seems a little... lackluster. :P
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Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #157 on: 13 Oct 2013, 10:21 »

Don't they all? It does remind me of Rainbow Dash though. LOL

« Last Edit: 13 Oct 2013, 10:24 by Katrina Oniseki »
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Esna Pitoojee

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #158 on: 13 Oct 2013, 13:37 »

Frankly, the first thing that caught my eye is the little bit that slides back and forth underneath the upper "prow". Expecting Minmatar duct-taped-on-giant-shotgun jokes in 3... 2... 1...
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Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #159 on: 13 Oct 2013, 14:18 »

Pump-Action Vargur. That explains the sail-boners.

Seriphyn

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #160 on: 13 Oct 2013, 16:08 »

All in all, not bad, but they really shouldn't have hyped it up as 'transformations'
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Katrina Oniseki

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #161 on: 13 Oct 2013, 16:20 »

All in all, not bad, but they really shouldn't have hyped it up as 'transformations'

I believe Degen has the proper term for this:

"Wibbly-woo". They are more advanced wibbly-woos, with an on/off button.

Graelyn

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #162 on: 13 Oct 2013, 16:49 »

Have we seen the Paladin yet?
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DeadRow

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #163 on: 13 Oct 2013, 21:04 »

Looks better than the Kronos animation at least.
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Caellach Marellus

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Re: Dev Post: [Winter] Marauders Rebalance
« Reply #164 on: 14 Oct 2013, 01:24 »

Have we seen the Paladin yet?

https://forums.eveonline.com/default.aspx?g=posts&m=3727327#post3727327

It'll be out this week ideally.

This has suddenly dawned on me as to why the art department was slightly evasive when I asked if the Golem and Vargur were getting new models the same way he let slip the Kronos and Paladin were at Fanfest.

Suppose the Dominix redesign will be a little later than winter then  :bash:
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