- Why links do not behave like any remote mod, with an optimal and a targeting mechanic. Make them powerful instead of nerfing them, maybe even boost them up, but bind them to targeting : the commandship would have to actually target the guy to apply it's (powerful) bonuses. Would make commandships more common in fleets as you would need more of them the same way you need logis.
This seems like a good idea to introduce additional logistics type ships. There are already modules like the Remote Sensor Booster and Tracking Link that lack a ship with a direct bonus to them. It would seem "straightforward" to either add some more modules and an entire line of ships that provides electronic logistics support, beyond the shield/armor-cap support of the current line of logistics ships. Essentially, anti-EW ships.
This being said, I don't think these should be Commandships.
Believing that somehow FC will always fly in commandships is foolish. FCing skills are not linked to ingame mechanics.
However, if the intent from CCP is that Combat Battlecruisers and by extension the Commandships should be the
preferred ships for an FC, then they should focus on those ships being just that. At this point, CCP should know the kinds of things FCs look for in their choice of ship (ability to survive generally) by now.
Creating
battlefield choice should help shake up tactics used. For example, if it was "normal" for an FC to fly a Combat Battlecruiser/Commandship, due to the ship-types resiliency, opposing FCs are left with
choices in well balanced fleets. Do they go after an enemy's Logistical Support, Electronic Warfare, or Commanding vessel in order to slip the battle in their favor? It may be faster to first take a chuck out of the logi support, but the extra pressure on the suspect FC and having him drop out might cause the enemy to become disorganized much faster.
In really big fights, spies abound and FCs tend to be well known, they get primaried first currently.
However, ganglinks do not necessarily need to be tied to who the FC is, however, I think CCP should spend some time on creating a solid supporting skill path for those who like to Command.
When you consider how many more things that ganglinks have an effect on - and I don't mean just stats, you can have upwards of 250 people in a full fleet - it's a hell of a lot more intensive than a HIC, bubble or POS shield.
That in itself is a question worth evaluating. Should the
Fleet Commander position (in the Fleet Hierarchy) actually supply significant bonuses to the fleet as a whole? What about the Wing Commander? Or should Squadron Commanders be the focus of where these ganglinks reside?
Would doing this change how fleets
fly or would it all still be one big circle?