That's why you miss 95% of the fights you could get otherwise.
The thing is, though, that's part and parcel of the solo pvp game. Any decent solo pvp pilot has at least a reasonable idea of what they can and cannot take on, and they'll avoid the fights they can't win. Why wouldn't they? Gang warfare gets us used to the idea of frequent fights, but pure solo combat has never followed that pattern.
Since I'm mainly a frigate pilot, I'll talk mainly about frigates. That seems fair, since the majority of solo pvp happens in frigates.
I went looking for a real world equivalent to frigate pvp, and I settled on WWII aerial combat. Modern aerial warfare is the purview of aircraft armed with weapons that are largely "one hit, one kill", which doesn't really match up with Eve's "gradually wear down the hit points" model, so that's right out. WWI aircraft, with their greater or lesser emphasis on speed, agility, toughness and firepower provide an interesting analogue.
Now, granted, very little of the air combat in WWII was solo, it still provides some point of reference. We pvpers all like to think of ourselves as hot, so I went looking for combat figures for aces who survived the war, and the numbers were educational:
- "Bud" Anderson: 16.25 victories and 116 sorties - 1 kill per 7.1 missions
- Gabreski : 28 air victories and 193 missions - 1 kill per 6.9 missions
- John C. Meyer 24 victories and 200 missions - 1 kill per 8.3 missions
- Zemke 17.75 victories in 154 combat missions - 1 kill per 8.7 missions
- Lt. Col. John B. England: 17.5 victories and 108 combat mission - 1 kill per 6.2 missions
- Donald Bochkay: 13.83 victories and 123 Combat Missions - 1 kill per 8.9 missions
I also found some data about the average length of a combat mission, which was around 2-4 hours - about the same as a decent evening's roam in Eve.
These statistics are telling. On the average, these pilots got a kill every 7.6 missions, or one kill per 15-30 hours flown. Keep in mind that these pilots are all
aces, and that they almost never flew in groups smaller than four, and this statistic becomes even more telling.
This doesn't reflect the number of actual
fights, mind you, only the number of
kills that resulted. There are estimates that only about 25-50% of fights (i.e.: where planes come into contact and start maneuvering, looking to shoot one another down) resulted in a kill, so if you're comparing that to Eve fights, the numbers are a little better: Assuming the worst statistics, that there were 4 fights per kill, we're still looking at only about one fight per two missions.
In Eve, if you're flying with a small gang for a few hours regularly, and you only got a
fight every other day, you'd be upset. If 75% of those fights ended with no kills, you'd be livid.
When I was doing FW - and granted, I wasn't particularly
effective in FW - I usually flew solo. I'd typically get one or two fights a night, but most of those ended with no kills (I usually flew a kiting Breacher, which has a hard time keeping people from escaping through gates). When I flew in a small gang, I'd get more fights a night, and more kills - typically 2-4 fights and at least that many kills, though if you really want to compare them to WWII victory stats you'd have to divide the kills by the number of people involved, making the stats 2-4 fights and between a half and a full kill per night.
We're fighting other people in this game, and those people have
stakes in the fight. They lose and they're out a ship, possibly a clone, along with the time it takes to put together a replacement. This isn't Halo, where you just respawn and have at it.