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Author Topic: [Devpost] X-L Weapons Balance  (Read 1604 times)

Katrina Oniseki

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[Devpost] X-L Weapons Balance
« on: 18 May 2013, 13:58 »

https://forums.eveonline.com/default.aspx?g=posts&m=3043955

Quote from: CCP Fozzie
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.

For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.

These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.

X-L Blasters: -15% tracking, -10km optimal, +10km falloff

X-L Autocannons: -10% tracking

X-L Pulses: +6.666% optimal

Citadel missiles: Remove the explosion velocity penalty from siege modules

Let us know what you think!
« Last Edit: 18 May 2013, 14:07 by Katrina Oniseki »
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DeadRow

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Re: [Devpost] X-L Weapons Balance
« Reply #1 on: 18 May 2013, 14:44 »

CCP always manage to nerf the ships I have just skilled into  :evil:
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Silver Night

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Re: [Devpost] X-L Weapons Balance
« Reply #2 on: 18 May 2013, 16:42 »

That'swhy you have to skill into all the ships.

Z.Sinraali

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Re: [Devpost] X-L Weapons Balance
« Reply #3 on: 21 May 2013, 20:21 »

They can't do this. It might cause the Federation to lose a scripted capfight.
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Sakura Nihil

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Re: [Devpost] X-L Weapons Balance
« Reply #4 on: 22 May 2013, 15:56 »

"Flavor of the Month" has no meaning when you have all the flavors.

Fuck yeah. :cowbell:
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Vikarion

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Re: [Devpost] X-L Weapons Balance
« Reply #5 on: 22 May 2013, 21:54 »

They can't do this. It might cause the Federation to lose a scripted capfight.

>.>

<.<

For some reason, I felt drawn to this thread.  :twisted:
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