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That Titan Doomsday Devices were originally massive, field clearing nukes instead of doomsday rays?

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Author Topic: DEV BLOG: The Battle For Caldari Prime v2  (Read 27195 times)

Silas Vitalia

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #45 on: 22 Mar 2013, 10:16 »

Are the 'state winning' comments based on the DUST matches in progress?

Or is this prelude to deus ex fed navy doomsday fleet?

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kalaratiri

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #46 on: 22 Mar 2013, 10:18 »

Dust Update:

Update from the front: State Protectorate is successfully defending with 361 wins, with the Federal Defence Union at 327 right now.
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Laerise [PIE]

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #47 on: 22 Mar 2013, 10:19 »

Dust Update:

Update from the front: State Protectorate is successfully defending with 361 wins, with the Federal Defence Union at 327 right now.

Go Go Squids!

Make the frogs loose their whitts!

Go Go Squids!
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kalaratiri

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #48 on: 22 Mar 2013, 10:19 »

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Ciarente

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #49 on: 22 Mar 2013, 10:24 »

Four CalNav Phoenix in scan range of Caldari Prime now, and 8 Chimmys
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.

kalaratiri

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #50 on: 22 Mar 2013, 10:28 »

3 Wyverns visible on grid, with at least one more hanging around. Also mentions of a Nyx in system.
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Ciarente

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #51 on: 22 Mar 2013, 10:29 »

2 FN nyx, 10 moros, 8 thannys on d-scan
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.

Norrin Ellis

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #52 on: 22 Mar 2013, 10:30 »

I wonder which side's capitals will get the dev hacks for this event.
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kalaratiri

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #53 on: 22 Mar 2013, 10:30 »

Caldari Carriers and Dreads now on grid with the titan.
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Anslol

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #54 on: 22 Mar 2013, 10:31 »

How are they even getting in? What happened to tripwire and the whole CONCORD blocking cynos??
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Laerise [PIE]

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #55 on: 22 Mar 2013, 10:33 »

BREAKING NEWS!!!

A large gallente ship is now visible also.

Military experts are calling it a "Hyperion" class battleship!  :lol:
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Ciarente

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #56 on: 22 Mar 2013, 10:34 »

Federation Navy fleet arrives in Luminaire, Caldari Navy deploys in response
reported by CCP Falcon | 2013-03-22T16:28:15Z
BREAKING NEWS – A large task force of Federation Navy capital-class vessels arrived in Luminaire moments ago, triggering a similar escalation from the Caldari Navy.

The exact composition of the Gallente fleet is still unknown at this time, although local magnetometric scans are rumored to display the signatures of dozens of capital-class vessels. Within seconds of the Federation Navy’s arrival, a sizable Caldari Navy fleet bridged into Luminaire from the border system of Kassigainen before the Federation Navy could reactivate its cynosural jamming systems.

The Caldari Navy fleet, consisting of a wing of Phoenix-class dreadnoughts and Chimera-class carriers, has made immediate contact with the Shiigeru and her support fleet in low orbit of Caldari Prime, setting up a defensive perimeter around their flagship.

At this time, the Federation Navy fleet remains concealed and has not yet made any advance on Caldari Prime. Federation Navy cynosural jamming systems are back on line, however, a development which has effectively cut off the Caldari fleet from further escalation.
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.

kalaratiri

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #57 on: 22 Mar 2013, 10:35 »

Heh, kil2 will be commentating.

Lovely :)
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Ciarente

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #58 on: 22 Mar 2013, 10:36 »

lol 'The titan was left here after a previous live event' [that happened entirely during DT and was not in any way live]
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.

Ciarente

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #59 on: 22 Mar 2013, 10:51 »

 Visera Yanala > CEASE AND DESIST, AND RETURN TO ALGOGILLE, THIS IS YOUR ONLY WARNING
Aubarell Dogenon > Noted.
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Silver Night > I feel like we should keep Cia in reserve. A little bit for Cia's sanity, but mostly because her putting on her mod hat is like calling in Rommel to deal with a paintball game.
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