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Author Topic: Odd Ships, Odd Things, RP Uses  (Read 10464 times)

Katrina Oniseki

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Odd Ships, Odd Things, RP Uses
« on: 19 Mar 2013, 15:14 »

I just wanted to share some of the things I've been doing with my strange ships that otherwise have little use ingame:

Zephyr - Luxury Yacht

The Zephyr is as close as could be considered a yacht for Katrina. The interior of the ship is essentially a combination bridge, living room, and bedroom. With no need for an engineering section due to the complete lack of a traditional reactor core, no weapons banks, and only the barest of ancillary or module systems... the Zephyr's crew section is essentially just one room.

It's a large room, of course, decorated with various seating areas and personal comforts. Control panels and interfaces hang from the ceiling or line the walls, retracted out of the way when not necessary. Since the ship runs using a solar-wind propulsion, it runs silent, allowing it to be the perfect vessel for relaxing sublight journeys in space.

Katrina uses this craft more as a vessel to relax in and enjoy herself than anything else, keeping her excursions private with her Zephyr, named "Solaris".

Echelon - Communications Frigate

The Echelon is so packed to the brim with communications and surveillance equipment that this little frigate can give an Ishukone Watch Scorpion a run for its money. The Echelon is capable in literally almost every single communications method in known history, with ability to provide and crack comm security in equal measure. Used by capsuleer amateur radio enthusiasts, it also provides a cheap method of long range transmission. The Echelon is more than capable of: communicating through interstellar interference, detecting and repairing fragmented or damaged signals, and more nefarious hacking and slicing work.

The interior of the ship is anything but spacious or comfortable. With computer banks and other machinery packed into every conceivable corner, the ship even eschews the typical full size bulkhead plating. Instead, exposed wiring and conduits are held back behind a lightweight mesh barrier, which is often removable for easy access to said wiring. Seating is minimal, with crew expected to work on their feet. While hallways are well lit, most of the work areas are not. Dimly lit rooms draw the eyes to tactile holograms in amber, greens, or reds that depict and control the various transmissions and encoding/decoding work being done.

Katrina uses her Echelon, named "Matrix", when she needs communications omnipotence without needing to pay an arm and a leg.

Primae - Colony Ship

The Primae is the only purpose built colony management ship available to capsuleers. Considering its purpose, it is also one of the only ships that most resembles typical science fiction ships today. With an interior designed in a way that would make J.J. Abrams' Star Trek or James Cameron's Prometheus proud, it's quite different from how we might imagine the more grimdark or racially themed interiors of other EVE ships.

Because of its multiple role design, the Primae has many different aspects of itself incorporated gently into one design. The forward section is the launch and receiving area, with plenty of space to launch new command centers or receive incoming payloads and storage of spent booster rockets. Most of the bow is given over to handling these operations. Along the spine of the ship is a zero-G corridor used for transport of materials two and from the main cargo bays at the fuselage. The lack of gravity makes it a much simpler task, using rail mounted robotic arms to ferry cargo along the length.

The rest of the ship is the typically expected crew sections. At starboard and port sides are massive communications arrays designed to pierce meteorological interference and maintain contact with ground colonies. Perhaps most interesting are the large nacelles at the stern of the ship on either side of the ship. Twin warp drives, heavily shielded under experimental and proprietary technology provide the ship with FTL travel while avoiding the warp sickness (called cynosis) commonly inflicted on crew during transit. The new shielding technology has unfortunately proved to be little more than an ointment on an otherwise unavoidable reality of space travel.

Katrina's Primae, named "Discovery", is used to manage her PI colonies and other Oniseki Holdings installations around Caldari space. She tends to prefer the bright and well lit interior of the ship over many others.

Apotheosis - Meditation Sanctuary

The Apotheosis is an odd ship. While technically classified as a shuttle for capsuleers, with all module capability removed or disabled, it is used as a full size frigate for the SoCT. Due to this, there is much more space within the ship than might be expected for something deemed a 'shuttle'. Plenty of fitting space has been left unused, so Katrina has made sure it found a use. The entire interior of the ship is nearly alien in design, resembling something perhaps from Stargate Universe's Destiny ship. Because of the simplistic version of the former frigate, much of this space is no longer crowded at all, with bare bulkheads and blank spaces where consoles used to be.

Katrina has decorated her ship, named "Saturn", into a meditative personal space. With only so many rooms to work with, there can only be so much variety. One is a garden area, with recorded sounds of flowing water and holographic rain, candles burning gently between the real plant life. One is a sort of cushioned meditative room, lit with soft warm colors and draped with shimmering beads and curtains (like Inara's shuttle from Firefly, perhaps?). One is a stark and bare area, with soundproofed walls and the option for pitch blackness, one wall with variable opacity - a sensory deprivation or starviewing chamber.
« Last Edit: 14 May 2013, 13:57 by Katrina Oniseki »
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ColbyThompson

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Re: Odd Ships, Odd Things, RP Uses
« Reply #1 on: 14 Feb 2014, 04:19 »

I just wanted to share some of the things I've been doing with my strange ships that otherwise have little use ingame:

Zephyr - Luxury Yacht

The Zephyr is as close as could be considered a yacht for Katrina. The interior of the ship is essentially a combination bridge, living room, and bedroom. With no need for an engineering section due to the complete lack of a traditional reactor core, no weapons banks, and only the barest of ancillary or module systems... the Zephyr's crew section is essentially just one room.

It's a large room, of course, decorated with various seating areas and personal comforts. Control panels and interfaces hang from the ceiling or line the walls, retracted out of the way when not necessary. Since the ship runs using
peimar solar, it runs silent, allowing it to be the perfect vessel for relaxing sublight journeys in space.

Katrina uses this craft more as a vessel to relax in and enjoy herself than anything else, keeping her excursions private with her Zephyr, named "Solaris".

Echelon - Communications Frigate

The Echelon is so packed to the brim with communications and surveillance equipment that this little frigate can give an Ishukone Watch Scorpion a run for its money. The Echelon is capable in literally almost every single communications method in known history, with ability to provide and crack comm security in equal measure. Used by capsuleer amateur radio enthusiasts, it also provides a cheap method of long range transmission. The Echelon is more than capable of: communicating through interstellar interference, detecting and repairing fragmented or damaged signals, and more nefarious hacking and slicing work.

The interior of the ship is anything but spacious or comfortable. With computer banks and other machinery packed into every conceivable corner, the ship even eschews the typical full size bulkhead plating. Instead, exposed wiring and conduits are held back behind a lightweight mesh barrier, which is often removable for easy access to said wiring. Seating is minimal, with crew expected to work on their feet. While hallways are well lit, most of the work areas are not. Dimly lit rooms draw the eyes to tactile holograms in amber, greens, or reds that depict and control the various transmissions and encoding/decoding work being done.

Katrina uses her Echelon, named "Matrix", when she needs communications omnipotence without needing to pay an arm and a leg.

Primae - Colony Ship

The Primae is the only purpose built colony management ship available to capsuleers. Considering its purpose, it is also one of the only ships that most resembles typical science fiction ships today. With an interior designed in a way that would make
J.J. Abrams' Star Trek or James Cameron's Prometheus proud, it's quite different from how we might imagine the more grimdark or racially themed interiors of other EVE ships.

Because of its multiple role design, the Primae has many different aspects of itself incorporated gently into one design. The forward section is the launch and receiving area, with plenty of space to launch new command centers or receive incoming payloads and storage of spent booster rockets. Most of the bow is given over to handling these operations. Along the spine of the ship is a zero-G corridor used for transport of materials two and from the main cargo bays at the fuselage. The lack of gravity makes it a much simpler task, using rail mounted robotic arms to ferry cargo along the length.

The rest of the ship is the typically expected crew sections. At starboard and port sides are massive communications arrays designed to pierce meteorological interference and maintain contact with ground colonies. Perhaps most interesting are the large nacelles at the stern of the ship on either side of the ship. Twin warp drives, heavily shielded under experimental and proprietary technology provide the ship with FTL travel while avoiding the warp sickness (called cynosis) commonly inflicted on crew during transit. The new shielding technology has unfortunately proved to be little more than an ointment on an otherwise unavoidable reality of space travel.

Katrina's Primae, named "Discovery", is used to manage her PI colonies and other Oniseki Holdings installations around Caldari space. She tends to prefer the bright and well lit interior of the ship over many others.

Apotheosis - Meditation Sanctuary

The Apotheosis is an odd ship. While technically classified as a shuttle for capsuleers, with all module capability removed or disabled, it is used as a full size frigate for the SoCT. Due to this, there is much more space within the ship than might be expected for something deemed a 'shuttle'. Plenty of fitting space has been left unused, so Katrina has made sure it found a use. The entire interior of the ship is nearly alien in design, resembling something perhaps from Stargate Universe's Destiny ship. Because of the simplistic version of the former frigate, much of this space is no longer crowded at all, with bare bulkheads and blank spaces where consoles used to be.

Katrina has decorated her ship, named "Saturn", into a meditative personal space. With only so many rooms to work with, there can only be so much variety. One is a garden area, with recorded sounds of flowing water and holographic rain, candles burning gently between the real plant life. One is a sort of cushioned meditative room, lit with soft warm colors and draped with shimmering beads and curtains (like Inara's shuttle from Firefly, perhaps?). One is a stark and bare area, with soundproofed walls and the option for pitch blackness, one wall with variable opacity - a sensory deprivation or starviewing chamber.


Very exciting.. You are doing very interesting things with old stuff..Thanks for sharing it out.
« Last Edit: 15 Feb 2014, 09:48 by ColbyThompson »
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Katrina Oniseki

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Re: Odd Ships, Odd Things, RP Uses
« Reply #2 on: 14 Feb 2014, 09:21 »

 :cube:

I thought people had forgotten about this thread.

Demion Samenel

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Re: Odd Ships, Odd Things, RP Uses
« Reply #3 on: 14 Feb 2014, 10:15 »

Wut iz thiz  strange ships, I might have used them as target practise  :twisted:

No joke aside, nice thoughts for ship I never used, was thinking of using the Zephyr for something but never came around to it, and now they all is collecting dust.

Maybe sometime I will use them for something
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Esna Pitoojee

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Re: Odd Ships, Odd Things, RP Uses
« Reply #4 on: 14 Feb 2014, 20:32 »

Hrmmm, let's try this!

Archon - HIMS Justice Affirmed

The second carrier to function in this role, the Justice Affirmed acts as a self-contained base for operations Esna wishes to have absolute security on; aside from being jump-capable and highly defensible in-space, by merit of its sheer size and crew capacity - the ship is kept on an alert state and fully crewed at all time - the ship itself can be an effective defense against hostiles attempting to board it. Although all projects aboard the vessel are - technically speaking - legal with regard to CONCORD and Imperial law, persistent rumors tell of shadier projects in laboratories hidden away in the vessel's labyrinthine passages.

At current, two major projects are contained within its decks. The first, which occupies the vast majority of a completely retrofitted fleet hangar, cargo bay, and even some of the drone bay is the "New Life Project", a project originally sponsored by Saikoyu Eblis-Kad with Esna's cooperation. This project involves a combined effort to allow newly-freed slaves to develop their own lives and find their own lives, along with medical treatment for those with lingering medical or psychological traumas. As such, the New Life Program requires enormous numbers of quarters (both individual and communal), enormous numbers of social workers, doctors of several types, and researchers to develop more effective methods of treatment. As Saikoyu's program had faced attack by Cartel agents prior to Esna's involvement, the mobility and safety afforded by its current location aboard a carrier was critical to Saikoyu's agreement to allow Esna to aid in it.



Bhaalgorn - HIMS Blooders' Bane

The Blooders' Bane has an interesting history; Esna is only willing to fly it because he happens to know the man who gave it to him, and also knows that he got the Blueprint from the smoking ruins of a Blood Raider base; he does take a bit of amusement in using the Blooders' own tools against them.

Although the Bane saw little usage in its first six months or so, it first saw multiple engagements during Nation's War of Resurgence. At least twice it was taken into low-security space in this role, and would later take part in several engagements during Esna's tenure in Faction Warfare; in all of these cases, it was solely deployed when hostile capitals were expected. Internally, the Bane is a strict battleship with little deviation from the minimum fittings neccesary to maintain a functioning warship. Esna naturally never included any Blood Raider iconography, instead installing rather more Amarrian iconography almost as if to offset the hull's reputation.

[Interior descriptions to come.]



Two Bestowers and a Badger Mk. II - currently Imperium Ascendant, Luva's Kiss, and Iniruusa

These three haulers are not technically Esna's, but rather form a critical line of defense for Esna's personal safety: Each carries several backup clones for both Esna and certain people close to him along with softscans ready to be imprinted if need be. The ships were each purchased - via a front operation, of course - for a private crew formed of people uniquely loyal to Esna; said crew were also given bodymodding treatment to complement their covers. Operating in Amarr, Caldari, and Gallente space the vessels primarily pay for themselves running low-level freelance trade operations but also occasionally accept dead drops. Esna does not actually know their locations at any given time, and has never seen the ships or their crews after they went into cover.

Internally, the three ships vary - in an effort to appear as unobtrusive as possible they are generally kept in moderate condition and display no immediately obvious modifications. The cargo bay, however, has typically had one bulkhead slightly shifted in order to make room for a compact cryo-storage and clone-imprinting lab; in one of the Bestowers, it has replaced part of the crew facilities, who instead reside in a fitted cargo pod within the cargo bay.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.