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FTL communications.

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lallara zhuul:
Because of the thread about the interactive storytelling lead me to looking into Sleepers and wormholes (never felt the inclination to look into them earlier) the concept of someone dying in wormhole space and having their consciousness transported from there to a cloning facility hit me as odd.

Julianus Soter was helpful and linked me a Fluid Router which lead me to rereading the scientific article about FTL communications.

Which to me clearly states that there is a limit to information that can be transferred through those means. Along the bandwidth capacity of x bytes per second, which would insinuate that the bandwidth is really not that much. Also as an example in the article there is much rejoicing about the first Smiley being transmitted through these means.

To me it would mean that there is no such thing as full VR communications through FTL, just these silly IRC channels that we use in game.
One thing that supports this position is the fact that much of the PF supports the immersionist aspect of EVE so that the UI that us players use to interact with the game would be the same that the characters have access to (even the new Tyrannis video supports it to an extent.)

But then the issue comes to play about the pod death.

In the article about the capsule and the clone there is clearly stated that with the marriage of cloning technology and pod technology the scanners will be able to send the consciousness of an individual at the time of death to the clone at a facility light years away where they will reawaken in a matter of seconds. Which to me seemed a bit implausible because of the fact that the fluid routers were expensive and they were never mentioned in conjunction of the pod technology or even cloning.

Surprisingly reading the article about cloning cleared this thing up.
The gel structure that will become the brain is filled with the quantum particles that are used in the FTL communications and their counterparts are in the brain scanner, in the pod.

That conveniently explains away the problem I had in the first place, but it does not explain away the fact that there are people running around claiming to be in full VR even though their interface with the game is only based on text communications and their imagination.

So my question is as follows, is it a disservice to the world making of New Eden to be breaking the PF about the interface of the capsuleer?
 

Casiella:
Hm. I need to re-read the article, because The Burning Life clearly describes holographic interfaces used by capsuleers interacting with their agents.

Havohej:
I think it more a disservice to the player on CCP's part to have this game take place some 25000 years in 'the future' and not have any sort of holographic communication in a sci-fi genre where holo-anything goes hand in hand with 'the future'.

Strictly speaking of RP breaking PF in favor of immersion, I don't think this one in particular hurts anybody and it'll all be moot with the eventual release of Incarna anyway.

Louella Dougans:
there'd likely be the station transmitters to communicate with agents. Some things may be pre-recorded, also things as to why you have to be in (a) station to communicate fully.

Casiella:
But what about the proliferation of remote agents (e.g. epic arcs)? And let's not forget space-based agents like at the data centers, COSMOS, etc.

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