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That PIE capsuleers do not only supply their comrades with spiced wine, but also with dark, maltey ale and fine brandy from their planetside holdings?

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Author Topic: "Cribs" - EVE Edition  (Read 3276 times)

Halete

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Re: "Cribs" - EVE Edition
« Reply #15 on: 24 Jun 2013, 03:11 »

I used to spend a lot of time on architectural websites when I was world building for my tabletop game.

There is some extremely inspiring material out there that I have wanted to work with for Halete.

Such as this gang controlled squat 'fortress' in Russia which could even serve as good material for my Caldari Somnaishii project:  
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Steffanie Saissore

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Re: "Cribs" - EVE Edition
« Reply #16 on: 24 Jun 2013, 08:34 »

It is interesting to see what and where the rich and powerful reside when not zipping through space.  Which reminds me, I need to write up descriptions of things and stuffs...

At any rate, right now, aside from the couple of guest rooms that have been offered for use, Steff's primary residence is on board a Thorax-class cruiser while a planetside residence is restored.
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"And if the music stops, there's only the sound of the rain.  All the hope and glory, all the sacrifice in vain.  And if love remains though everything is lost, we will pay the price, but we will not count the cost."

Mithfindel

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Re: "Cribs" - EVE Edition
« Reply #17 on: 24 Jun 2013, 08:43 »

"Rich and powerful" sounded funny. My characters at least are probably (with a few exceptions) more or less broke as far as capsuleers are concerned. (Axel is somewhat wealthy, though I actually haven't given much thought on how he lives. Probably off corporate offices or at hotels when available.) However, even the poorest of them, by our real life scale, would be rich beyond belief.
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Nmaro Makari

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Re: "Cribs" - EVE Edition
« Reply #18 on: 25 Jun 2013, 13:38 »

N'maro used to have a nice station apartment at SYNE' HQ station, I picked something I thought would fit in with this station:

Spoiler (hover to show)


The actual main room is below
 
Spoiler (hover to show)


Right now he has a nice apartment in SYNE's new HQ, but that's still a work in progress.

Also when he's back in Rens, the system he considers his home, he has an "off the grid" place fitted in one of the maintenance sections:

Spoiler (hover to show)
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The very model of a British Minmatarian

Nicoletta Mithra

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Re: "Cribs" - EVE Edition
« Reply #19 on: 25 Jun 2013, 14:48 »

Sarum Prime III (Mekhios) - Mithra Family Estates - Conifer Gardens

A comfortable planetary vehicle picks visitors to the estates of the Mithra family up at the shuttle landing platforms and ferries them over to the gardens:

The conifer gardens are well cultivated, small blue blossoming flowers beneath the trees, painting spots of colour beneath the trees that reflect the cerulean blue of the summer skies.
Spoiler (hover to show)
Several big umbrella pines provide cooling shadow in the heat of high noon and let light and shadow dance with one another as the sun stands low above the horizon.
Spoiler (hover to show)
The chirping and humming sounds of insects are omnipresent and the birds sing their songs. The presence of the lake nearby is betrayed by a cool wind which carries some moisture, even though one is unable to see it through the dark green of bushes.
Spoiler (hover to show)
In the middle of the gardens, a good bit away from the landing area, surrounded by pomegranate trees, one can find the representative main building of the estates, designed in old Sarumite imperial style.
Spoiler (hover to show)

A set of garden furniture stands beneath an especially big umbrella pine.


Sarum Prime III (Mekhios) - Mithra Family Estates - Hunting Grounds

After leaving the planetary vehicle, which provides transport to the hunting grounds from near the landing platform of the Mithra estate, one is somewhere in the middle of nowhere. Behind stretches a thorn bush savanna till it meets the horizon, a few spots of lusher vegetation here and there in the distance.
Spoiler (hover to show)
Right ahead is a muddy brown plain, seemingly devoid of life, which ends at a mountain range. Here and there in it are little white spots of around 15 meters in radius. It's broodingly hot and above the spots the air is flickering. Everything is sprinkled with explosion craters from the orbital bombardments and debris that rained down after the Elder fleet invasion was ended.


Sarum Prime III (Mekhios) - Imperial Academy Station - Mithra Family Bureau

After leaving the reception behind you enter a medium sized room with a somewhat dignified, yet simple interior. A knee high table dominates the room. Two simple chairs and a seemingly comfortable armchair are arranged around it.

The wall across the room provides a view into a well cultivated conifer garden with blue blossoming flowers beneath the trees, apparently through use of modern holographs. The chirping sounds of insects are omnipresent.
« Last Edit: 26 Jun 2013, 09:03 by Nicoletta Mithra »
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Elmund Egivand

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Re: "Cribs" - EVE Edition
« Reply #20 on: 29 Jul 2013, 21:06 »

Elmund Egivand lives a vagabond lifestyle for the past year, though recently he has found a temporary home in the form of Eszur III - Tribal Liberation Assembly Plant.

His apartment's layout is very standard: Clear view of the Docking Bay, Hangar right below, a narrow walkway leading to a one-roomer. Due to his extended stay, the apartment has accumulated a very large collection of scraps, broken machinery and etc.

The bed, which he never sleeps on, is converted into his workbench. It is flanked by consoles, and the walls are covered in monitors, except for the left side, which has a food dispenser installed (supplied with protein delicacies from the outside).

The perch overlooking the Docking Bay is crammed with consoles, computers and cabinets filled with parts and circuit-boards, as there is where he works on diagnostics and optimization of his vessels. A pipe runs down from the right side to the Hangar for easy access.

Consoles are wired to the quarter entrance, which lay unused, as Elmund has long given up in trying to make that door work all the time. There are suspicious scorched marks and signs of melting along the sides. The grills of the ventilation ducts are removed entirely: This is how he accesses the outside world.

The sink was converted into his personal still, where he brews his moonshine.

The common room is littered with machinery, most of them scrapped and scavenged from the various scrapyards and garbage heaps. The coffee machine on the coffee table looks out of place among the mountain of recycled parts. The holo-television is permanently tuned to the news network, with wires running down its sides and linked to a towering CPU to its right.

All consoles are self-assembled and connected to a custom CPU installed beside the holo-television. It comes with its own weak AI suite, which routinely scans the Galnet for anything of interest and runs all calculations and simulations relevant to the data and variables fed into it (Elmund doesn't use Aura because he found her grating on his nerves). Elmund calls it 'The Totem' due to its towering appearance.

Everything in his quarter can be disassembled and disposed at a moment's notice.
« Last Edit: 29 Jul 2013, 22:35 by Elmund Egivand »
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Anyanka Funk

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Re: "Cribs" - EVE Edition
« Reply #21 on: 01 Sep 2014, 09:44 »

« Last Edit: 07 Nov 2014, 21:01 by Anyanka Funk »
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Drakolus

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Re: "Cribs" - EVE Edition
« Reply #22 on: 01 Sep 2014, 13:56 »

Good idea, I like the development potential of finding out where folks "come from"

Quote
Drakolus's crib is a tent.  He has quite a few semi-upgraded quarters in various stations mostly around Molden Heath but his "home" as he considers it is a tent in the rocky scrub lands of Eldulf III.  He moves it around quite a bit but usually picks spots with nice open views and nearby hunting or fishing.  The tent itself is quite large and mottled brown and grey in color.  The outside is well maintained if a bit on the well-worn side.  The inside is festooned with rugs, tapestries, pillows and all manner of comfort items in a bedazzling array of vibrant colors.  There is very little actual furniture other than a few trunks and odds and ends.  All of this including his hunting and fishing gear fits into a shuttle or a large land vehicle to maintain the nomadic aspect of his transitory home.
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Zenariae

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Re: "Cribs" - EVE Edition
« Reply #23 on: 01 Sep 2014, 16:18 »

.
« Last Edit: 17 Oct 2014, 06:30 by Zenariae »
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Xepharious

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Re: "Cribs" - EVE Edition
« Reply #24 on: 05 Jun 2017, 13:50 »

Inspired by Julianni's recent blog about her new retreat and my curiosity over what others have come up with, here is a thread wherein to post your character's home. From the most modest studio apt. all the way up to the great and rambling mansions, where do you reside when not in your pod?

I've just finished writing up Xeph's remodel and I'll post it tomorrow.

(Copy/paste from your RP channel descriptions is ok so long as they are cohesive.)

Aaaaand go!
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Xepharious
ALEXYLVA PARADOX | Sub-Coordinator | Recruiter
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What's your Origin Story?
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Jev North

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Re: "Cribs" - EVE Edition
« Reply #25 on: 05 Jun 2017, 15:15 »

Rarely seen and now vacated, the quarters in which Jev was roughing it in the first week or so of living in a wormhole citadel, and the fancy stuff wasn't online or furnished yet:
Spoiler (hover to show)

She's since moved up in the world; the new place is still pending a full write-up. Soon™
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Pinocchio forces another handful of flesh into his tiny wooden mouth. "You are what you eat," he sobs. "You are what you eat."

Julianni Avala

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Re: "Cribs" - EVE Edition
« Reply #26 on: 05 Jun 2017, 20:01 »

Oh this is so exciting!

So since she just got the place, I don't have a channel designated just yet. I'm planning on writing out the descriptions for a few specific rooms/areas, then have them on hand to create a channel when need be. Easier that way, as I can't put into words the entire home into one place.

Anyway, here are the links to the places that have inspired her new place! They may not be perfectly spot on, but they're definitely inspirations.

Desert Retreat

Spoiler: Oasis (hover to show)

Spoiler: Butterfly Garden (hover to show)
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Blog
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Xepharious

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Re: "Cribs" - EVE Edition
« Reply #27 on: 06 Jun 2017, 07:21 »

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Xepharious
ALEXYLVA PARADOX | Sub-Coordinator | Recruiter
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Xepharious

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Re: "Cribs" - EVE Edition
« Reply #28 on: 06 Jun 2017, 07:29 »

As promised, here is Xeph's newly renovated space within Icarus Station in Origin.

Spoiler (hover to show)
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Xepharious
ALEXYLVA PARADOX | Sub-Coordinator | Recruiter
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Lunarisse Aspenstar

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Re: "Cribs" - EVE Edition
« Reply #29 on: 06 Jun 2017, 09:16 »

MOTD- Luna's Quarters in Gottin's Lamp.
Spoiler (hover to show)


Picture - Cottage Porch
Spoiler (hover to show)


Picture - 'Quark'
Spoiler (hover to show)
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