Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

That the Sansha ships originally armored tanked?

Pages: 1 [2]

Author Topic: 'Ancient Races' Arc  (Read 2916 times)

lallara zhuul

  • Now with rainbows and butterflies.
  • Veteran
  • Offline Offline
  • Posts: 1123
Re: 'Ancient Races' Arc
« Reply #15 on: 21 Feb 2013, 04:28 »

The problem is that, I think, roleplayers lack the power of doing insane tedium of grindage to the power of ten.

At least the number of roleplayers able to do that is quite small because as a percentage the roleplayers are a minority.

The chances for the roleplayers to get access to all the rarely spawning unique stuff would be quite small.

Hence the effort put into them would be wasted.
Logged

Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

Aelisha Montenagre

  • Guest
Re: 'Ancient Races' Arc
« Reply #16 on: 21 Feb 2013, 04:37 »

True, but as it is a numbers game, the spawn rates can be calibrated.  Not only that, non-rpers can sell the items on the open market still.  I guess the main issue would be making it some form of possession locked inter-actable object so you can't just 'show info' and decode, but there's still nothing stopping screen shots being taken. 

That is the key issue with putting lore discovery into player hands, but I am just increasingly bored of 'ah, space CNN says X happened to Y, great *zero care*'.  I think the main reason I suggested it here is that 'ancient' lore, not being majorly game impacting, can suffer the slings and arrows of calibration and rejigging until it reaches an acceptable uptake rate - whereas day to day event lore is totally unsuited to a 'build it and they will come' approach. 
Logged

Lyn Farel

  • Guest
Re: 'Ancient Races' Arc
« Reply #17 on: 21 Feb 2013, 04:48 »

I'd like for CCP to step out of their shell of 'enabling players through skill mechanics' in this area.  By that, I mean if we get a 'Yang Jung Data Fragment' in an EVA mission (real hopeful thinking here), it is actually part of a large set of such data fragments, and they require some really low level (heuristic) decryption like a real puzzle. 

Basically recover in game lore item, try to obtain copies (or annecdotal accounts) of others and build up a picture of part of their history, as dictated by CCP, over the course of a few months (easily modified by spawn rates for lore items).  When the players decode that puzzle, stop spawning that series of items and insert a new puzzle. 

I'd be much more excited about discovering lore, than reading it on the fiction portal.  Hell, possession of a good number of data fragments would indicate a good investment (paying or scamming) or effort (working exploration COSMOS?  some new site that makes farming ludicrously hard?) and may even mean 'Breaking News' that adds to YOUR arc, after all, you found and helped decrypt words from the ancients. 

The beauty of this is that the lore itself need not impact the present, beyond the historical importance.  After all, finding out the name of the mummified corpse in a Pyramid doesn't send shock waves around the world, BUT it is noteworthy and media enabled civilians pay attention to that kind of thing.  Inserting UNIQUE (it must be unique or exceptionally rare imo) back story into exploration content opens up a brave new world for role players, and allows CCP to pace their 'peripherally related' prime fiction based on player interest.  Those interested in uncovering ancient lore will look for it, and the sum of their efforts will determine how fast a lore-thread expires as all components are found and decrypted. 

More power to us.  I know CCP wants to tell it's story and agree that is the way it needs to be, but I want to be at the forefront of uncovering what was, collaborating with people who possess specialist OOG skills and interests to bind our community closer and have REAL scholarly/investigative content that engages me beyond writing up a hand waved paper or activating a code breaker module. 

Sounds awesome;
Logged

Aelisha Montenagre

  • Guest
Re: 'Ancient Races' Arc
« Reply #18 on: 21 Feb 2013, 04:51 »

Also needs a lot of hole poking before I'd take it near a suggestions thread touched by CCP.  Go nuts finding issues!
Logged

Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: 'Ancient Races' Arc
« Reply #19 on: 21 Feb 2013, 05:15 »

I'm 100% in agreement with Aelisha. +1000
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Alain Colcer

  • Pod Captain
  • Offline Offline
  • Posts: 857
Re: 'Ancient Races' Arc
« Reply #20 on: 21 Feb 2013, 05:53 »

We need more Jove.  We need more PF on these issues, at least the kind that our characters would know.


this +1
Logged

Tiberious Thessalonia

  • Everyone's favorite philositoaster
  • Pod Captain
  • Offline Offline
  • Posts: 800
  • Panini Press
Re: 'Ancient Races' Arc
« Reply #21 on: 21 Feb 2013, 08:18 »

We need more Jove.  We need more PF on these issues, at least the kind that our characters would know.

Sak would be a Jove fangirl if she had more to work off of.

Quote from: @CCP_Eterne
Read the words "need more Jove" and fell into a gibbering mass.

 :lol:
Logged
Do you see it now?  Something is different.  Something is never was in the first part!

Desiderya

  • Guest
Re: 'Ancient Races' Arc
« Reply #22 on: 21 Feb 2013, 08:40 »

Mh... Jovians.

Not really, pwease. I'm in favor of more development of the ancient races. Space-archaelogy is an interesting aspect.
But not as hive mind space wizard mind control club please.
Logged

Anslol

  • Guest
Re: 'Ancient Races' Arc
« Reply #23 on: 21 Feb 2013, 08:47 »

I'm in favor of anything that reduces Eterne into more hilarious states.
Logged

Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: 'Ancient Races' Arc
« Reply #24 on: 21 Feb 2013, 08:57 »

Lets have a hypothetical scenario. In what I would consider the ideal system.

Lets say that players start occasionally finding some sort of Maguffin item in certain sleeper sites. If the players manage to get 1000 of them and can put together all the information in them, they can find a way into a wormhole that will lead into Sansha w-space, or out into Jove space, or somewhere else that no one has ever been before. CCP doesn't announce any of this new content, they just quietly as possible slip it in and let players trip over it trying to figure it out. Leave it completely up to us.
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Sakura Nihil

  • Egger
  • Offline Offline
  • Posts: 245
  • Glory
Re: 'Ancient Races' Arc
« Reply #25 on: 21 Feb 2013, 15:49 »

Yes please, more Jove.  Ancient races are dead and relics of history, while the Jove are still (as far as we know) alive and kicking.  They have the potential to influence events without pulling the "ancient evil awakens!" trope that other games do, like Mass Effect, Halo, etc.

Not saying its a bad trope, just common.  I still kind of like Ripard's proposal that "maybe the Jove are all dead by now", and that as such, nothing's keeping us out of their space anymore except game mechanics.  If that was the case, imagine the land-rush that could occur if Jove space was somehow opened up, the exploring and harvesting of technology.

Me gusta.
Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: 'Ancient Races' Arc
« Reply #26 on: 21 Feb 2013, 17:06 »

Aye. There's plenty of evil in New Eden as it stands without needing to awaken any.

Logged

Khloe

  • Silent Watcher
  • Egger
  • Offline Offline
  • Posts: 150
Re: 'Ancient Races' Arc
« Reply #27 on: 21 Feb 2013, 18:17 »

I couldn't agree more with Aelisha's suggestion. CCP has always had tremendous difficulty in getting its playerbase active in events, mostly because they hold their projects too close to their chest, meaning only a handful of players who happen to be onine can participate when they do live events. They took a horrible turn away from player participation when they stopped doing events and focused on a storyline rather than getting people invested in their game. Integrating a larger story using game mechanics would be an awesome way to resolve that problem.
Logged
Pages: 1 [2]