What I'd like to see is a bloody timer reset when the last button-pusher warps out. I suspect it'll curtail the hordes of no-risk LP farmers a fair bit more than most of the other changes.
Hell yes. The natural state for the button should be zero seconds on the timer.
That would be cool yes.
restrictions for complexes
capital blobs
I don't follow. Capitals can only deploy inside the minority of complexes that are unrestricted. Suppose banning them from the FW systems altogether would prevent the threat of capital blobbing, such as it is, but I think the plex restrictions already accomplish the goal of channelizing and restricting PVP along the desired lines.
And, for the record, playing in the kiddie pool is extremely fun--as much if not more fun than swimming in the nudist lagoon of nullsec.
I fielded caps several times in FW when it was really interesting to do so or necessary, most of the time to kill bunkers and once to kill 2 pirate carriers at a gate, and I had that time one my biggest, adrenaline filled experience of all Eve, especially since it was supposed to be a suicide mission and we actually won.
What I mean is that caps warfare can be interesting and full of fun, but unfortunately the current state of the game means that only big entities have control over such things because of :cynoblob: (how I hate how cynos work, it's kindof of the core of the problem with capital blobs aka hotdrops). I too would like to see capitals banned from FW systems since it brings 99% of the time nothing but supercaps blobs and the likes. It does not happen in plexes, mind you. It happens at gates, stations, belts, wherever there is a fleet battle big enough. Or not even, sometimes people hotdrop frigates... Just for the lol.
What I would really like is just to see the system hub/bunker be the ACTUAL cynojammer. Once vulnerable, you can bring your caps in, and you have a day after the system is taken to take them out of here. I don't like really much this measure because it is quite extreme and limits the sandbox itself. But while the serious issues are still not being adressed - meaning, how cynos and capitals work and how to reduce blobs - it is in my opinion one of the best solutions available atm.
Thread is for opinions on the FW iteration.
Yea, including the bitter opinions.
vOv I calls em like I sees em.
You can call it bitter if you want. I am probably. However I do think that most of my points are valid and I do not bitch for the sake of bitching because CCP nerfed my last favourite toy.
Oh, and the mentioned T1 cruisers and below only type of complex like they will do for frigates, to make T1 cruisers worth something in FW.
This was my first reaction, too, but I'm willing to wait on juicy new stats for the Winter cruiser rebalancing. Of course a 10 man T2 gang will outclass a 10 man T1 gang, but fights aren't going to happen based on equal numbers alone. Although it will mean a lot more Falcons - but let's see how ECM revamp is going to pan out.
As someone who's likely not to get involved in FW, take my opinion with as much salt/sugar as you'd like, but I think the "rookie plexes" idea should be expanded, and that plexes should be segregated into two groups for each 'size': restricted, and unrestricted (borrowing old plex terms just for simplicity, limited/unlimited would work well enough). Restricted plexes act like these "rookie" plexes: Basic T1 hulls of accepted sizes only. No faction, no T2. Just T1. Unrestricted would be, well, unrestricted in this sense: any hull of the appropriate size would be allowed inside.
The lack of a "T1-only" plex for cruiser-and-larger ships just seems like a Not Very Good Idea to me in general. If they're going to spend time rebalancing the things it seems even worse; rebalancing isn't always enough to get people to use something if the T2 or faction variations are still that much better.
That is what I think would be best too.
Ah, Innovation. Everyone says that they want it, but when it finally comes around it's greeted with the universal fail fanfare because it's not doing things like history has proven things should work.
Truth, right there.
Anyways, DUST can probably survive with a few THOUSAND active players, just as EVE has done. Who cares what they other millions are doing, that is not CCPs style.
While I wholeheartedly agree with the statement and the ideal behind it, I still think CCP are basically doing it wrong and will probably fail, to a certain degree, at least.
To use again the cinema parallel, artistic independant movies are not sold on the hollywood market, or they inevitably fail. They are brought to the public eye through festivals (like Venise or Cannes), which means, through the proper media.
It is the same for small independant games. You do not launch something like minecraft, machinarium, whatever of the same caliber, on consoles, period. That would be suicidal. And I don't think DUST is comparable to games like Ico, Journey, or exceptions like that.
Dust is not coming through the proper media to my opinion.