Disagree, it's the low standards set by the capture and control gameplay that kills the RP.
'You're free to disagree, but I'd welcome you illustrating your point a bit more. EVE is filled with gamey mechanics that require a bit of handwaving if you include them in RP. The FW system that's more or less being gamed is still suboptimal, but to me it does not have any meaningful impact on the quality of RP that can come from these conflicts. Most systems are meaningless and only a handful of station systems have strategic value, which means they are actually being fought for - a circumstance that's not the best design decision but can nevertheless be used in rp. Why should a character give some rat's ass about some meaningless backwater systems as long as there are more important flags on the map to fight for. (more below)
Alt spies, people with high militia ranks without noteworthy contribution to the war, people moving from Crusade to TLF and back again multiple times, pirate members who target everyone, terrible inter-militia conflicts and horrible game mechanics. The best tactics invite absolutely unAmarrian RP behaviour, which is kinda problematic for a loyalist player. FW is RP-ing on Nightmare mode, an be a lot of fun though. Also, RP-ing with enemies often goes well, and, oddly, most 24th Crusade members have some grudging respect (even love?) for the Amarr Empire and everything around it as a vague RP concept.
Oddly enough, Empire seems to attract the most anarchistic and anti-authoritarian of corps/players. It seems getting noses to point in the same direction has always been harder in the 24th Crusade than in other factions.
Welcome to the world of EVE, where only the minority gives a damn about roleplaying. I'd simply say don't make the entirety of the 24th IC's actions your own. They're hired capsuleer goons, and our characters know that not every capsuleer can be described as responsible, sane or professional.
Can you demand a high level of RP density from other activities in EVE? No, each time you encounter players outside your own little circle you'll face non-RPers, doesn't matter if they're the poor soul you've pirated, war targets or some snoops that entered your wormhole.
Towards the topic of the threat: Try to have an IGS thread about nullsec politics and see what happens. Or look at the ILF/Valkyr conflict and the chestbeating that happened there, that was skirting the OOC lines heavily as well.
Yes, the war is a farce in most respects but that's due to the fact that from everything I can see it's less a war as much as an artificial system designed by CONCORD to serve their mandate of ensuring the signatories don't go all Mutually Assured Destruction on each other. The empires are stuck with what is in effect an idiotic war because none of them can yet break the Assembly's back and do it properly. That is about the only way I've come to rationalize it.
Exactly. It's a bit of a pointless war. But that doesn't mean that it's the wise move to not involve yourself into it - it
is sort of a war and it won't stop by not looking at it. Because as pointless as it may be, there are still economic benefits (System control) as well as real losses (for the empires) attached to it. So the war is in so far pointless as that it will not lead to complete dominance of one side over the other, ie "winning". It will, however, shift the balance of power around in - through CONCORD's eyes - acceptable boundaries.
From a loyalist's perspective pushing the influence will strengthen the position of one own's faction at least in relation to its opponent.