What I've always wanted to see was a split of Hybrid Weapons into two different weapon systems: Railguns for the Caldari and Plasma Blasters for the Gallente. It always seemed odd to me that in the intervening years both the Gallente and the Caldari would have further developed their preferred hybrid systems but this isn't reflected in-game. I was thinking they might work something like this:
Caldari Railguns:-Focused on long-range and accuracy/tracking.
-Lower gun sig res than normal
-Increased Kinetic damage
New short-range weapon: Flechette Cannon
- Fires a canister shot of hypervelocity kinetic flechettes/penetrators (Space shotgun
)
- Very high tracking
- Higher optimal than other short range weapons
- Slightly lower dps
- Lower gun sig res (20-25% lower maybe?)
Gallente Plasma Blasters:-Make blasters a short range alpha weapon by increasing damage mod and decreasing rof. They should be a scary weapon in that if you get tackled by a Gallente blaster boat you face the very real chance of vaporization on the opening shots.
-High damage mitigated by short range. No "Sniper" systems.
New Gallente long-range weapon: Plasma Cannon
-Fires magnetically contained superheated plasma
-Significantly higher damage than most long weapon systems
-Sub 100km weapons. Difficult to go above 100km even with large guns. Gallente don't need range anyway when they can melt your face.
As for weapons I'd like to see for Amarr/Minnies:
Amarr Particle Caster-Reverse engineered from the Terran superweapon Sarum used.
-Fires arcs of high-energy
-Slightly lower damage than lasers but has the ability to arc to other targets you have locked from the target you are shooting.
-Traning increases the range and amount of targets the energy can arc to. Damage decreases with each arc from target to target.
-Amarrian ships firing holy lightning at heathens, heretics and infidels would look cool.
Minmatar Missile Storm-Fires all missiles loaded in the launcher in a single volley with a longer reload time than Caldari launchers (Sort of like the LRM systems in battletech)
-Gives minnie ships an alpha strike version of missiles and might make split weapon minnie ships useful.
-Oh god, so many missiles.
My ideas anyway for new weapons and such.