I had a thought today, about things, it made sense.
A setting has polygons as the entities that do things. The game rules as released only mention how triangles do things, and the developer mentions something that gives the impression that they expect everyone to play triangles, at least at first.
So people are off, playing triangles, and exploring the ideas behind being isosceles in a world of right angled triangles, or the oppression of the equilaterals by the scalene.
And then someone wants to play a square. Squares are mentioned briefly in the prime fiction, but not to any great extent.
Then someone wants to be a triangle with rounded corners.
And someone else wants to be a circle.
What happens here? especially if the developer has talked about squares being in a future expansion?
And then someone wants to be a cube, saying it would add a new dimension to their roleplay. Is that allowed?
Then someone takes it too far, and wants to be a tesseract.
At this point, anyone being a plain triangle may feel excluded, as if no-one's playing the same game anymore.
and this is what some things feel like to me. That some things are polyhedrons in a world of polygons.
I like your analogy. All the triangles, squares, and rectangles are eager to take new shapes to be the most original, interesting, and provocative assemblies of the imagination in a game of creative competition. Personally, I find it much easier and more pleasant to interact with a
plain triangle template that defines its shape with creative character development beyond being just a unique concept/shape. That's not to say other shapes aren't good ideas, but sometimes it's just not necessary.