So, I played in the Beta Weekend 3. My first reaction is that it was kind of fun, and very pretty in places. My second reaction was that Eve has spoiled me for other games.
Slightly more considered. I only played most characters for less than ten levels, and only tried PVE:
It took me a day to figure out that the little numbers in brackets after quest descriptions (11) were recommended levels, and that if you didn't have that level it was going to be difficult. There are obviously a bunch of character options that don't become available before level 10, and more that don't become available till level 20. It looks like there's quite a lot of tactical depth (though not as much as Eve), and a lot of people on the forums are theorycrafting pvp builds (and complaining because their over-powered build in the last beta has been nerfed!).
You get weapon skills (by using the weapons) skills (by going up levels, or winning skill challenges) and traits (which I think you only get 1 every 10 levels or so, or you don't get them before level 10). You can spend coins on books that allow you to reallocate a bunch of those trait points at a later date, so if you've specialised your character for a particular build, and then decide you want to change, you don't need to throw away your character and start again.
I got the crap kicked out of me so badly on one storyline mission, and each time you get defeated your armour gets damaged, and once it's all damaged, it starts getting destroyed. I didn't figure this out entirely until my character appeared naked apart from some boxer-shorts in his run back to the fight... (cue short stop at the armourer to buy another set of armour) but despite being several levels lower than I should have been, I finally beat it by managing to kill one bad guy of the group per respawn...
Someone invited me into a group! but I couldn't figure out how to talk to them. By the second day I figured out that the chat window could have new tabs, and that right-clicking on a tab revealed check-boxes to set what shows up in that tab (so you can have a
fleetgroup chat tab.
Norn women look like amazonians, and Norn men look like Hyper-muscled mutant brick shithouses. I managed to make a norn female fighter who looks like she's actually wearing armour. Although, my female armoured fighter
prances everywhere when she runs. (Perhaps they used someone for the motion capture who hasn't ever run carrying a heavy load... [mental image: motion capture people wearing loads of armour, get characters who waddle when they run...] - on the upside, Susan Ivanova is my voice actor! and she does a better job than she did in Skyrim.
The Charr Engineer was surprisingly fun. I didn't really expect to enjoy them as characters, but they have a solidity to the animations and sounds, as well as the semi-automatic muskets of DOOM! that sound really good over my headphones. I'm also enjoying the PVE storyline for the Charr quite a lot.
The Asura (once you get past the fact that they look like evil smurfs) remind me of the snarkiest, least socially adjusted geniuses I ever met at university.
The human thief I started with hasn't been able to nick anything yet, and I'm not sure I ever had the option of not dobbing in the thief gang to the cops. Apparently I'm a hero, whether I want to be or not. I'm enjoying the combat styles though. The armour he's wearing is a quite reasonable quilted jacket, and he's carrying a pair of pistols and a pair of daggers, and I'm quite enjoying the combat possibilities.
I tried a mage briefly, and it looks like there are lots of options, lots of room for choosing your tactics, and getting gear that buffs your chosen role.
Some of the world events are stupidly hard unless you have lots of people helping. I spent 15 minutes trying to kill a shaman with about 20 other players helping. I spent a reasonable amount of time doing first aid on fallen players so they could get back up and back into the fight. I also went down several times and was revived by other players. The level of co-operation in the game was very nice. Finally the bad-guy went down and there was much rejoicing.
As far as I can tell, the looting is instanced per user, so you have a chance to get loot off anything you helped kill, and nobody can steal your loot before you get to it, so a lot of the drivers for player v player conflict isn't there.
When you go to a storyline mission it instances you off so other players have no influence on it. I'm not sure but it
might drag your group along with you, or you might have to do the storyline missions on your own.
It looks like a third of the human characters have as their biggest regret that they didn't run away with the circus when they were a child...
The game gives you experience for exploring. Visiting new places, seeing new vistas. I also got a bonus for having visited 100% of the human city.
For the beta, after each world event or storyline mission it would pop-up a questionnaire asking how much fun you had, was it too easy/too hard, did you like the characters... I hope they're getting some good data, and aren't too out off by me whining about things being too easy or too hard before I figured out the thing about the recommended levels for missions
I didn't explore any of the PVP or World v World stuff, so I can't really comment on that.
Conclusion:
It seems to be a quite interesting blend between multiplayer and single player game. I'm probably going to play it a bit when it goes live. I'm not sure about the long-term viability, but given the lack of subscription fee, I won't have to decide month-to-month.
I have a couple of questions though.
I chose a server at random from the list of US servers which wasn't full when I started. I can't even remember which one. I'm hoping this choice is just for the beta, and I can choose again for the live roll out. Are there any distinguishing features between them? Does anyone have a recommendation for making an informed choice?
I suspect longevity will be enhanced by finding a guild once I've got to a reasonable level. What do guilds
do in GW? I mean, Eve is a sandbox, so you can charge off and do what you want. GW feels like a lot less of a sandbox, so I'm not sure how the system is supposed to work exactly. Any hints?