I believe your issue is that the storyline says the Sansha are a big issue, when in the game the Sansha provide a 1billion ISK/day pick-up-group for free in highsec with near zero penalties to the affected constellation. What's said, versus what is seen/done. Would I be right?
Roughly, yes. My biggest "wtf" actually is that the big incursion groups actively keep the incursions around until they're "withdrawing" and then quickly finish them off. That gives the whole Sansha threat the feeling of a "minor nuiscance" with which you play until you get tired of it, then simply brush it off.
Aha; that makes more sense. I've noticed that most characters run into that awkward inability to reall get involved with a storyline at some stage, though; hardly exclusive to the Sansha stuff (though with that being something pushed as a cluster-wide thing, it does happen perhaps more for it).
Oh, yes. And just to reiterate, this is primarily because of my personal preference of what I RP as. Others have different preferences.
I had a similar problem with FW ("ok, we are now AT WAR! HA HAR! ... oh, your stations can stay here, and actually, not much changes, you know") - I was able to find some kind of ICerization that works for me, but it's still awkward.
Arkady, I am curious as to why you feel that plots based around "external threats that unite former adversaries" are bad. One thing that I regret is that my interaction with Imperial, Caldari and some pirate faction supporters is very limited based on current relations between the NPC groups they are affiliated with.
Having something force us to work together, even in a limited way, increases the scope for interaction. So how can that be bad.
RP stories that are interesting to me at least is driven by conflict. There is only a very small amount of interaction you can get out of "I like you, you like me." External threats provide the big superhammer to kill any kind of conflict: "How can you think of X when we have to deal with Y?!" Which means that a big enough external threat (e.g. how Sansha is apparently treated) results, after a bit of initial awkwardness, in a situation where you have very little to RP
about outside of what the external threat generates - and I would not, in general, rely on CCP to generate all the RP we can get.
Compare this to FW (there was a discussion about that in another thread). FW removed, among other things, the conflict of "pro-peace, pro-Republic vs. pro-war, anti-Republic" Minmatar loyalists. You'd think that "the war broke out!" would create more RP, but the only RP it generates is the RP CCP creates of it - whereas the pro-peace/pro-war conflict generated RP all by itself.
This is obviously not an on/off switch, but a gradual scale. My point being, the stronger the "unifying external threats" are, the fewer was of possible conflict you have, the less RP generators you have.