It's an ambitious project, one with lots of bureaucracy and organization, and very little leadership. This is the problem with the project and it's not CCP's fault. From what I've observed, there are three kinds of people:
1) They log in, say hello in chat, and ask if anything has transpired. When they hear "no, nothing." they complain about how slow going things are and log off or do something else.
2) They message the event actor constantly, provide theories and tiny bits of data along the way. Kinda like dogs, they drool a lot, wag their tail, and look helpful, but really they're just knocking all the furniture over.
3) The 'overlords', or 'pseudo-leadership' that throw lots of money at the problem and hope that fixes it.
The problem I see with this project is that players are assuming that if they do enough then the actor will fill the rest in and give them all the answers. The problem might be that they are asking too much, or are expecting too much from its player base, or they've just plain overestimated them. It's not to say that players are stupid, but those of us who have been around know how events run and have certain expectations, and I think this might be an attempt at trying something entirely different.
Myyona touched on a couple points that I thought were relevant, specifically about players not approaching this project with a scientific mindset. There's tons of theory crafting, but not too much effort on the 'organize and collate evidence' part, cause that actually takes time and effort, and who the hell wants to do all that when they log in? Well, I would, but I have races to run and something resembling a life, so my participation thus far has been lackluster, but that's not for a lack of trying.
I think what this project needs are some dedicated teams and/or strong central leadership, and I don't think that's what Tukoss was meant for in this scenario. He's definitely a guide, but he's not going to hand you the answers to this project on a silver platter (i hope!).