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That "gods and spirits" is a popular Achura and Minmatar expression of disbelief?

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Author Topic: [Character] Victoria Stecker  (Read 3903 times)

Victoria Stecker

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Re: [Character] Victoria Stecker
« Reply #15 on: 09 Oct 2012, 14:11 »

?? I'm not back. At least not in EVE. Still just lurking about backstage.
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Saede Riordan

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  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: [Character] Victoria Stecker
« Reply #16 on: 09 Oct 2012, 16:03 »

Aww, so the spoilertext in your character profile isn't up to date?
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Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Syagrius

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    • Memoirs of a Madman.
Re: [Character] Victoria Stecker
« Reply #17 on: 09 Oct 2012, 20:19 »

Vickie! Come back.  :cube:
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Victoria Stecker

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Re: [Character] Victoria Stecker
« Reply #18 on: 13 Oct 2012, 11:37 »

Aww, so the spoilertext in your character profile isn't up to date?

nah, that's the old text. I didn't feel like deleting it, as it's still somewhat accurate regarding the character, and the character isn't dead... but all of my accounts are unsubbed atm. Odds of this changing any time soon are slim.
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Victoria Stecker

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Re: [Character] Victoria Stecker
« Reply #19 on: 01 Oct 2013, 11:10 »

Bump. Vicky is coming back to life as a character in a Numenera campaign. Blog will hopefully be updated with new stories and antics and lols.
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Steffanie Saissore

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Re: [Character] Victoria Stecker
« Reply #20 on: 02 Oct 2013, 16:33 »

Numenera...that the new Monte Cook RPG?

If it is, I'd like to hear what it's like cause the little I looked into, it looked very interesting.
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"And if the music stops, there's only the sound of the rain.  All the hope and glory, all the sacrifice in vain.  And if love remains though everything is lost, we will pay the price, but we will not count the cost."

Victoria Stecker

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Re: [Character] Victoria Stecker
« Reply #21 on: 02 Oct 2013, 19:50 »

Numenera...that the new Monte Cook RPG?

If it is, I'd like to hear what it's like cause the little I looked into, it looked very interesting.

Yeah, that's the one. The system is very simple compared to most that I'm familiar with, with a deliberate focus on flexibility and storytelling rather than rules or balance. The basics of the system are:

Every task has a difficulty between 0 and 10. Every difficulty has a target number three times higher (so a difficulty 1 task has a target number of 3, etc). Roll a d20 when attempting a task - if you hit or exceed the target number you are successful.

aaaaand that's basically it. Covers everything from combat to cooking. Skills adjust the difficulty up or down, stat pools can be used to apply effort and improve odds of success. There's other stuff that adds some complexity to it, but literally everything is distilled down to the GM deciding how difficult a task is, the player rolling a d20 to determine success.

So this isn't a system made for complex and balanced tactical combat. It's all about making sure the story is interesting and keeping the rules from getting in the way.
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