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Author Topic: Faction Loyalty/Dissention and in-game realities  (Read 11001 times)

Invelious

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #15 on: 27 Apr 2011, 12:00 »

I digress. If a capsuleer wanders out of his designated zones on station, and goes on a killing spree in the station's mall/market/bazaar, then he's going to be held accountable. Of course, there are countless capsuleers employed by the navies and who are integrated with the common people. 3 of the 4 heads of states are capsuleers.

Of course, you're talking about the capsuleer class.

But who's telling me I can't RP a citizen-capsuleer? More importantly, what is? Where's the line?

The line is simple. You become a capsuleer, and forget the daily crap involved with regular society. We have our own to worry about. You can be a loyalist and not care about the daily workings of every day life of that faction. Worry more about keeping the enemy faction pod pilots at bay. Keeps it simple and we still have plenty of RP angles to work with.

There is no such thing as a citizen-capsuleer. Once you become a capsuleer, you cease being a citizen.
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Seriphyn

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #16 on: 27 Apr 2011, 12:04 »

Roobish.

Capsuleer Jacus Roden was elected President of the Gallente Federation.

Capsuleer Jamyl Sarum was appointed Empress of the Amarr Empire.

Capsuleer Malaetu Shakor was elected Prime Minister of the Minmatar Republic.

The Grand Admiral of the Federation Navy is a capsuleer.

If you read what I said, there are countless capsuleers employed directly by the navies, and holding rank. What about the GM Navy actors? They have a showinfo character box EXACTLY the same as ours, and they are capsuleers.
« Last Edit: 27 Apr 2011, 12:15 by Seriphyn »
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Ken

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #17 on: 27 Apr 2011, 12:11 »

Once you become a capsuleer, you cease being a citizen.
Couldn't disagree more.  You might as well say that once you become a capsuleer, you cease being human.  Just go on coveting absurd amounts of wealth and power, raeg against your fellow capsuleers, and build a little empire for yourself in nullsec... playing a great game of influence in a vacuum.

Certainly that's one way to look at it and a perfectly fine angle to roleplay if you like, but it rather bleakly disconnects both player and character from the richness of the EVE background lore and story.  It says to the player, "Here is a vast and interesting universe full of competing groups and compelling stories.  And you are not part of it.  Now go play somewhere else."  I think that attitude renders in-character thoughts and actions frighteningly arbitrary.
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Merdaneth

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #18 on: 27 Apr 2011, 12:26 »

"Here is a vast and interesting universe full of competing groups and compelling stories.  And you are not part of it.  Now go play somewhere else."  I think that attitude renders in-character thoughts and actions frighteningly arbitrary.

But, it is the in-game reality for us. I could insult Jamyl on public fora on a daily basis, and I wouldn't get any reaction from the NPC world. The only response I would get would be from other capsuleers.

I agree, the in-game reality isn't very fun, but it is the in-game reality: capsuleers live in a world apart from the NPCs.
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Seriphyn

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #19 on: 27 Apr 2011, 12:28 »

I agree, the in-game reality isn't very fun, but it is the in-game reality: capsuleers live in a world apart from the NPCs.

I've just said (twice) that there are NPC capsuleers.

Being adamant about this "in-game reality" is an arbitrary and IMO unreasonable solution to people not being able to communicate and consent their RP together.
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Ken

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #20 on: 27 Apr 2011, 12:32 »

capsuleers live in a world apart from the NPCs.
I contend that they absolutely do not (and there is a substantial body of PF material to support that claim), but that the means available to us (players) of interacting with that world (CCP's sometimes schizophrenic support of roleplay in their video game) are limited because of handicaps imposed by the real world (the time and expense of supporting a large roleplay community for a large MMO as completely as a GM could support a pen-and-paper RPG group).
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #21 on: 27 Apr 2011, 12:34 »

[mod]I'd like to remind everyone to review the FAQ. For example: "Sure you can disagree. Just do it politely, I'll even venture to say nicely, and remember that they have as much right to their opinion as you have to yours."[/mod]
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Invelious

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #22 on: 27 Apr 2011, 12:42 »

I agree, the in-game reality isn't very fun, but it is the in-game reality: capsuleers live in a world apart from the NPCs.

I've just said (twice) that there are NPC capsuleers.

Being adamant about this "in-game reality" is an arbitrary and IMO unreasonable solution to people not being able to communicate and consent their RP together.

When was the last time you spoke to one of those capsuleers you are mentioning? There are only 4 types NPCs we can interact with because that is all that is allowed by the factions, and those are:

Mission Agents/locator agents
Concord(killing us)
NPC Faction Police(Us killing them or vice versa)
Mission NPCs(Us killing them, for the most part)

We only speak to one of those 4, agents. That is the extent of our interaction.

There is a reason why in PF capsuleers are designated a "special area in the station" its because we dont interact with the pions down below. Sure the RL limitations are a main reason why we cant interact in game, but it seems CCP sets the setting for ingame reasons for us not to interact with the npc environment.
« Last Edit: 27 Apr 2011, 12:44 by Invelious »
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Seriphyn

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #23 on: 27 Apr 2011, 12:51 »

I still believe that is unreasonable and arbitrary. My character's mother is a Federation Navy capsuleer, with no in-game mechanical record. Are you saying I cannot have my character interact with his own mother?

Going with the adamant in-game mechanic route, it also means our characters can never leave the pod (at least, not until Incarna. There are rules to interaction, yes, but going the WYSIWYG is too "ur doin it wrong".

The reason in PF we are confined to capsuleer areas of the station is to compensate immersion of the general player (ie. non-RPer) within the game's mechanics. We can break free of this if we want.

Read Jita 4-4? There's a capsuleer wandering around the public area of the Jita trade hub.

With "Her Painted Selves", a loyalist Gallentean capsuleer is overseeing the treatment of a soldier who was heavily injured in the Caldari Prime invention, and is liasoning with Federal authorities to do so.

With "All These Lives are Fit to Ruin", a capsuleer is at a medical ward interacting with one of his crewmembers.

We have our imaginations, and we should be able to use them.
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #24 on: 27 Apr 2011, 12:57 »

The reason in PF we are confined to capsuleer areas of the station is to compensate immersion of the general player (ie. non-RPer) within the game's mechanics. We can break free of this if we want.
Sounds like Gameplay And Story Segregation.
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lallara zhuul

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #25 on: 27 Apr 2011, 13:28 »

To me, the Demigod line put out by the CCP is just a selling gimmick.

Just like all the millions of players of WoW are unique super powerful heroes of Azeroth.

Even they are slaves to the whim of Bob the Blacksmith that makes chainmails and wants some kobolds dead.

First of all Seri, there is no such ancestry as capsuleers, I'm not saying you're 'doinitrong' but it would insinuate that the capsuleer gene flaw is not hereditary.

Also what you fail to grasp is that players are in control of capsuleers that are not affiliated with any of the Empires. We are not working directly to them through any other means than by working with agents
and taking part in a rare live event that happens once in a lifetime.

Player capsuleers are a breed of their own.

'Free agents', that have very limited ways of interacting with the societies of New Eden.
Because those free agents are loose cannons, no society in their right mind would let loose something that would have the potential to overcome and destroy them.
Even harm them.

Equating yourself with a canon character is the biggest faus pas that you can commit in any setting.
Please don't do it repeatedly in EVE.
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #26 on: 27 Apr 2011, 13:33 »

There's a difference between saying "I'm as powerful as Roden" or "I'm as powerful as Garrosh Hellscream" and saying "I'm a capsuleer like Roden" or "I'm a warrior like Garrosh Hellscream".
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Ken

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #27 on: 27 Apr 2011, 13:48 »

Equating yourself with a canon character
There's a difference between saying "I'm as powerful as Roden" or "I'm as powerful as Garrosh Hellscream" and saying "I'm a capsuleer like Roden" or "I'm a warrior like Garrosh Hellscream".
My point here (and I'll venture to say that neither is it Seri's) is not that player character capsuleers are the same as NPC capsuleers in terms of power or influence, but rather that our characters have ways of accessing and participating in the world of New Eden that are not represented in the client.

"I am a capsuleer like Roden."

That means I can (and do!) have contact and interactions with the rest of the world outside of my NeoCom, spaceship, and insular little quarters and station promenade.

in PF capsuleers are designated a "special area in the station"
Seri has pointed out above several occasions in PF where those special areas are clearly demonstrated to not be prisons.  So, while we may have those privileged and protected zones (and will see them often in the client with Incarna coming up) our characters are limited to them only for the purposes and as a result of the boundaries of the video game.  I adamantly defend the position that we are not limited to them for the purposes of roleplaying.
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Chowda

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #28 on: 27 Apr 2011, 13:55 »

To the original poster, I think it looks good to have your corp/faction standing geared towards your loyalties.  If an rp corp can achieve high standing as a policy, it looks more professional.

But it isn't necessary. 
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Seriphyn

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #29 on: 27 Apr 2011, 14:57 »

Equating yourself with a canon character is the biggest faus pas that you can commit in any setting.
Please don't do it repeatedly in EVE.

Didn't say that. As Casiella and Ken has pointed out, I said that my character is effectively a "capsuleer like Roden".

It's mechanics versus PF...sure there's no mechanic for it, but PF points out in multiple occassions that go against mechanics.

Here, CCP Delegate Zero says "use your imagination" for doing crew counts for T2 and T3 ships. There's no mechanics for crews, but they exist.

As it stands, the mechanics of the game do not allow it, sure, but PF does not say anywhere that a capsuleer cannot visit ordinary areas of station, or visit their homeplanet.
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