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DED has very long-standing military laws governing the conduct of its officers.

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Author Topic: Faction Loyalty/Dissention and in-game realities  (Read 10983 times)

Ciarente

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #75 on: 17 May 2011, 12:24 »

On the one hand, meh, because what happens in space actually happens.

On the other, I've seen it happen more than once that standings evidence of what happens in space is disregarded by RPers - and often justifiably. Is the suicide ganker who rats a lot to keep sec status up really a law abiding citizen, for example. Do we have to RP that our Republic characters trust the former Amarr militia who joins a Minmatar FW corp and orbits buttons to raise standings?
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Merdaneth

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #76 on: 17 May 2011, 12:26 »

Finally, all my supposedly covert missions aren't stored and broadcasted anymore to some idiotic Concord central database.

Yes, the Ministry of Internal Order is telling me you've worked for them a lot, even what agents you have had close contact with. Yeah, I know the Amarr Empire hates my guts, but fortunately they are so smart as to make public all the work their operatives do for them.

Also, less lag loading character info.
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #77 on: 17 May 2011, 12:35 »

So put it in your bio! :)
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Saede Riordan

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #78 on: 17 May 2011, 14:07 »

So put it in your bio! :)

Not enough bio length for what I want there now if ccp extended the bio space...then yes.
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #79 on: 17 May 2011, 14:28 »

I think I'm going to roll with keeping most biographical stuff in a webpage and linking to it from the IG bio. Seems like the best compromise.
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Vieve

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #80 on: 17 May 2011, 15:08 »

(I refrained from explicit :18months: jokes.)

Barely. :P
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #81 on: 17 May 2011, 15:11 »

It's not my fault that CCP removes stuff with the excuse "well maybe someday we'll put it back with some gameplay around it". It takes a wee bit more than that to placate somebody with established BVS.
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Lyn Farel

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #82 on: 18 May 2011, 12:56 »

I personnaly don't care a lot if it hampers (barely) intel, because its logical to keep confidential standings with our agents.

What annoys me is 2 things :

- The suppression of the standing list between factions. It was very usefull to see how much faction standing you gain/loss each time you get a standing gain/loss with the main faction (for those who do not know, gaining for example +1.0 with Amarr Empire means that you will get +0.9 with Ammatar, +0.6 with Caldari, etc, because thats their standings between each other, and it works also for the negative standings).

- The impossibility for a corp CEO to get access to a member standings, for obvious reasons.
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #83 on: 18 May 2011, 13:34 »

(1) EVE inter-faction standings are available online.

(2) A CEO (and actually anyone in a corp) can still check anyone in their corp through the corp interface: look at the composite standings, right-click and show the component standings, there you go.
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Ken

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #84 on: 18 May 2011, 13:35 »

- The impossibility for a corp CEO to get access to a member standings, for obvious reasons.

Also, the API should still contain standings values as these would presumably remain visible to the character him/herself.  There are even ways to view API-derived information without having to share your API, which people are sometimes uncomfortable doing.  Federal Robotics currently uses http://eveboard.com/ character sheets for this purpose.
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Lyn Farel

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #85 on: 19 May 2011, 03:03 »

(1) EVE inter-faction standings are available online.

(2) A CEO (and actually anyone in a corp) can still check anyone in their corp through the corp interface: look at the composite standings, right-click and show the component standings, there you go.

Mh yes, this is true for 1). Though I don't understand what you mean with 2) ?

For Ken, yes, API is a way to do it, though if players have now to resort to that it is a little fail imo. They are basically suppressing usefull tools from their game and making us use more and more metagaming stuff like API checks, etc.
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Chowda

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #86 on: 19 May 2011, 06:11 »

I can see why they are doing this.  I've had several near-death experiences while scouting due to the game freezing up.  However, I've never purposely looked at a character's corp standings.  It only comes up after I've gone to look at the member corps in an alliance.  Subsequently, the next character page I open up goes to the standings tab and may cause lag.  I think that is a problem that could have been easily fixed by having the bio show up first whenever you open up a character page, not by removing corp standings which some of us do care about. 
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #87 on: 19 May 2011, 07:14 »

Lyn, I mean that for players in your corp, you can still see their standings. Go to your corp's Standings page, choose a faction or corp, right click on it and Show Components. You'll see the standings of that faction or corp to every one of your corp members.
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Lyn Farel

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #88 on: 19 May 2011, 14:35 »

Ok, nice then. Even if you are not director ?
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Casiella

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Re: Faction Loyalty/Dissention and in-game realities
« Reply #89 on: 19 May 2011, 15:31 »

As long as you are in the corp.
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