From CCPs point of view, I suspect they'd rather get out something than push it back, since this is essentially a giant beta-test of their walking in stations stuff. The sooner it gets into testing, the sooner they can get to work on fixing the bugs. There will be bugs, and they will be found and some of them even fixed.
I would actually correct this by saying that it is not a beta test for Walking in Stations; it's a beta test for Mercenary Quarters that will be part of DUST 514.
From the DUST 514 devblog
here:
You turn on your PS3, and launch DUST 514. You choose the character you created before, and log onto our servers. You are standing in your Mercenary Quarters. This is your private space and where you spend downtime between battles. From here you can access chat channels, the marketplace, fitting, the starmap, leaderboards, and much more. An icon is flashing. You have new mail in your inbox; a call to arms.
Sound familiar?
On the flip side, let's look at this from the viewpoint of a corporate structure. Social areas and immersion are of little concern when balanced with reduced R&D costs for future projects. Despite what some people may believe, CCP is a for profit company. With the amount of expansion that they've made in the past two or three years, they need to justify their development time. This is where (at least from an "business degree" perspective) microtransactions and dropping features that cannot feasibly be completed in the launch window they have allotted begins to make sense. Putting the development focus on the DUST 514/EVE connection can be seen as a positive.
In the long run, this coincides with the expectations of most players. Minor fixes get to be added to the development cycle. The focus is on future features and making existing "high priority" features more attractive. This also means that there is less need to cater to the social players, and more to the "power gamers".
Of course, you don't need the Scrum/Agile model to do this. Cryptic Studios is one who uses the structure quite effectively (they're developing Neverwinter with "tech" that they first built for Star Trek Online). They don't do Scrum (to my knowledge), but they do microtransactions.
They also do it all with a really small development team though.
There's a hidden reason for it all; microtransactions are very,
very attractive for a certain set of investors. Think of where the development studio for DUST 514 is. Think of where the largest economy in the world will be within the next few years.
The big picture? CCP is going for... yes, they've already said it...
global domination. They're making the chess moves, and they've flat out given the broad strokes of their plans.
Now, from an RP perspective...
Yeah, I'll get back to you in a year. I'd rather wait out the storm and see how things turn out on the other side.
I'm quite interested in playing DUST 514.
If you
really want my perspective... I don't see why there couldn't be a "generic" quarters for capsuleers. Add some themed furniture, alternate floor layouts... I tell ya, CCP is missing the boat here.
P.S.: Sorry for completely off-topic, but I just felt that it was needed for perspective.