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That naturalist cafes on space stations go to great lengths to create the illusion that one is not in space? (The Burning Life, p. 62)

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Author Topic: The Part Where We Play The Devils  (Read 4436 times)

Louella Dougans

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Re: The Part Where We Play The Devils
« Reply #15 on: 17 May 2011, 10:50 »

Elite slaves can be moved with no consequences. (Customs will give a ticket and a fine of 0.00 ISK however). Slaves proper will have penalties and fines.

Customs catches interceptors.

They can also ticket you AFTER you have activated the stargate and are in the middle of session changing into the new star system, which may on occasion catch covops and blockade runners, as they have to decloak to jump.

Customs abilities seem to vary with each patch, it is a gamble as to what works.
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Saede Riordan

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Re: The Part Where We Play The Devils
« Reply #16 on: 17 May 2011, 11:06 »

but you can see them in space, and they aren't always there. Do they instaspawn or could you just keep watch of a gate with a scout and slip through when customs are gone?
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Louella Dougans

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Re: The Part Where We Play The Devils
« Reply #17 on: 17 May 2011, 11:17 »

if they're at a gate, they'll appear at downtime and stay there all day. Not sure if their pattern varies, i.e. one day they are there, the next not.
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