Strange.
For me my experience with Bioware has been quite the opposite.
Their universe building has failed to inspire me, their way of telling a story has failed in immersing me and usually the game mechanics are nothing but poor rip-offs from previous games by other developers.
I can only comment on Mass Effect, because I have not played Dragon Age.
To me the universe was nothing but old cliches wrapped to a neat package.
The mass relay/gate complex created by an ancient race of progenitors that had affected the development of one or more races of the current universe... done so many times before that to think it unique is quite... ehh.
Just the name Protheans had me facepalming.
Even the Citadel itself... maybe its because Carl Sagans
Contact is one of my all time favourites when it comes to sci-fi novels.
Then the fact that ME2 broke the immersion of the player even more.
In the first installation you had the illusion of exploring the planets (quite tediously) which was replaced by the probe system in the second game. At least in the first game it gave you the illusion of an expansive universe, while the probing system pretty much clipped the wings of that one.
Enhancing the railroading tendency of a Bioware game even more.
I just don't understand why gathering resources in sci-fi games is so damn hard.
Starflight and Star Control 2 had it spot on.
I can't be even bothered to go into Biowares older games, their way of doing things is quite apparent for anyone who has played their games, from stereotypical characters to hamfisted railroading when it comes to the primary storyline.
Don't get me wrong.
I like playing Bioware games (at least the recent ones, Baldurs gate was a disaster.)
I just feel that when somebody does a long praising speech about the virtues of Bioware they tend to forget their vices as well. The problem at the moment, for me, with Bioware is the fact that they have a certain kind of game making formula that they are applying across the board, to me, the formula is uninspired and stale.
To think that Bioware has reached the pinnacle of game making and storytelling, to me, is false.
Because I would like for them to discard their formulaic way of doing games and reach out to somewhere beyond.
Become
more.* lallara zhuul shrugs.
I just have the gut feeling that every time Bioware is praised to have reached the title of 'Best' it means that they can stop making
better games. To me they have pretty much churned out the same game time and again, the technology around the game just has developed.
Just my 0.02 iskies worth.