Okay, so after a chat with Jev on Slack I realize 'railroading' may not be the exact right term.
My issue is, the consequences seem to be intended to nudge the player characters towards the general opinion of viewing CONCORD as unavoidably hostile followed by a refusal to the vast arsenal of tools at CONCORD's disposal to secure the item (locking down capsuleer ships to they cannot move or fire, simply nabbing the item from a hangar as they've done with other high-value items in the past).
I'm afraid this is being done to enforce the narrative of 'established authorities losing control' - a narrative I've made my (low) opinion of clear elsewhere - by making CONCORD an enforced enemy in contrast to their previously-established nature as a worrisome, but necessary institution populated by politically astute persons as befitting such an organization.
You know "walk softly and carry a big stick"? Well, CONCORD's problem right now is that they walk loudly, carry a big stick, but refuse to swing it.