Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Both Black Ops and Titans create artificial wormholes with their respective jump portal generators?

Author Topic: Dev Post: [Odyssey 1.1] Domi Nerf  (Read 661 times)

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Dev Post: [Odyssey 1.1] Domi Nerf
« on: 08 Aug 2013, 07:31 »

Just a small change this time.

Quote from: CCP Rise
We are going to put a small change in for 1.1:

Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.

This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.

In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.
Logged


"Eve roleplayers scare me." - The Mittani

Saede Riordan

  • Immoral Compass
  • Demigod
  • Offline Offline
  • Posts: 2656
  • Through the distorted lens I found a cure
    • All the cool hippies have tumblr
Re: Dev Post: [Odyssey 1.1] Domi Nerf
« Reply #1 on: 08 Aug 2013, 12:10 »

Noooooo....totally expected.
Logged
Personal Blog//Character Blog
A ship in harbour is safe, but that's not what ships are built for.

Shintoko Akahoshi

  • Red Mom of War(?)
  • Pod Captain
  • Offline Offline
  • Posts: 540
  • Red Mom of War!
Re: Dev Post: [Odyssey 1.1] Domi Nerf
« Reply #2 on: 08 Aug 2013, 13:11 »

Not a terrible nerf. I'm currently seeing optimals on everything but Garde IIs far exceeding the 140km lock range of my sensor boosted mission potato.