Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

You could create 5,000+ AU Deepsafe spots from the galaxy map before it was removed?

Author Topic: Dev Post: [Odyssey] Cruise Missiles  (Read 1148 times)

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Dev Post: [Odyssey] Cruise Missiles
« on: 16 Apr 2013, 13:08 »

CCP Rise strikes again

Quote
Hello!

As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.

The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!

We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small explosion radius increase for the missiles.

Specifically:

5% increased rate of fire for all Cruise Missile Launchers
200 added power grid need for all Cruise Missile launchers

4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec)
14 second base flight time for all Cruise Missiles (down from 20 seconds)
25% increase in base damage for all Cruise Missiles
10% increase in explosion radius for all Cruise Missiles


Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.

Look forward to hearing your feedback, as always
Rise
Logged


"Eve roleplayers scare me." - The Mittani

Ghost Hunter

  • Sansha's True Citizen ; TS-F Overseer
  • The Mods
  • Veteran
  • Offline Offline
  • Posts: 1374
  • True Power without limit!
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #1 on: 16 Apr 2013, 13:11 »

In theory the explosion radius should gimp the damage a little, but over all be a buff, against equally sized large targets. Explosion velocity will continue to be the main devil in the detail though. Hmmm.
Logged
Ghost > So yes, she was Ghost's husband-
Ashar > So Ghost was a gay Caldari and she went through tranny surgery
Ghost > Wait what?
Ashar > Ghosts husband.
Ghost > No she was - Oh god damnit.

He ate all of them
We Form Moderation
For Nation

Esna Pitoojee

  • Keeper of the Harem
  • Demigod
  • Offline Offline
  • Posts: 2095
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #2 on: 16 Apr 2013, 14:00 »

So, making them more of a "big game" popper than a precision weapon? Hrmm. Interesting - I'll be looking to see whether the meta shifts toward killing a target with glancing hammer-blows, or needling it to death with a smaller weapon.
Logged
I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Kyoko Sakoda

  • Pod Captain
  • Offline Offline
  • Posts: 505
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #3 on: 16 Apr 2013, 14:14 »

10,575 m/s. That's a fast missile.
Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #4 on: 16 Apr 2013, 14:51 »

Told you missile buffs were coming.

Stockpile those torpedo battleships things are going to get nasty.

Logged

Silas Vitalia

  • Demigod
  • Offline Offline
  • Posts: 3397
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #5 on: 16 Apr 2013, 14:52 »

Also nano-phoons return is eminent.  BRACE YOURSELVES.

Logged

Kyoko Sakoda

  • Pod Captain
  • Offline Offline
  • Posts: 505
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #6 on: 16 Apr 2013, 14:57 »

Not likely in the way you infer. I'm pretty sure the days of 9km/s BumperPhoons are done. I would also be very careful about using torpedoes on a Phoon without a range bonus; a set of the new cruise missiles would be more dangerous against small targets IMHO.
Logged

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Re: Dev Post: [Odyssey] Cruise Missiles
« Reply #7 on: 17 Apr 2013, 08:07 »

[Typhoon, active armour\nano]
Damage Control II
Large Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II, Navy Cap Booster 800
Stasis Webifier II
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Cruise Missile Launcher II, Caldari Navy Nova Cruise Missile
Heavy Unstable Power Fluctuator I

Large Bay Loading Accelerator I
Large Polycarbon Engine Housing I
Large Warhead Flare Catalyst I


Valkyrie II x5
Warrior II x5
Hornet EC-300 x5

Close to 800dps unheated, 1.4km/s, the cruise missiles have an explosion velocity of 148 and an explosion radius of 247. To compare, navy scourge heavy missiles have an explosion velocity of 121 and an explosion radius of 105.

heh
Logged


"Eve roleplayers scare me." - The Mittani