I don't see how this will change the dynamic of lowsec. The apocalyptic "this is going to break EVE" stuff is kinda derp. And what on earth "honor" and "vigilantes" and "pirates" have to do with FW mechanics kinda escapes me inasmuch as the states of all of those things are pretty much completely unaffected by FW, with the possible exception of the latter, as pirates can use FW mechanics to avoid sec hits if they feel the desire to do so.
Bacch, I realize your pirate alliance don't give much of a fuck about this, but let me outline the problem for you.
Low-sec; Piracy. Random null-alliance blobs. Hot-drops. Never-mined ore-belts. Quasi-piratical militias that would shoot you soon as look on you. Constant threat of death.
These are the things any random not-an-alt-genuinely-a-noob player who enters low-sec can expect. Unless hes' out looking for trouble, that is, he's an up-and coming pirate, blockade-buster trader selling in low-sec, a rat-hunter, or whatever... he can expect a few scenarios. If he don't get to a station or leave low-sec soon, the pirates will kill him. If they don't, the random fleet of bored null-sec pilots will. If they don't the militia will flag him an alt, spy or whatever and kill him. IF they bother to make up an excuse at all.
Excessive use of alts can do that. Boring null-sec situations can do that. An over-abundance of pirates and pirate-wannabes will do that.
When I speak of 'vigilantes' I speak of people who take the law into their own hands to punish/kill criminals. In EVE that translates to players killing pirates because they can; wanna pirate? Be my guest, but you will get flagged for that and I can then kill you with no sec-hit to my self. Generally, because I like my option to get to/live in high-sec (for whatever reason) I will refrain from killing random passers-byes ("Honorable" conduct) and leave well enough alone... if I'm allowed to. Originally before FW there were pirates vs the occasional null-sec folks (0.0 was FAR MORE interesting back in the day) vs the rest; the rest was anything from random folks doing whatever (that species of fish went extinct years ago due over-fishing) to the occasional vigilante patrol. Or so I've been told - I have *never* in my life ran across the latter.
When FW hit I expected the problem of 50-pirates-vs-1-vigilante ratio to get worse; after all nothing at all stopped the militias from pirating on the side or for pirates to join, and the wide-spread use of alternate toons leads many corps who were not out-right pirates to get flagged soon enough too. Only cure? Run missions. Many missions. Often. <-Boring shit.
Still I held out some small hope that perhaps FW's coming would get the odds more 'even' - maybe, just maybe, things would balance out and more folks would dare to set up in low-sec, maybe mine the ore, get some industry going, join or help the militia of choice, perhaps we might even see the militias working as the vigilante forces to counter wide-spread piracy. And maybe all of low-sec would be ablaze with this militia vs piracy war going all the time, more folks, more activity, more action.
That hope was ofc a fool's dream, and what little vestige of possibility there were will die soon enough when anyone from CVA and EM to goons and PL can show up. Low-sec will become null-sec lite - those who don't spend all day being blobbed to death or pirating the few remaining neutrals around will be blued to hell and back. Anyone entering low-sec will either be hunted down and die in short order or will join the band-wagon blob-fest of choice. No more small-gangs. No more FW. No more hope to revitalize low-sec into a fun, entertaining place to be.
War-deck has become a joke, in general. Low-sec will die off soon. Null is NAP-festing bloob coalitions duking it out with 100 titans backed with 1000 capitals. All I *EVER* wanted was entertainment and fun in a challenging but manageable fight, WITHOUT barring myself from all of high-sec in the process. Being able to RP a reason for all of that would be a huge freaking bonus. Where the fuck did the challenge, fun and entertainment go?
I'll tell you; It died in a fire lighted by the kill-board, fueled by the cowardice that prevents people from daring to risk a set of pixels, goaded on by the ego of kill-board whoring assholes and finally covered over by a few bad choices from CCP.
[mod]Please avoid rants filled with insults about play-styles you disagree with. Please try to post constructively. [/mod]