Good exploration in this thread, Hamish.
But I do agree with your disclaimer that CCP didn't base the Caldari fleet designs on this, rather they were the "missile race" and developed backwards from there.
I'm not sure if you mean that you don't think CCP put that much thought into the PF, or if you don't think the principles of Maneuver Conflict are applicable to missile ships in Eve. If it's the former, then I'd say you might be right. If it's the latter then I’d say I’ve done a rather poor job of explaining the concept.
Maneuver warfare is not about the tactics or techniques used in employing a specific weapon system. It’s about war-fighting strategy and can be used with if you’re fielding spears, muskets, tanks, nukes or playing chess.
Leon 026 of Veto corp once wrote a guide to flying the crow class interceptor on the now defunct eve-greifer website that was a perfect example of a single pilot using maneuver warfare concepts. The specific tactics have changed due to the micro-warpdrive/ warp disruptor changes – but things like figuring out the other guys exact fit based on his speed alone is still applicable. I may have a surviving copy on a thumb drive somewhere that I’ll share with you if I find it.
While Leon's guide is an example of a single pilot applying the theory (even if he didn’t know it) – what I’m getting at here it's scaled up to organizational level and how doing just that affected Caldari culture. Maneuver warfare It’s about being more agile than your opponent.
In the case of two frigate pilots squaring off, agility in this context is not about which frigate is faster. It’s about which pilot can figure out what he needs to do to beat the other guy first. If a Crow pilot sees that the other guy is in a wolf traveling at 600ms and realizes that it’s fit with an afterburner, plate, ACs, and a scram and thus can easily be kited by his own rocket crow before the other guy realizes that the Caldari guy isn’t a total fucking moron for bringing a Crow into PVP after all then he has moved through the first OODA-loop faster.
I’m not done with this thread, I still have some more things to post. However, I intended to break down each of the tenets of maneuver warfare I listed above, but it's clear now that I need to delve into OODA loops and agility first.