Yeah, I think the take away here is the idea we (people, human beings) want to win these games, and we might be wanting to 'win' Urbanism - and everything else we do - if we can, more than "SimCity game mechanics as metaphor for real life", not to mention, maybe, that we shouldn't try too hard to apply rules and game logic to living - Particularly from his perspective as an architect or urban planner. Interesting commentary, and relevant framework for it, I think!