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That "gods and spirits" is a popular Achura and Minmatar expression of disbelief?

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Author Topic: Disposition of your baseliner 'troops'  (Read 2713 times)

Silas Vitalia

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Re: Disposition of your baseliner 'troops'
« Reply #15 on: 16 Apr 2013, 17:37 »

The transition from a Khanid loyalist organization with 'regularized' space and ground forces into an 'outlaw' criminal / heretical organization meant a nearly a complete 180 in organization, tactics, and make up of baseliner forces.


Whereas previously as a loyalist organization troops could much more freely move about in the Kingdom, congregate, etc (along with cooperation with lawful authorities), the Sabik organization has to rely mostly on maintaining secrecy, avoiding planetside authorities, and to a much greater extent relying on space-based operations. Operations in high sec are ---extremely--- limited. I RP that high sec is super secure and lawful and no shenanigans of a large scale would ever be able to be pulled off.

This 'troops' discussion is separate from general 'criminal' activities.  We run drugs, we operate mafia style businesses, cultist centers, etc, all over, but all of these places stand no chance against organized police and authorities.  It's 90% about being unseen and in the shadows.  Labs get raided, brothels get shut down, cultists are rooted out and purged by religious authorities, etc all the time. (poor guys!)

In lowsec the operations are more brazen, the meager authorities are combated more frequently, officials are more easily bribed and corrupted, etc.  It's the difference between trying to operate a terrorist organization on the national mall in d.c. vs the jungles of the Congo.

A good reference in style of fighting and disposition would be more akin towards 40k's 'Dark Eldar.'  Pirates and Raiders. Essentially appear out of nowhere, strike quickly, and GTFO before the law shows up.  The law will in general always have more people, more assets, and win any extended combat. The longer my people are on scene planetside, the worse it goes for them in general for those reasons.

IE The criminals never hang out, they do their work and get out because they will always be outnumbered.

Space based and ship based are where the cultists really shine.  The Blood Raiders are all about incapacitating and then wreaking havoc, I've built up the RP around them to reflect this.  Again it's the 'raider' aspect that is the reference here. Lots of disabling targets and then having their way with them as they float helpless.  The concept I build this around is fast, mobile, in and out sort of things.

I'm still working on that 'video' which runs through a typical raiding operation.

Boarding parties, basically the mothership (say my Bhaalgorn) blasts a hole in the side of a big ship, lets that whole compartment decompress (and some people get spilled out, naturally), and then zero-g mancannon a bunch of raiders on board into the belly of the ship.  Secure the objectives, incapacitate if possible anyone that bears taking for 'ceremonies', shoot anyone giving trouble.  I'm working on some artwork for this stuff too (so many things to do ;(

There's a lot of other stuff to deal with personal security, etc but I've got a tight knit group of VIP guards / assassins I'm referring to as the 'Blood Pack' I'm fleshing out right now.   



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lallara zhuul

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Re: Disposition of your baseliner 'troops'
« Reply #16 on: 17 Apr 2013, 01:50 »

Wasn't the 'Blood pack' those ridiculous vampire guys especially trained to take down Blade?
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Makkal

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Re: Disposition of your baseliner 'troops'
« Reply #17 on: 17 Apr 2013, 02:12 »

The blood pack was a gang on Omega in Mass Effect 2. It was made up of Krogan and Vorcha.

There's also a blood pack banner in ME 3 MP.
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Aelisha Montenagre

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Re: Disposition of your baseliner 'troops'
« Reply #18 on: 17 Apr 2013, 03:17 »

Aelisha's military forces are, at present, non-existent aside from a few personal security staff, due to her constant use of CONCORD legislation to ensure her station-side housing is in a secure, restricted environment.  Previously, and likely in the future, she has sufficient contacts in militia and independent mercenary forces to ensure she can get a preferential contract at short notice, though this does add an element of latency to any request for assistance, meaning that such military endeavors are usually planned beforehand.  The advent of immortal mercenaries has made standard forces obsolete for her purposes - the product may be more expensive, but the results may, in the future, bear more fruit. 

So long as CONCORD and the four empires continue to tolerate the presence of independent capsuleers, she is unlikely to change her views on 'military as a service' use of armed forces.  While her freedoms and wealth are protected by law, there is little need for a personal army.  AWEX- is structured as a retail collective, with each 'hub' being considered it's own business, and so the need for a pan-organisation military is further diminished, as local laws apply to the retail centres and local security can be employed and considered under asset costs instead of a dedicated military role. 

For example; Lady Reynari's retail outlet and brokerage in Dodixie largely employs a multi-ethnic security force to protect stock houses and provide complimentary escort/protection services to high profile clients, all hired from legal base line PMC's and Security specialists in the station. 

Seran, based in the Amarr system in the Emperor Family Academy, uses no such individuals, instead paying a tithe to station authorities to have their security forces maintain safety and allowing delegations of minor nobles to include their own security as an overture to their status and superiority.  This assists in negotiations, as the formal recognition of status is more likely to yield a formal acknowledgement of personal wealth, instead of the haggling and tough negotiation that a 'meeting of equals' may have fostered. 

Finally, Aelisha, based in Jita 4-4, can call on a highly diverse set of employment prospects, but security is enforced by the Navy through subsidiary companies, due to their ownership of the station.  This leads to a blend of ex-Navy and ex-PMC staff ending up in her employ to smooth relations and assure that the correct protocols are followed, leading to a lower reliance on personal security as good communications with station-sec are maintained.  Non-military employees are usually immigrants from a variety of backgrounds, hired and let go as items of interest are purchased and sold - one week a renovation job on minmatar nuclear reactors may be required, leading to uptake in citizenship-seeking transients finding employment; the next some early career researchers may be hired for a month to investigate 'Improved methods for Rapid Prototyping with Non-Local (Wormhole) Technologies' to expedite a nullsec T3 hull bulk order. 

AWEX- is not big enough to maintain and has too loose a structure to need a formal military, but this is an interesting point of discussion - as to where our authority ends and our interface with local authorities begins.  Personally, my mantra is: Capsuleers have a mixed reputation - have a barrier of baseliners to 'humanise' your business if that is an effective component of your marketing strategy. 
« Last Edit: 17 Apr 2013, 03:19 by Aelisha Montenagre »
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Silas Vitalia

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Re: Disposition of your baseliner 'troops'
« Reply #19 on: 17 Apr 2013, 07:33 »

Great post Aelisha , well thought out!


And I suppose there are several 'blood packs'.  I guess they all die horribly in both that movie and the game so seems appropriate :P

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Esna Pitoojee

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Re: Disposition of your baseliner 'troops'
« Reply #20 on: 17 Apr 2013, 11:13 »

...ffs, now I'm going to have to finalize and post all the stuff I've got written on Esna's security systems and forces.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.
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