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The Blood Raider elites do not generally mix with the rest of the Sani Sabik? (The Burning Life, p. 50)

Author Topic: Player-created factions  (Read 1956 times)

Casiella

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Player-created factions
« on: 14 Jun 2011, 15:50 »

I had an interesting chat today with a few folks about the possibilities inherent in player-created factions.

It stands to reason that these things can and should exist. Some will likely be small or obscure (cf. Red vs Blue, should one take them IC), but others have been around for a while. The whole anarchist / free-captain movement has elements of this: the war between Star Fraction and Rote Kappelle can be seen as a schism within a larger faction, maybe. I struggle to think of other well-known examples, except for nullsec. One could definitely look at the Russian bloc as a faction of sorts, and the Goons plus TEST as another.

What other things could exist here, perhaps in a more explicitly IC state than the Russian bloc? I'm thinking here of organizations / factions / IC ideologies that are not loyalist to an NPC organization in any sense.
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Borza

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Re: Player-created factions
« Reply #1 on: 14 Jun 2011, 15:57 »

Ushra'Khan might just fit there. We're Republic-friendly and pro-Matari but like SF we're more about an ideology - opposition to slavery.
Also shout out to Bloody Hands of Matar! We have a PF NPC group based on us :D
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Casiella

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Re: Player-created factions
« Reply #2 on: 14 Jun 2011, 16:01 »

I thought about U'K, but that alliance is explicitly Minmatar loyalist (the people, not the Republic).
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Saede Riordan

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Re: Player-created factions
« Reply #3 on: 14 Jun 2011, 16:02 »

There may soon be a faction centred around my corporation >_>    <_<

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Borza

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Re: Player-created factions
« Reply #4 on: 14 Jun 2011, 16:10 »

I thought about U'K, but that alliance is explicitly Minmatar loyalist (the people, not the Republic).

Partly, but we're also anti-slavery in a wider sense beyond that.
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Casiella

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Re: Player-created factions
« Reply #5 on: 14 Jun 2011, 16:21 »

Nikita: interesting, I'll keep an eye on that.

Borza: sure, but hopefully you can see the distinction I'm drawing here. I understand that U'K differs significantly from EM in many ways, but both have their roots in an existing PF faction.
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Crucifire

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Re: Player-created factions
« Reply #6 on: 14 Jun 2011, 16:35 »

I actually started playing EVE under the impression that player created factions was the intentional outcome. If you guys haven't noticed yet I heavily encourage the "if it hasn't been done yet, then do it" approach (especially if it pisses off PF factional loyalists) but it's true you'll see these mostly in the nulls.

As such I have the utmost respect for groups such as Rote Kapelle and Star Fraction that carve out their own identities. Noir Mercenary Group certainly has a culture in the way they conduct themselves and grows an identity as a result. Even alliances like Dirt Nap Squad, known for their hotdrops and use of recons, begin to develop their own sort of characteristics in this sense. I consider all of these to be player created factions.
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Saana

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Re: Player-created factions
« Reply #7 on: 17 Jun 2011, 14:00 »

I would assume the first alliances would be worth having a look at them if you want a "capsuleer state not dependent of an NPC entity". My information about them is second- or third-hand, though. TTI and a few others might be worth a glance, too. Democratic states haven't fared very well - XETIC, Majesta Empire? So lots of them would be dictatorships, and a whole lot personality cults. Of the current ones, ironically I'd think Goons might be amongst the most serious faction, even if their culture is somewhat deviant of the Prime Fiction norm. (Some other alliances might be quite well-structured at the top, too.)

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lallara zhuul

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Re: Player-created factions
« Reply #8 on: 17 Jun 2011, 17:52 »

Amarr Bloc?

It has been around for ages and although it has been relying on input from the canon entities it has still been able to keep its coherence since pretty much day one.
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Casiella

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Re: Player-created factions
« Reply #9 on: 17 Jun 2011, 18:06 »

The Amarr bloc is the polar opposite of what I'm asking about. Characters whose primary loyalty is to an NPC faction aren't bad, but have nothing to do with player created factions.
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Matariki Rain

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Re: Player-created factions
« Reply #10 on: 17 Jun 2011, 18:15 »

BRUCE
BoB
Goons
People's Democratic Dictatorship of Razor

If these aren't (or weren't) the sorts of player-generated factions you have in mind, could you please explain again what a group would have to have to count?
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Matariki Rain

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Re: Player-created factions
« Reply #11 on: 17 Jun 2011, 18:29 »

Ivy League?
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Casiella

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Re: Player-created factions
« Reply #12 on: 17 Jun 2011, 19:59 »

BoB and Goons are good examples of emergent null sec player factions, absolutely.
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Kaleigh Doyle

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Re: Player-created factions
« Reply #13 on: 17 Jun 2011, 21:00 »

If these aren't (or weren't) the sorts of player-generated factions you have in mind, could you please explain again what a group would have to have to count?
What Matariki said. Are we talking about corporations/alliances that have a sub-culture that is distinct from the existing ones?
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