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Author Topic: Heroes of the story, heroes of their story  (Read 6648 times)

Casiella

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Re: Heroes of the story, heroes of their story
« Reply #30 on: 16 Dec 2010, 16:05 »

What about zero-sum games?

Hm, this may need a new thread.
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Z.Sinraali

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Re: Heroes of the story, heroes of their story
« Reply #31 on: 16 Dec 2010, 17:29 »

I prefer being the hero of someone else's story.
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Senn Typhos

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Re: Heroes of the story, heroes of their story
« Reply #32 on: 16 Dec 2010, 19:32 »

By Costikyan's definition, a collective storytelling thingy where players make decisions as characters (their "tokens") to try and achieve the goals of said characters, managing the resources (abstract and concrete) those characters have, is "a game". That there is no winning condition is not an issue to him as such.
A definition that broad could just as easily cover real life as well.

I'm inclined to define "game" more narrowly, particularly in a way that there be clear conditions for winning and losing.  When those conditions are highly flexible or open to interpretation (to the point of even being completely subjective), I don't consider the activity a game any longer.  It becomes an exercise or a fantasy.  Thanks for helping me place my opinion in perspective.  I will check out that essay.

[spoiler]
* Ken rolls to kick Senn in the nuts!
  :o[/spoiler]

Well, the problem with this topic is (as with pretty much every topic ever debated on Backstage, so has it been, so shall it always be, for ever and ever amen) we can't just draw an arbitrary line between our two options. I mean, charades is fairly open to interpretation, although I suppose the basic rules aren't. But again, even in RP there is a "skeleton" of rules, however vague they might be. Still, that doesn't really defeat your submission of anything open to interpretation not being a game, nor does it refute the fact that people trying to "win" at RP ruin it for everyone.

So, I guess this might be considered a moot point. Whether or not you consider RP to be a game of any variety, stomping on everyone else's sandcastle so you can be the hero is the fast track to a collective kick in the teeth from the rest of the community you'll alienate in the process.

[spoiler] You have activated a spike trap. Roll your save against DC 34 or take 2d10+5 damage. [/spoiler]
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Gottii

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Re: Heroes of the story, heroes of their story
« Reply #33 on: 16 Dec 2010, 20:22 »

I prefer being the hero of someone else's story.

For Ze'ev

http://www.youtube.com/watch?v=Dq0llrCYtCQ
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Elsebeth Rhiannon

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Re: Heroes of the story, heroes of their story
« Reply #34 on: 17 Dec 2010, 15:50 »

I don't actually think Costikyan's definition covers everything in life; for example the way he speaks of "tokens" excludes shared storytelling where players do not really control individual characters, and the way he speaks of managing imaginary resources excludes things like children's play in a dollhouse, where imaginary resources are not limited by "what makes sense" in a pre-conceived world.

Not that I am sure that matters much to this discussion, really.
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Mebrithiel

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Re: Heroes of the story, heroes of their story
« Reply #35 on: 26 Dec 2010, 20:27 »

Meb will never be the hero. I don't think she really wants to be.

Meb will never win Eve. She's already lost the game.

But Meb made (and will make again) RP great fun. She's not even a major villain. She did some pretty bad things. She's plucked at peoples strings and still has goals in her life (however long that may be).

She gets her kicks in the game and that's all that counts to her. Thankfully, it's my privilege to join her on the ride  :twisted:

I guess, what I'm trying to say is that, to me, winning the game comes way down the list to things such as playing the game, telling the story and making lots of spaceboats assplode ^_^
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Zephyr778

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Re: Heroes of the story, heroes of their story
« Reply #36 on: 21 Jan 2011, 07:50 »

She gets her kicks in the game and that's all that counts to her. Thankfully, it's my privilege to join her on the ride  :twisted:

This...

Honestly, I just ride along with my character.  Where he goes, what he does, that's him...I don't think though any of my characters want to change the world....wait....I did just create Ze....*clears throat*

Ahem, anyway.  I love it when the story changes me, more than the other way around.
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