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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Nmaro Makari on 29 Aug 2017, 19:19

Title: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Nmaro Makari on 29 Aug 2017, 19:19
You may remember me from such delights as "IGS Sarcasm 4 -  Return of the Shitpoasting", or "Sansha? Nosha!"

Anyway in case you don't, I used to play EVE, badly. However what kept me coming back was the opportunity to Role Play in a singe consistent universe with a rich background of player-created lore.

Which brings me, clumsily, to the issue I'm having. After a fairly significant hiatus of a few years, I keep finding myself poking my head into the IGS, or the many player channels ingame, and though I am feeling nostalgia and good memories all those times tempting me to play, I am also deeply, deeply sad about what I see.

Now, before I go on, its important to say that this is not so much about changes that have happened to the community or CCP-led changes to lore and attitude, or not entirely anyway. Nor am I saying that new RPers aren't highly talented, or dedicated, or creative, or that the input they have is any less valuable. If anything, new blood can only help the community right now.

No, I feel sad and unable to jump back in because, well, truthfully, in the old book of contacts there are many red dots where greens used to be. Channels that used to be the staple of RP communities, almost guaranteed to light up with chatter when you logged in, where friends and I wrote our stories, are all either empty, or just silent. It's a little like coming back to an empty home where once there was barely enough room to move.

Anyway, to tl;dr this sumbitch, I wanted to ask, is this a common feeling? How have people dealt with it? Does anyone have any advice to overcome it?
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 29 Aug 2017, 23:14
I just assume a mutual disinterest in that others care very little about whatever content or interactions I might bring via my characters; and I don't care enough about the needs of public validation/bitching/woe is me from what seems like the majority of other roleplayers. I just lock my characters out in my own personal headcanon and carry on exploring other aspects of the game that I do enjoy whether it's pvp, industry, or exploring.

The reward/effort ratio due to all the pointless and stupid bullshit roleplayers bring to the table just doesn't really justify more than the random popping into a channel once or twice a week if even that for me these days.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Lunarisse Aspenstar on 29 Aug 2017, 23:17
Nmaro! Sending you a mail in game.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Lasairiona on 30 Aug 2017, 00:35
I dunno...I have a pretty steady stream of chat going on, but then again, a lot of my chat is private these days.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Graelyn on 30 Aug 2017, 05:59
There's just not enough people left to really make for interesting content.

Those who remain have been around a long time, and seem to have simply heard most of what the others have to say by now.

The loyalists still can't do anything for their Empires, pirates still can't harm them. When NPC Organisations exist as window dressing only, it's hard for someone joining an already hard game starting out to get excited and learn more about groups that are eternally and un-changably static.

Eh, the list of reasons gets long, but yeah, we're all aware.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ché Biko on 30 Aug 2017, 07:54
Yeah, my amount of green balls has decreased quite a bit as well (I have like 3 that I see on frequently), although part of that is because the buddy list does not work the same as the watch list. I encounter quite some redballs in RP chat channels as well (Y U NO <3 ME?), on the infrequent occasions that I log into them, and I usually only do that when I'm bored or looking to see if a redball is on. It's either silence, small talk, or the same old discussions.

How I deal with it? For the most part, I don't really care. I still get my fix during RP events and when I have more private interactions with my green- and redballs. And when I do get out and about, I still meet interesting new faces now and again, and there are even some more that I wish I would encounter, but for some reason never do. Veiki here is a good example. I guess hoping that I'll encounter some of them in the future is part of what keeps me in the game.

I can get quite nostalgic thinking about chars I will likely never see again, but I guess I've sort of accepted that they are gone, and more will follow. Sometimes...I can let them live on through my char.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Utari Onzo on 30 Aug 2017, 09:00
More and more of late I'm joining the redball lot, atleast in terms of RP.

The investment to return ratio is out of wack and I'm just not seeing the point anymore. I think I may just play eve for the sake of playing eve moving forward.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Nissui on 30 Aug 2017, 09:45
Even after trying to make more time, my availability is still shit.

Veik brings up a thought about aspects of gameplay, and I wonder if that isn't the better option for trying to motivate roleplay. Instead of using chat channels, go back to using gameplay as the springboard for interaction. PvP is more or less obvious. There are a number of exploration mechanics that could serve public roleplay, and there's a ton that can be done with industry. Even if you aren't fortunate enough to get the roleplay off the bat, you still got something done in game.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Morwen Lagann on 30 Aug 2017, 11:33
I'll admit I've mostly retired. I log in to take care of some administrative stuff and the like every few days or so, but I'm burnt out, and it's largely due to the behavior of certain problem children when it comes down to it. It's tiring, it's wearing, and frankly I haven't got the time of day to waste on them or their ridiculous cognitive dissonance and fuckery. I already live with a teenager and someone who's dumber than a sack of bricks thanks to his Alzheimer's; I don't need to deal with morons over the internet in a game where I'm supposed to be enjoying myself.

It also, admittedly, doesn't help that for my characters here, they've pretty much told all the stories they have to tell, barring some pretty drastic stuff from CCP's end. And while I'm content to remain optimistic that that will happen, the pacing is a bit too slow to be holding my interest for even that - especially when I'm playing another game where the RP community is so ridiculously active, diverse, and healthy that I have to make the choice every single day whether to do personal RP stuff or go to events hosted by other players.

Do I miss most of you? Hell yeah. But I don't know if I'd be willing to give up having rediscovered my motivation to write regularly, and at length, or all of the new, fresh things I'm getting to try just to come back to an environment that stresses me out for content that has, for a long time, felt somewhat stale and recycled.

I'm trying to keep on top of the major stuff, but that's really about all the true bandwidth I've got, at the moment.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: kalaratiri on 30 Aug 2017, 12:22
I am functionally retired from RP. I don't think I've had a genuine IC interaction since '15. At this point, much like Veik, I focus on my own enjoyment in playing the game the way I want, and add the events to Kala's own personal story.

However, I do find myself nostalgic for the "good old days" of 2011 and 12, and have a yearning for some proper factional competition.

We'll see what Winter brings.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 30 Aug 2017, 13:01
Personally, comparing now to the past it feels like the overwhelming attitude to RP is like those guys who just spin ships in station waiting for a fleet ping while complaining how it's all CCP's fault that there's nothing to do. Instead of just undocking and roaming out to see what's what by just telling the stories of their own characters.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Mizhara on 30 Aug 2017, 14:40
I guess it's time for a brief stirring from the slumber in order to lay out the status quo for perusal. By now, through the magic of attrition, entropy and time I have become one of the old veterans of Eve, even when taking into account the real veterans that started during beta. My starting days are a great deal farther away from this point than the beta, so I feel like I've seen most of what Eve has to offer and its history. So let's cover a few topics in a row, shall we? Oh, and don't worry. This is on topic, once I'm done shaking my fist from my rocking chair on the porch.

Current state of Eve as a game[spoiler](https://68.media.tumblr.com/ae7c9500acee489b043f223b7e332124/tumblr_mhwqkrJzr11ro1k6do1_500.jpg)[/spoiler]

Eve has never been in a better place, game-play wise, and yet it's fucking awful. Off the top of my head, here's a very short list of massive gameplay improvements/additions we've had recently: Citadels/ECs, Command Dessies (omfg booshes are the best thing ever), Logi frigs, capital ship rework and carrier changes, tidi now allows us to hate ourselves for eight hours but at least pad the killboard instead of fighting the fucking login server or just ragequit for the same amount of time, huge UI improvements, quality of life improvements across the board, Off-grid Boosts got fucked right proper and so on and so forth. We've never had this many tools with which to wreak mayhem, or so many things to wreak mayhem upon. Trade and industry is better than it ever was and things are looking to become even better with the moon mining changes.

And it's still pretty shit. How can this possibly be? Well, when the sandbox turns out to be kitty litter, it's because someone took a shit in it. This we can't lay at CCP's feet. This is on us. From when I first started my very first character in Eve sometime back in 06-07 (I think? Fuck knows.) and until now, I've genuinely never seen Eve be so bloody risk averse as it is now. Players have turned so massively pussified that
there's no real risk taking, no real adventure spirit or willingness to go out and do shit that people can interact with. We've solved Eve. We've played it for so long that there's only two options. Stay docked, do fuck all, or go full try-hard mode and only play optimally. Machariels Online, Shield Supers are Shit, etc etc. NIPs and blue donuts and if we try something new and interesting, we'll quickly discover that it's all been tried before and someone will cookie cutter your ass into ruins and you'll either start doing the same or just... stop.

This isn't even CCP's fault, even if they didn't bloody help matters with horrible half-arsed systems implemented and never properly balanced. This shit is on us. Fucking Eve players, we ruined Eve.

The state of RP in Eve.
[spoiler](http://i.gr-assets.com/images/S/photo.goodreads.com/hostedimages/1380407702i/796617.jpg)[/spoiler]

Unsurprisingly this isn't very different from the above. I'll grant you, I wasn't involved with the earliest stuff with U'K and CVA butting heads over 9UY (as AAA pets and so on respectively) and the earliest world-building, but by now I've pretty much seen it all and I've seen how it's developed for over a decade. I saw the gloriously weird and amazing Star Fraction anarchist stuff, the fall of Electus Matari, the stagnation and eventual death of a whole lot of diversity and how now so many names are just attached to wandering corpses that don't actually do much but stagger around and occasionally moan.

RP entities stopped trying to actually play the damn game. Granted, we were never really good at it to begin with, but we tried. Star Fraction was an actually kind of scary force to be reckoned with for a while. Ushra'Khan (again, as a triple-A pet granted) had 9UY and CVA established Providence. Wars were declared all over the place and people tried to achieve things, in the actual game itself. Not just in what is frankly just a kind of shit version of IRC. Literally, if my understanding of Eve's chat is correct. Now, this is happening for several reasons and let's cover a few of them.

Turns out, you can't actually achieve shit in Eve. Oh you can burn other entities to the ground and so on, but after a while that gets a bit stale since you can't actually do it to other RPers anymore. 95% (number pulled wholecloth out of my arse, like all good statistics) of roleplayers hide in highsec and don't put anything at risk, so that's a pointless route to go. You can shoot things in FW, but affect absolutely fuck all. Even if you do pull off burning an alliance to the ground, or at least napalm their regions and watch them scurry off somewhere else (see WWB etc) what we can't actually do is affect the damn story. Our personal stories can only go so far if the world around us doesn't shift a bit too. The few times it does, it doesn't actually shift in any way relevant to us unless you have the real life time and dosh to go to fanfest, apparently.

We've become as much risk averse twats as the rest of Eve, only we go even further and won't even bloody play the game anymore. Conflict is an unspeakable horror to a huge amount of roleplayers, especially if it can't be scripted out beforehand so everyone can come out of it smelling like roses instead of blood and bowel movements. If you want to actually play the game, a roleplaying entity is the very last place you want to be. You'll be stuck ship spinning in highsec or possibly you'll get to go fly T1 frigs and dessies in FW.

We can sort of lay some of this on CCP, because they have pretty much abandoned pushing the story forwards. Every story development so far has been an excuse to slot in some god-awful PvE experience that IC almost inevitably becomes a fucking joke. Uncle Kuvakei mustache twirling while shoving his face into the meatgrinder that are capsuleers come to mind. Drifters much the same. The world doesn't react to us, and we've run out of things to do within the framework we have. The stuff a lot of loyalists are built around can't progress, because the world is stuck in time.

But mostly, it's again on us. We have become so fucking afraid of failure that we don't fucking do anything anymore. We hide in highsec or in FW, because sticking our toe out into the actual game means taking the risk of getting it bitten off. A few go create fortresses in WHs, that are better secured than the bluest of carebear space in nullsec. So if a roleplayer wants to actually play the damn game, they have to abandon the roleplaying entities and go out and fly with the 'bad guys'. The dreaded PeeVeePee bad guys! The 'nulltards'. The people who actually play the damn game and try to put words into action, rather than just hurfblurf about what they do in some chat channel and expecting that to be enough. I mean, I've genuinely never harvested more salt in this game than when I shot up one measly structure over an RP conflict. I've got giant long reams of mails over a single structure destroyed.

Where the hell is the RP going to come from a situation like that?

Fucking roleplayers. We ruined roleplaying.

FC wat do
[spoiler](https://i.imgur.com/svtKtA7.jpg)[/spoiler]

Frankly, there's not much we can do. The few people who are interested in both playing the game and roleplaying in it (as if there's really a difference) are massively outnumbered by the ones who just treat it as a shiny chat client, and that means RP entities that try to get shit done aren't going to get any kind of critical mass, and we just have to fuck off to non-RP entities and act as individuals. The culture in Eve's RP community has changed to a risk-averse and conflict-averse soup with no room for characters with complex bits of good and bad in them, willing to outright "lose" an encounter by being the downtrodden good guy, or the successful bad guy, or facing down the fact that they can be horribly horribly wrong. Consequences for actions and words is no longer acceptable.

So FC wat do?

You know, I wish I knew. All I can do is keep undocking and shooting stuff. Play my character as the public asshole she is, with the views she has, and let the few quality roleplayers I know of get close enough to discover the complexities and justifications she has for these things. And let them see the parts that she isn't going to show in the kinds of shitshows the public RP channels are. I'll keep taking a shit on the people who contributes nothing but stupidity and noise to drown out the signal, and encourage those who are doing it right. It's all that can be done at this point.

Until CCP moves the world along, there's nowhere left to go for the loyalists or their personal stories anymore. More to the point, I don't think there's anywhere for the RP community in Eve to go anyway, because it isn't the RP community it used to be. There's not enough doers left who can take on the 'solved' Eve in gameplay, like in the days of Star Fraction etc, and nowhere near enough people willing to take on a bit of conflict neither in space nor elsewhere.

Still, you're not fucking getting rid of me yet. We ruined Eve and we ruined Eve RP, but if it's all the same, I'll go down with this ship. Who knows? I could be wrong and this shit palace can be power washed and become something decent again. Now if you don't mind, I'll get back to my shitposting and killboard whoring.

[spoiler](https://s-media-cache-ak0.pinimg.com/564x/34/27/4f/34274fea922358e71bf2a9513fdcaeb6.jpg)[/spoiler]
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Teinyhr on 30 Aug 2017, 17:39
TooLong;ButReadAnyway.

Bitterness is strong in you young padawan. Anyway, 1) Null sucks 2) To a lesser degree so does Anoikis 3)edgy5me 4) hurfblurf

----

As for the OP, no, I have not had that problem really. People come and go and I do feel nostalgic about some names faces - some don't even have modern faces - but it's just life. Can't therefore give much of an advice how to overcome it either.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Syagrius on 30 Aug 2017, 19:02
Well, look at me being optimistic, but one waits.  I can't help but think that if one is patient one will be rewarded.  Of course, I could be wrong and simply die of old age first. 

I think many of us who have, 'seen brighter days', so to speak, are taking a wait and see attitude.  The problem seems that when something starts to happen those not a part of it often times instinctively try to kill it. 

But hope springs eternal. While I never had dealings with you oocly or icly that I can remember, I hope you choose to return.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Utari Onzo on 30 Aug 2017, 23:44
People can, and should, RP how they like. I'm just not getting the kind of RP I'm after, so, unlike Miz I don't really mind/care about the current state of the community so much as look at it and find nothing of interest left to me, personally. I want my space politics, and with a side of warring, damnit!

I have a small bubble of people for my character's personal RP, but frustratingly my timezone is not condusive to pushing these along at any reasonable pace. So yeah, it's not so much fuck everyone else as much as I'm looking for and selling a kind of product that doesn't seem to have enough customers, and I am not pulling all nighters on a work night again to go looking in other time zones.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Lasairiona on 31 Aug 2017, 07:38
I remember a lot of the early RP (I started in 2010). It was cool. There was a lot of content.

Yeah, I admit, I do treat Eve like a glorified chat client, but lately, I've been moving Lasa around. She's doing missions again, and it's kinda fun. I still like throwing the events at L'Amore and I'm kinda sure people enjoy them? I've not heard otherwise.

I mean, hell, people complain about chars like Nauplius, but let's be honest...he makes content. And he undocks to fight PIE or SFRIM or whomever is after him.

We can bitch all we want, but...it is our fault for not taking some things to the greater RP community. But there's the fact I don't really want to take things to the greater eve community cause sometimes, RPers are not very tolerant of these "new" ideas.

I dunno...I'm rambling now.  :cube: I love you all!
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ché Biko on 31 Aug 2017, 08:06
I don't agree with us not having an effect on the story (although it could be better, yeah), or that all RP people are not sticking out toes. Personally, I've seen (not heard about) more RP conflict with actual PVP in the past year than in all the years I've been playing before that, but I admit a lot of that is pretty much coincidence.

Miz, I'm not sure what kind of RP you were expecting to get from that RP conflict. In my case, with my char being sort of a pacifist and sort of on good terms with Fitz and co., it should come as no surprise that he would be critical of your attack. If it makes you feel better, me and some others did get some nice RP out of that, even a little inside ALXVP. You just didn't see it.

As a wormhole resident, without sharing sensitive information, I can only say this about our fortress' vulnerability with most of my precious stuff in it: I expect to lose it all some day, and part of my char will die fighting in the process.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Syagrius on 31 Aug 2017, 17:47
I think many of us retreated into our niche channels and cliques in an effort to reduce conflict and drama. Personally, I like my RP to be constructive or at least not overtly disruptive.  But we forget that that same conflict and drama does tend to engage people.  I remember when dealing with ILF we had great fun being enemies.  We controlled our overtly destructive capacities to promote RP.  While I understand and agree with the premise that we should not do what our characters would not do.  I think we need to balance that with the willingness to explore other options. So when you see me speaking at the Summit, for example, don't faint.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 01 Sep 2017, 14:43
saying roleplayers are risk-averse is a bit disingenuous, imo.

because... the fundamental problem is that, if someone is competent, the only way they can lose is if they want to.

ISK, ships, modules, provided by unrelated out-of-corp characters, doing trading in Jita, manufacturing, or a host of other things. That's what competent individuals do. Hide the squishy money-making activities, and only present the hard combat persona, on your terms, not the opponents.

Take for example, the hypothetical mining&manufacturing rp corporation. Now, mining ships are easy targets. So, a different rp corporation goes to war with them. If the mining corp was competent, their money-making activities would be in a different corporation, unknown to the aggressors.

So, if you see their mining ships then... either they're not very competent, or they're losing to you because they want to. Which... kind of spoils the enjoyment of the activity. Where's the feeling of achievement, if there's no real challenge, or the victory is handed to you ?

It's like that guy out of Watchmen. Announcing his plan after it could no longer be stopped. That's what capsuleers who were competent would do. Present things as a fait accompli.

Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Mizhara on 01 Sep 2017, 16:21
Lou:

What you're describing is the very peak of risk aversion. And wrong to boot. Competency does not mean 'hiding' things. It means risking things in acceptable risk/reward ratios. Let me take my personal situation as an example: I have at time of writing six subbed accounts, roughly divided into two combat focused characters and the rest industrial focused. Cyno alts obviously litter the spare charslots, but don't count for much anyway. My combat characters are obviously in combat entities and are constantly at risk whenever they undock, and between those two alone they can put out roughly 65-70b worth of assets in harms way at any given moment. In reality, this number goes down to closer to 40b at most, since I frankly hate multiboxing and there's no point playing a client I can't focus on, to me. My industrialists? All in corporations directly attached to my known characters, or current corp/alliance. Wardecced on a regular basis. Using player infrastructure for all industrial purposes and seeing flashy red shit on the overview almost every time they undock and do things. Which they do, on a regular basis.

Would this to you be "incompetent"? The 'squishy money-making' I do requires a lot of competence, patience, taking a lot of risks and so on. I regularly put roughly 10b worth of hauler out there for people to shoot at. And here's the thing: A lot of people do the exact same things. Competence doesn't mean hiding your alt in Jita and never undocking. Competence means taking acceptable risks.

What I'm referring to as risk-averse isn't carebearing or industrial activity. It's about not being willing to put anything at stake, in order to allow conflict to have some actual in-game representation beyond "no u" in a chat channel. It's about not being willing to ever run the risk of having to lose. Of course, this is perfectly valid gameplay. It's perfectly valid RP for that matter. My characters can simply scoff when mouths are running in one direction and someone's feet are going the other way. It's just not very healthy for the RP in general, as it'll lead to stagnation of both characters and the setting.

Che:

Oh I wasn't expecting all that much RP out of it as such. You and Ushra'Khan responding with hostility was great stuff, to be perfectly honest. I'd hoped for more actual fighting over it, but that people were hostile to it was excellent. I'm referring to the enormous reams of mails and chatlogs that were entirely OOC. I am apparently a rather horrible human being in real life, a cyber bully, apparently it's trolling roleplayers if you engage them in PvP, and so on and so forth. What I'm questioning here is what kind of RP can we expect in this game if playing it is met with that kind of response?

Conflict is ingrained in the very core of both the setting and the gameplay itself. I think the RP community is slowly but surely choking itself off to the point of dying by so vehemently rejecting this part of Eve, and even vilifying roleplayers who utilize it both in channels and in space. Without meaningful conflict, the parts that are left become kind of meaningless after it runs out of platitudes.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Teinyhr on 01 Sep 2017, 19:19
Ok, here goes: I think that's goddamn childish. Having a feud with a character does not oblige them to a Claw-Plach, and if you really want to fight, that is on you to do. No one is obliged to give you a fight just because they are roleplayers. If they run their mouth and get blabbed, and understand that they got blabbed because of that, then they really shouldn't complain. I play my character with the very real knowledge that she may upset someone she shouldn't, and I'm prepared to live with the consequences - but I am not going to go out of my way to make it easy on them - why would I? My character has other people to care for as well, namely the crew, and she will not throw their lives away just sate some other edgelord capsuleers ego. I can back my "risk-aversion" by in-character reasons, and they are just as valid as yours for being a "nulltard."

In general I've been lately pretty annoyed by this attitude that you have to be a fucking grimdark murdermachine to roleplay in EVE. It is not risk-aversion to try and avoid pointless deaths. My character -  my only character, who by the way can't put 40 billion ISK at risk because she probably has never owned that much ISK, even everything ever owned put together - is fucking tired of killing. That does not mean she won't do it, but she prefers to avoid it. Are you really going to tell me I can't play this kind of character, because it is the wrong kind of, "risk-averse" RP? Frankly, a lot of this rant sounds a terrible lot of "you're doing it wrong" kind of prattling, and you know what, I'll gladly do it wrong, whether you like it or not. I'll stay true to my characters story, because I want to explore something I never have done before - in most MMO's I've never given killing NPC's and players a second thought, but here I've done so, for the very precise reason that here it actually does matter, in many ways, both OOC and IC.

In relation to this, recently, I opened up a discussion about how I wish to start PvPing again, but if I can claim that as an OOC activity; I got pretty fast told that no, I can't separate that from my RP, because "everything is IC." So, I had to invent ways to circumvent this - namely, whenever I've PvP'd recently I've opened myself up to considerably more danger by letting enemies engage first - and typically nobody in this game engages first unless they are confident they have the advantage, most often by numbers or just vastly stronger ships. I can justify defending myself IC, but not attacking innocent people. Would I like to PvP more? Hell yes! But I can't, because I have to be able to justify it IC. So, my fault for making a semi-pacifist character. Fuck me, right? Well, at least I like to think of it as commitment to character. What was the point of this paragraph? Well, to somewhat explain why I might seem one of those "risk-averse" players, but I don't think I am, I am just somewhat constricted by my choices. Just because I don't fly in null or large alliances doesn't mean I'm killing RP, though.

Want to know what I think is killing RP? Extremely tight molding and dictating of what is "proper RP". Let people play what they want to play. You want to bash shit in null? Go right ahead. You want to just chill in high-sec and arrange costume parties. or use EVE as a glorified chat client? Just as valid ways to play and roleplay, IMO.

Conflict is highly ingrained in EVE, but it doesn't and shouldn't have to be the only thing that matters in EVE. The argument for player interaction would be more important in my opinion, if it didn't take so goddamn long. Roleplayers can be tens of jumps from each other, and unless you're using a Leopard, meeting other roleplayers for "meaningful conflict" can take a long time even if you agree to meet halfway.
If you have the time and conviction for that, then good for you. Don't expect that everyone else is similarly abled.

Well, that's about all I can think of to say for now. Altough this "community woes" pondering probably deserves its own thread by now, since it has nothing to do with the OP's question.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Lasairiona on 02 Sep 2017, 01:40
Quote
Want to know what I think is killing RP? Extremely tight molding and dictating of what is "proper RP". Let people play what they want to play. You want to bash shit in null? Go right ahead. You want to just chill in high-sec and arrange costume parties. or use EVE as a glorified chat client? Just as valid ways to play and roleplay, IMO.

YAAASSSSS!  :cube:
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Mizhara on 02 Sep 2017, 04:00
Ok, here goes: I think that's goddamn childish. Having a feud with a character does not oblige them to a Claw-Plach, and if you really want to fight, that is on you to do. No one is obliged to give you a fight just because they are roleplayers. If they run their mouth and get blabbed, and understand that they got blabbed because of that, then they really shouldn't complain. I play my character with the very real knowledge that she may upset someone she shouldn't, and I'm prepared to live with the consequences - but I am not going to go out of my way to make it easy on them - why would I? My character has other people to care for as well, namely the crew, and she will not throw their lives away just sate some other edgelord capsuleers ego. I can back my "risk-aversion" by in-character reasons, and they are just as valid as yours for being a "nulltard."
Teinyhr, did I at any point say anyone was obliged to provide a fight? Did I at any point say anyone was obliged to make it easy? Maybe don't put words in my mouth. What I am saying is that this overwhelming lack of willingness to actually reflect spoken words with action in the game is in the end rather harmful to the RP of Eve. For the lack of a better metaphor, it's like tabletop roleplayers never leaving the initial tavern and seeing the rest of the world, leaving the 'campaign' fallow and stagnant until the GM throws their hands in the air and shuts down the game.

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In general I've been lately pretty annoyed by this attitude that you have to be a fucking grimdark murdermachine to roleplay in EVE. It is not risk-aversion to try and avoid pointless deaths. My character -  my only character, who by the way can't put 40 billion ISK at risk because she probably has never owned that much ISK, even everything ever owned put together - is fucking tired of killing. That does not mean she won't do it, but she prefers to avoid it. Are you really going to tell me I can't play this kind of character, because it is the wrong kind of, "risk-averse" RP? Frankly, a lot of this rant sounds a terrible lot of "you're doing it wrong" kind of prattling, and you know what, I'll gladly do it wrong, whether you like it or not. I'll stay true to my characters story, because I want to explore something I never have done before - in most MMO's I've never given killing NPC's and players a second thought, but here I've done so, for the very precise reason that here it actually does matter, in many ways, both OOC and IC.
So apparently I must have struck a nerve because I did quite specifically say it's perfectly valid gameplay and RP. In fact: "Of course, this is perfectly valid gameplay. It's perfectly valid RP for that matter." quoth the nulltard. There's no need to get so up in arms that you have to start putting words in my mouth or tilt at the "urdoinitrong" windmill to try and drown my actual argument here.

I don't know where you're getting this "you have to be a fucking grimdark murdermachine to roleplay in Eve" from either. The only thing I keep lamenting here is that people don't back up their words or choices with actual action. This isn't a needle at you, now, is it? If your character is against bloodshed and actually acts upon that, why would you take such umbrage at my words? They're clearly not aimed at you in any specific way. My mention of the isk value wasn't aimed at you either, it was a response to Louella implying competency means hiding things from risk.

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In relation to this, recently, I opened up a discussion about how I wish to start PvPing again, but if I can claim that as an OOC activity; I got pretty fast told that no, I can't separate that from my RP, because "everything is IC." So, I had to invent ways to circumvent this - namely, whenever I've PvP'd recently I've opened myself up to considerably more danger by letting enemies engage first - and typically nobody in this game engages first unless they are confident they have the advantage, most often by numbers or just vastly stronger ships. I can justify defending myself IC, but not attacking innocent people. Would I like to PvP more? Hell yes! But I can't, because I have to be able to justify it IC. So, my fault for making a semi-pacifist character. Fuck me, right? Well, at least I like to think of it as commitment to character. What was the point of this paragraph? Well, to somewhat explain why I might seem one of those "risk-averse" players, but I don't think I am, I am just somewhat constricted by my choices. Just because I don't fly in null or large alliances doesn't mean I'm killing RP, though.

Hmm. That could be solved by your character finding a group of valid targets, surely? It's Eve. There's bound to be some people so horrible that there's no redeeming them or their crews, thus justifying shoot on sight, even for a semi-pacifist. Blooders, "nulltards", whatever. Maybe an area of space holds enough significance to her that random capsuleers encroaching upon it are surely ebils and need shooting? Sure, if it's in space, it's IC but there's so much room in a setting like Eve that you can damn near justify anything IC, up to and including pacifists bringing down the wrath.

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Want to know what I think is killing RP? Extremely tight molding and dictating of what is "proper RP". Let people play what they want to play. You want to bash shit in null? Go right ahead. You want to just chill in high-sec and arrange costume parties. or use EVE as a glorified chat client? Just as valid ways to play and roleplay, IMO.

"Of course, this is perfectly valid gameplay. It's perfectly valid RP for that matter." quoth the nulltard. Where's the balance though? Also, null is hardly a prerequisite for conflict. Hell, it's antithetical to conflict these days since you're not going to find many roleplayers out there. I think I've maybe shared local with Arrendis and Utari a couple of times, and can't actually think of a moment when we've shared grids. Highsec doesn't have to mean shipspinning in a station.

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Conflict is highly ingrained in EVE, but it doesn't and shouldn't have to be the only thing that matters in EVE. The argument for player interaction would be more important in my opinion, if it didn't take so goddamn long. Roleplayers can be tens of jumps from each other, and unless you're using a Leopard, meeting other roleplayers for "meaningful conflict" can take a long time even if you agree to meet halfway.
If you have the time and conviction for that, then good for you. Don't expect that everyone else is similarly abled.

Again, please don't put words in my mouth. No one, quite literally no one has said 'it's the only thing that matters'. It is however, pretty much completely absent. Especially in a way that would matter, like groups actually locking horns over something. Lamenting something having pretty much completely died off compared to the days of when RP was several orders of magnitude more active in Eve doesn't mean it is the only thing that matters.

There's a reason RP has almost completely died off in Eve compared to back in the day, and I'm pretty sure that a massive chunk of Eve's gameplay and the setting's complexity now being pretty much vilified by the RP community is to blame right alongside CCP's decision to freeze the world in place.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 02 Sep 2017, 05:40
In the period in which I'd say RP was pretty active compared to now: about 2006-2012 you'd be lucky to maybe, just maybe get 20 IC related news/lore related items PER YEAR. Gameworld developments from 2013 to now have in comparison been orders of magnitude higher, looking at the Operation Highlander, Driften Incursions, Amarr Championships, and Kyonoke events.

The functional difference is that over the past few years, the core element of RP which is the ability to work in and through some kind of collaborative framework has been lost. If the only place to get that is in smaller groups and environments with a limited scope of individuals then most people will do that if it means they get more enjoyment out of their RP. Essentially, RP still takes place, and I think it takes place at the same levels it always has, it's only that the RP related groups and characters as a whole have mostly taken their toys out of the public sandpit to go off and play by themselves.

Because in the end, you cannot FORCE someone to RP at or with you -- it remains a personal prerogative to do so.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 02 Sep 2017, 06:12
Lou:
What you're describing is the very peak of risk aversion. And wrong to boot. Competency does not mean 'hiding' things. It means risking things in acceptable risk/reward ratios.
Competence means taking acceptable risks.

and part of risk management, is reducing the risk, by making various things less visible.

I don't like to bring Nauplius up, but consider this:
A Sani Sabik ritual summoning temple, the goal is to sacrifice people, to the red god, in order to do something.
There's the logistics involved in collecting the sacrifices, building the temple, and keeping it in operation long enough.
Now, if the Imperial Navy found out about it, then, they'd send a task force to eliminate it. Or hire a mercenary force to eliminate it. (This is actually the plot of the 'Ritualist Raids' level4 mission).
So, it is in the sani sabik's interest to keep things as quiet as possible, to allow the ritual to complete.

Announcing that the temple is being built in a specific place and will be completed on Saturday, kind of goes against the whole objective of the exercise. It's saturday morning cartoon villain style.

:|

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without meaningful conflict, the parts that are left become kind of meaningless after it runs out of platitudes.

It can be argued that there is no meaningful conflict. Incursions cannot be permanently stopped. The forever faction war will never end. The drifters will not be eliminated. Even in nullsec, there is enough isk and stuff that control over a particular area of space has little meaning. Even when an organisation is evicted from an area, they can rebuild elsewhere.

vOv
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: The Rook on 02 Sep 2017, 08:05
Are you seriously shitting on someone who spends his space isk to make an event and content for no personal gain?

Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 02 Sep 2017, 08:44
Are you seriously shitting on someone who spends his space isk to make an event and content for no personal gain?

No.

contrast to what Mizhara said earlier about "actually playing the game".

Do nullsec entities announce what time their capital shipyard finishes its latest Titan build job ?
Announcing the time and location, would "generate content".
Or are such industrial activities concealed within industrial corps far removed from the common membership, so as to minimise leaks and so on.

People have put things in space in the past, but unless they make a particular fuss about it, not much rp occurs. Like, I put up containers with slogans on them, around a station that was quite busy in the FW warzone. I got maybe 3 comments from people about it.

So, the Nauplius model is a different kind of semi-artificial RP behaviour. Still doesn't seem to be what Mizhara was going on about, about rp'ers not "actually playing the real game".

vOv.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Teinyhr on 02 Sep 2017, 09:36
Teinyhr, did I at any point say anyone was obliged to provide a fight? Did I at any point say anyone was obliged to make it easy? Maybe don't put words in my mouth. What I am saying is that this overwhelming lack of willingness to actually reflect spoken words with action in the game is in the end rather harmful to the RP of Eve. For the lack of a better metaphor, it's like tabletop roleplayers never leaving the initial tavern and seeing the rest of the world, leaving the 'campaign' fallow and stagnant until the GM throws their hands in the air and shuts down the game.

Tell me, how exactly am I putting words in your mouth that you haven't already said? How exactly am I to interpret "The few people who are interested in both playing the game and roleplaying in it (as if there's really a difference) are massively outnumbered by the ones who just treat it as a shiny chat client" "The culture in Eve's RP community has changed to a risk-averse and conflict-averse soup " "There's not enough doers left who can take on the 'solved' Eve in gameplay, like in the days of Star Fraction etc, and nowhere near enough people willing to take on a bit of conflict neither in space nor elsewhere. " "We've become as much risk averse twats as the rest of Eve, only we go even further and won't even bloody play the game anymore. Conflict is an unspeakable horror to a huge amount of roleplayers," "RP entities stopped trying to actually play the damn game" "But mostly, it's again on us. We have become so fucking afraid of failure that we don't fucking do anything anymore. We hide in highsec or in FW, because sticking our toe out into the actual game means taking the risk of getting it bitten off."

How exactly am I not supposed to understand from those, that you wish people to shoot other people more, and anyone who doesn't, is "killing the RP?" Those really sound to me like lines where you want to make people feel guilty about not doing something you consider important. Maybe not you specifically, but people who've voiced the same complaints have lamented how roleplayers just stay holed up in stations and don't come out to be shot at - why the fuck would they? Imagine that someone is standing in front of your house yelling "come out so I can shoot you!" - and even if you were immortal, it would still hurt like hell, so would you? That is what I meant with not being obliged to make it easy.

And respectfully, I disagree with your resolution that taking action, i.e. blasting you in the face, because there really isn't much else to do outside the station, is somehow going to save the RP community. I wonder how often you see people claim they're going to kill another capsuleer, and then not follow up on it? I don't recall seeing such threats that often made. I mean, my character is not going to be hurt by words so hard that they feel the need to go blasting fools. Likewise I disagree with your tabletop RPG metaphor, because for one, there is no GM in the first place and maybe they have already explored the world to their hearts content, and now prefer to spend their time in a tavern reflecting on their past adventures. I mean if we're talking about the good old days and people who've quit or just aren't out there doing stuff anymore. Then we're talking about people who've already adventured a lot.

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So apparently I must have struck a nerve because I did quite specifically say it's perfectly valid gameplay and RP. In fact: "Of course, this is perfectly valid gameplay. It's perfectly valid RP for that matter." quoth the nulltard. There's no need to get so up in arms that you have to start putting words in my mouth or tilt at the "urdoinitrong" windmill to try and drown my actual argument here.

Damn right I'm going to defend diversity in roleplay. Your actual argument is pretty hard to follow, at least for me. Don't forget to quote the whole thing though; "Of course, this is perfectly valid gameplay. It's perfectly valid RP for that matter. My characters can simply scoff when mouths are running in one direction and someone's feet are going the other way. It's just not very healthy for the RP in general, as it'll lead to stagnation of both characters and the setting. " This seems pretty dead set again guilting roleplayers who don't actively engage in PvP for hurting the community.

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I don't know where you're getting this "you have to be a fucking grimdark murdermachine to roleplay in Eve" from either. The only thing I keep lamenting here is that people don't back up their words or choices with actual action. This isn't a needle at you, now, is it? If your character is against bloodshed and actually acts upon that, why would you take such umbrage at my words? They're clearly not aimed at you in any specific way. My mention of the isk value wasn't aimed at you either, it was a response to Louella implying competency means hiding things from risk.

Because there doesn't seem to be a place for characters that aren't out there actively doing something, and out there actively doing something most of the time means shooting at people, scanning down stuff to shoot at or to be shot at, or mining. Industrials, scientists and people who generally don't wish to engage in destruction for their own reasons are derided for being useless and their opinions worth nothing. So it feels like the only acceptable type of character to play is someone who actively wants to kill other people, for whatever reason, just as long as they want to kill. Just my personal experience from how my character has been treated and seen other similar characters being treated time and time again in IC venues, but  I acknowledge this view can be biased.

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Hmm. That could be solved by your character finding a group of valid targets, surely? It's Eve. There's bound to be some people so horrible that there's no redeeming them or their crews, thus justifying shoot on sight, even for a semi-pacifist. Blooders, "nulltards", whatever. Maybe an area of space holds enough significance to her that random capsuleers encroaching upon it are surely ebils and need shooting? Sure, if it's in space, it's IC but there's so much room in a setting like Eve that you can damn near justify anything IC, up to and including pacifists bringing down the wrath.

Sure there are valid targets. Sansha, blooders, various other criminal factions, Diana Kim. But killing them still needs a trigger, especially if I am going to go and do 20+ jumps and try and find them. My character, as stated, wouldn't go out of her way to find someone to kill, even if they deserve it, but will kill them if she happens upon them. Pacifist was perhaps a too strong of a word, she is nonviolent unless there is a good, pressing reason to be violent. I suppose the trope of "Technical Pacifist (http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnicalPacifist)" wouldn't be too far off. Avoids violence but is not shy of using it if push comes to shove, but dislikes killing people. After all, killing capsuleers is a pointless effort anyway.

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"Of course, this is perfectly valid gameplay. It's perfectly valid RP for that matter." quoth the nulltard. Where's the balance though? Also, null is hardly a prerequisite for conflict. Hell, it's antithetical to conflict these days since you're not going to find many roleplayers out there. I think I've maybe shared local with Arrendis and Utari a couple of times, and can't actually think of a moment when we've shared grids. Highsec doesn't have to mean shipspinning in a station.

Null is just the go-to place where you can have PvP without repercussions (sec status wise), so mainly that's why I've brought it up. Highsec doesn't need to mean shipspinning in a station no, but again, most of the time my character and characters she hates enough to shoot on sight live so far apart, conflict in space is just not happening unless I go out of my way to find it, and most of the time, I just don't feel like hunting someone for hours on end, not the least because most often I don't have the time, and likely many other players who are getting older with more responsibilities don't have that kind of time either. If I were 10 years younger I would be more active in this regard, surely, and probably same applies to many other players.

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Again, please don't put words in my mouth. No one, quite literally no one has said 'it's the only thing that matters'. It is however, pretty much completely absent. Especially in a way that would matter, like groups actually locking horns over something. Lamenting something having pretty much completely died off compared to the days of when RP was several orders of magnitude more active in Eve doesn't mean it is the only thing that matters.

Well, it seems to be something that you at least higly value, maybe not the only thing that matters, yes. And I don't consider it completely absent. FW still has RP elements in it to my understanding, Nauplius's Demon Temples gets bashed regularly, off the top of my head. But what is there for RP groups to fight about? Some storywise important pisshole in null or low? Maybe there's some idea in that, actually, but that too will eventually become stale, and I think that's why most larger RP alliances have either died or reduced signifigantly - why fight for something you can't actually affect at all and at worst even CCP gives you the finger?

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There's a reason RP has almost completely died off in Eve compared to back in the day, and I'm pretty sure that a massive chunk of Eve's gameplay and the setting's complexity now being pretty much vilified by the RP community is to blame right alongside CCP's decision to freeze the world in place.

I think the latter reason is more heavier than the former. Roleplayers can't affect the gameworld no matter how large entities they grow, and fighting for something you can't change is not only pointless, eventually people will just burn out and fizzle. People shouldn't RP for rewards, but IMO it should be rewarded, somehow. I mean, 70 titans blow up and you get a permanent landmark. People OOC rage at a monument in Jita, it gets changed to a shattered monument. Hundreds (600+) of people fought over RP reasons (Star Fraction POS IIRC) in Kamela back in 2009 or so? There was not even a fucking word about it in in-game news, just a tiny mention in the evelopedia article for Kamela and that was only because I added it there myself. And IIRC the whole insorum thing where roleplayers got fucked over too.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: kul Shaishi on 02 Sep 2017, 09:41
I'm of the joined for the world building aspect . And that's what I've been really thinking about doing
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: The Rook on 02 Sep 2017, 12:06
Are you seriously shitting on someone who spends his space isk to make an event and content for no personal gain?

No.

contrast to what Mizhara said earlier about "actually playing the game".

Do nullsec entities announce what time their capital shipyard finishes its latest Titan build job ?
Announcing the time and location, would "generate content".
Or are such industrial activities concealed within industrial corps far removed from the common membership, so as to minimise leaks and so on.

(http://i.imgur.com/tyTc1Nl.jpg)


There's a difference between announcing an event to farm few interested RPers to contest something and power bloc level strategic assets. You've already acknowledged that finding something by random chance is going to take quite a while. This may have been different with more and active RP interested folks zipping around a region in the past. So maybe give someone who provides stuff some leeway when it comes to immersion and if you really can't stomach it, just don't interact. I mean, we're surviving reading your 'I'm just a dumb blonde space nun' shtick without bringing out the torches either.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: kalaratiri on 02 Sep 2017, 12:19

Because there doesn't seem to be a place for characters that aren't out there actively doing something, and out there actively doing something most of the time means shooting at people, scanning down stuff to shoot at or to be shot at, or mining. Industrials, scientists and people who generally don't wish to engage in destruction for their own reasons are derided for being useless and their opinions worth nothing. So it feels like the only acceptable type of character to play is someone who actively wants to kill other people, for whatever reason, just as long as they want to kill.

I would strongly disagree with this. ARC and SFRIM immediately spring to mind as science and industrial/pve heavy RP groups, and I personally have more respect for them than I do for many pvp groups. Their RP (at least publicly) is strong, interesting, and progresses character, all without any real form of pvp orientation.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Teinyhr on 02 Sep 2017, 13:19
I would strongly disagree with this. ARC and SFRIM immediately spring to mind as science and industrial/pve heavy RP groups, and I personally have more respect for them than I do for many pvp groups. Their RP (at least publicly) is strong, interesting, and progresses character, all without any real form of pvp orientation.

It's fine if you disagree, as I said that is my personal view and I acknowledged I might be biased. I don't really know anything about either of those groups really, other than that I recognize them, so can't really say anything else.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ashley on 02 Sep 2017, 13:27
I don't like to bring Nauplius up, but consider this:
A Sani Sabik ritual summoning temple, the goal is to sacrifice people, to the red god, in order to do something.
There's the logistics involved in collecting the sacrifices, building the temple, and keeping it in operation long enough.
Now, if the Imperial Navy found out about it, then, they'd send a task force to eliminate it. Or hire a mercenary force to eliminate it. (This is actually the plot of the 'Ritualist Raids' level4 mission).
So, it is in the sani sabik's interest to keep things as quiet as possible, to allow the ritual to complete.

Announcing that the temple is being built in a specific place and will be completed on Saturday, kind of goes against the whole objective of the exercise. It's saturday morning cartoon villain style.

:|
It seems kida malevolent in forcing your opponents be the one holding the dagger and making the sacrifices. Igniting fire methodically untill it slowly devours everything leaving only the beast inside, very sani-sabik imo.
;P
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 02 Sep 2017, 18:30
The October expansion is going to have the Resource Wars for supporting factions through high-sec industrial and pve.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 03 Sep 2017, 02:07
So maybe give someone who provides stuff some leeway when it comes to immersion and if you really can't stomach it, just don't interact.

I'm already doing that. I have no problem with Nauplius's stuff, and have interacted with it in the past. He's just the most high-profile person who everyone will have heard about, who announces stuff before it's complete, which allows others the opportunity to blow it all up.

Complicated by the people who scream "you're just giving him attention which he wants", and yet those same people would scream "by ignoring him you're complicit in his crimes". Which kind of saps the enjoyment of interacting with things.



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I mean, we're surviving reading your 'I'm just a dumb blonde space nun' shtick without bringing out the torches either.
:ugh:
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 03 Sep 2017, 02:14
Meanwhile, people are still arguing, using the existence of 10+ year old missions as evidence.

"but what about the amarr navy slave raids"
"but what about the minmatar bioweapon attacks"
"but what about the gallente illegal settlements"
"but what about the caldari building military installations on the monuments to the 1st caldari-gallente war"

and so on.

Used as evidence against anyone and everyone who doesn't fit a particular mould.

"SFRIM are good people"
"but what about the navy slave raids ?"

"electus matari are honorable people"
"But what about the minmatar virus bombings ?"

and so on.

vOv
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: The Rook on 03 Sep 2017, 04:51
It's almost like this game is deliberately written in a way that all factions have virtues and vices. Yes, this is a problem, along the inevitable slavery discussions. "My Faction is The Best" is legit in character but can be tedious when it crosses into OOC. This ties in with the general endeavour to win RP through all means necessary.
Just look at the Nauplius example: You offend people by not helping, you offend people by helping, you offend people by helping along the wrong people. Somewhere down that line people stop caring about this sorta thing and just mind their own business, because what happens in public is the shouting match to determine who is the most virtuous of all the choir boys.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Utari Onzo on 03 Sep 2017, 05:40
I'd like to remind everyone to take their time before replying and cut the heat from the debate. Valid view points are perfectly fine, getting into shouting matches that potentially end up in ad hominem is not.

Anyhoot I've scaled back on the RP because of a lack of any interesting inter factional RP outside "RABBLE" "SLAVAH" in local in fac war, or the usual wordy pissing matches on the IGS, less so other people's RP. I think we can chill on the bitter vetty "doing it wrong" vibes I'm getting from a few of these posts.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ioannis_Sepphiros on 03 Sep 2017, 08:34
Meanwhile, people are still arguing, using the existence of 10+ year old missions as evidence.

"but what about the amarr navy slave raids"
"but what about the minmatar bioweapon attacks"
"but what about the gallente illegal settlements"
"but what about the caldari building military installations on the monuments to the 1st caldari-gallente war"

and so on.

Used as evidence against anyone and everyone who doesn't fit a particular mould.

"SFRIM are good people"
"but what about the navy slave raids ?"

"electus matari are honorable people"
"But what about the minmatar virus bombings ?"

and so on.

vOv


As a new face what you just described is what made me mighty motivated into joining the RP side of things. Personally in a way its also how I could ever find interest in a narrative that is commercial driven(stereotyping of bad commercial narratives to attract masses exist for a reason after all). EvE demonstrates a truth about politics; the biggest enemy doesn't lie in the person who opposes you at face value..but at the person who is driven for own purposes and narratives and resides over the same camp with you.

Going to the point raised of all those respectable capsuleer organisations doesn't absolve them from the indeed true narrative of the failings of whom they side with. Loyalist political narrative will do that. It should do that; and in addition it also adds to the mix and inspirations of it.

Maybe its just me being new to all this, but there are plenty of mediums and possibilities of moving the story forward be it through the chat box or be it through actual combat. I like the fact for example that the FW is strict in a way, because it would be mighty interesting had I went down that path to see how Sepphiros would treat those who are zealots but at his same side, philosophical ponderings of how much the enemy is the beast or are we? Would Sepphiros turn into a zealot or not? Add a bit of twists and spices each faction has and that is wonderful in a way. Add a bit of how each uniquely views and adds t the wonderful thing called video gaming and things are looking up already for much better.

Nauplius or no Nauplius, pendulum swings either in FW or null, glorified chatboxes or not, the way I think EvE is beautiful is because it doesnt matter what the others are doing per RP goes. What matters per RP goes is what you make of all that towards your character and of course how much you want to become part of a narrative. If some find it cool not to interact with Nauplius and not help then that should be a medium for new thinking to come at play, alternatively the same as well and how each thing adds to your character.

It shouldnt be too much about my opinion is better/superior/inferior/patronizing than yours; but I feel it should be about how a character acts through all these first personally, then to its immediate circle and then publicly. For example Nauplius for Sepphiros(and this is OOC knowledge to be considered) is viewed as an example of weak Amarr capsuleer politics at display. One capsuleer wreaking havoc to the Amarr scene where the latter looks like it lacks an initiative against him. I am aware that one cant actualy make a character(not the player I mention here, I actually find the dude/girl behind Nauplius pretty cool, hope we have OOC drinks one day) completely shut off. I am also aware that Nauplius is used as internal RP for the SFRIM and maybe PIE narrative. Whatever the case may be though, publicly there have been instances where the morale has been broken for someone. Think of past characters whose old posts are still readable in the forums and old corporations who were broken. So in fact publicly, per IC concerned the likes of Nauplius( i hate personally to pinpoint the said name so please insert anything you may want, I just draw inspiration from the flow of discussion) can be broken, its just that if it could be but isnt then there is a reason.

Which leads me to another important element; content creation.

The premise of a sandbox to work is based on the energy levels of reactionary forces of one butterfly to another and other elements within the sandbox. EvE being always a game, I feel commercialy is a rather niche one. Which also should be viewed as an important element not only in RP but also at the game level as well. Its partially why I have a negative feel about nullsec and the philosophy behind it; at least the public one thats been portrayed at me as a new face. A premise of a well filled sandbox for being succesfull means that numbers will carry out probability of actions, thus generate content which will exponentially generate content.

In current EvE status I believe that the sandbox dwellers should add a modus operati of having preservation of the sandbox in their game mechanic as well. Think of it as becoming and acting ecologically active towards our sandbox.
 A super powerful 10 year character/corporation pummeling a weaker side at face value, within a normal sandbox environment would be ok. Because equal numbers and a fair game operation equal also same number of competition in a way.
Here is where it gets even more interesting though; RP is a sandboxception; i.e a sandbox within a sandbox. Which begs questions like 'Should the RPers care more for their RP sandbox than the whole of the rest sandbox? For me it shouldnt but there has to be a balance of in the end acknowledging that its a survival thing as well. Just as non RPers who just like to collect tears are teaming up together to do so, just so we need as RPers protect one other as well however we can and I think its best to begin with one another.

Does that mean that we should all treat each other as special snowflakes and refrain from content creating and conflict that EvE lore is so much based upon? Personally no, I dont think so either. What it means though is that perhaps the RP sandbox should come up with ways of strengthening the content and thus gameplay, but most importantly do so intentionaly. Corporation/person of year X with enough weight to cause a broken nose or two to sandbox dwellers of equal weight, should in my honest opinion demonstrate but not act that it could break a number of smaller entities. Give them something to despise and something  to live up. Most importantly, motivate by competition of other said corporation/person of equal or near equal weight to act as a detterent. In short, do things for the ride and the journey which will make everyone ideally meet halfway there providing a medium where fun interacting stories generated by all means(chat box, podkilling, scheming, economy whatever, all of it) and for the good of everyone staying in and relogging.

One of the greatest commercial narratives in the world (Star Wars I have in mind) acts in such a way. The rule of two is a self preservading system to always antagonize good, not merely destroy it as it could have by first antagonising itself, understanding the benefits of renewal power( also the good side has a version of it and there is more to the rule of two but I woudlnt like to turn this into a star wars thread...).

By the latest statement who is good and who is bad at EvE universe is frankly something that one shouldnt ponder; because it doesnt exist and it looks to me it wasnt built that way so why keep going to that argument? Good is the side we are at EvE at any given time. But there is a common enemy, and its not the one across; it should be the one who threatens to break the sandbox. And if you come to think about it....in a way...Lore has also demonstrated that(not only) with the Jove versus the Empire when the latter threatened to break New Eden.

----out of thread final comment----

I am a new face, what I have said are my opinions as to what I see as the author mentioned new faces as well. My style at this so far is about meeting as many of you fellow gamers as I can, and mostly I hear what is called bittervets. But the power of how great video games are, especialy powerful ones as EvE, stand with us, as Mizhara has partially touched upon it as well. Be it through chat box, or fighting or economy game or whatever and however everyone feels like enjoying one's self I believe in a way the responsibility of how good this will go is on the community itself. So what can be done is something that each should question in one's self.

I would be glad to keep meeting more of you along the following days both OOC and IC, whichever way you prefer . I am, as those who have already met me always open at OOC interactions keeping far away from IC conflicts and all that aside; I hope if there is any way to help the community and I can do it, I ll try my best and act upon it. Sorry for too long thread
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Teinyhr on 03 Sep 2017, 09:30
That is a Grade A post Ioannis_Sepphiros. Well said.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ashley on 03 Sep 2017, 11:59
Meanwhile, people are still arguing, using the existence of 10+ year old missions as evidence.

"but what about the amarr navy slave raids"
"but what about the minmatar bioweapon attacks"
"but what about the gallente illegal settlements"
"but what about the caldari building military installations on the monuments to the 1st caldari-gallente war"

and so on.

Used as evidence against anyone and everyone who doesn't fit a particular mould.

"SFRIM are good people"
"but what about the navy slave raids ?"

"electus matari are honorable people"
"But what about the minmatar virus bombings ?"

and so on.

vOv
What's so bad in that or what you would like to see people argue about instead?
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Syagrius on 03 Sep 2017, 13:32
That is a Grade A post Ioannis_Sepphiros. Well said.
Agreed.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 03 Sep 2017, 15:04
Meanwhile, people are still arguing, using the existence of 10+ year old missions as evidence.
"but what about the amarr navy slave raids"
What's so bad in that or what you would like to see people argue about instead?

The same arguments, used by largely the same characters, across three iterations of the intergalactic summit, over ten years.
It never changes. There's never anything new or different. No new perspectives. No new opinions.
The same thread, made a thousand times.

what would I like to see ? something fresh maybe ? is that so much to ask ?
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Mizhara on 03 Sep 2017, 16:04
When it is the biggest point of contention between the factions, and it makes absolutely no sense for loyalists of either side to pretend it isn't, and CCP does exactly fuck all to bring any kind of resolution to the issues... the issues will be brought up.

It's be absolutely ridiculous if they weren't. Characterbreakingly ridiculous.

Get rid of the elephant that takes up all the space in the room, and no one will have to point it out anymore.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Louella Dougans on 04 Sep 2017, 13:06
so why are those handful of missions the only ones people consider it acceptable to bring up as 1000% IC occurrences ?

People don't mention having done The Blockade 10 times a day. Or the Damsel in Distress. But suddenly, there's 2 missions involving a strike force that's going to drop virus bombs on a planet, and ooooo, it's proof of government-backed official policy.

Argument runs:
1. The NPCs appear as Navy ships, therefore they are Navy ships.
2. Shooting them, they have Navy tags in loot, which reinforces point 1.
3. They might be rogue units, in which case enemy Government has no control over rogue elements. Shame on enemy Government, proof that enemy Government are incompetent and/or evil.
4. But then, having shot them incurs a standing penalty. Which means they are there officially after all. Which is therefore proof that enemy Government is violating interstellar treaties and all that, and is conclusive proof that enemy Government are evil.


Except.... you can go take a mission from the L4 Republic Security Services agent in Madirmilire system in Domain region, and he'll send you to attack some Amarr Navy ships that are abducting Minmatar people from.... Amarr planets, in Amarr space.  :ugh:

Or, the L4 agent for Joint Harvesting (an Amarr corporation) in Stirht system in Metropolis region, who'll give you missions to stop the Republic Fleet from virus-bombing inhabited planets.... Minmatar inhabited planets, in Minmatar space.  :ugh:


Taking these missions at 100% face value, isn't ridiculous ? isn't character-breakingly ridiculous ?
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Mizhara on 04 Sep 2017, 14:55
I really don't see why people keep assuming weird extremes. This isn't a new thing, or something we haven't dealt with for a decade and a half now. The missions have clearly happened, this isn't in question. Of course we don't go save the Damsel five times a day. Just use some reason and remain a bit vague. Pilot X has fought some Serpentis and some Angels today, on behalf of NPC corp Y. He took on an Amarr fleet operating in Minmatar space. Oh gosh deary me CCP hurfblurfed detailing where some missions can pop up. Clearly this invalidates their existence and it doesn't happen. Faction Z is clearly innocent of everything.

Just be reasonable and smooth the jagged edges of a crap system a bit and it fits just fine.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ashley on 04 Sep 2017, 17:00
Meanwhile, people are still arguing, using the existence of 10+ year old missions as evidence.
"but what about the amarr navy slave raids"
What's so bad in that or what you would like to see people argue about instead?

The same arguments, used by largely the same characters, across three iterations of the intergalactic summit, over ten years.
It never changes. There's never anything new or different. No new perspectives. No new opinions.
The same thread, made a thousand times.

what would I like to see ? something fresh maybe ? is that so much to ask ?
New blood comes in so my guess it is always interesting for them, old guard did that a million times new blood didn't. Also just imo but most of those arguments are conflict content same as having one more frig fight out of those million and one you had before, nothing new but it's kinda fun.

What exactly?

Asking for it - no , expecting  it from others is probably - wishful thinking.

Quote
so why are those handful of missions the only ones people consider it acceptable to bring up as 1000% IC occurrences ?

People don't mention having done The Blockade 10 times a day. Or the Damsel in Distress. But suddenly, there's 2 missions involving a strike force that's going to drop virus bombs on a planet, and ooooo, it's proof of government-backed official policy.

Argument runs:
1. The NPCs appear as Navy ships, therefore they are Navy ships.
2. Shooting them, they have Navy tags in loot, which reinforces point 1.
3. They might be rogue units, in which case enemy Government has no control over rogue elements. Shame on enemy Government, proof that enemy Government are incompetent and/or evil.
4. But then, having shot them incurs a standing penalty. Which means they are there officially after all. Which is therefore proof that enemy Government is violating interstellar treaties and all that, and is conclusive proof that enemy Government are evil.


Except.... you can go take a mission from the L4 Republic Security Services agent in Madirmilire system in Domain region, and he'll send you to attack some Amarr Navy ships that are abducting Minmatar people from.... Amarr planets, in Amarr space.  :ugh:

Or, the L4 agent for Joint Harvesting (an Amarr corporation) in Stirht system in Metropolis region, who'll give you missions to stop the Republic Fleet from virus-bombing inhabited planets.... Minmatar inhabited planets, in Minmatar space.  :ugh:


Taking these missions at 100% face value, isn't ridiculous ? isn't character-breakingly ridiculous ?
Taking those missions literally to the T does make them look ridiculous. They are colorful depictions of opposing factions to the player and that's it. So exact details of what system, exact numbers etc. aren't really relevant, only thing that is - explanation to the player such things happen in New Eden. Why they occur and who is responsible is up to player's RP and interpretation.

I personally don't see anything bad or lore breaking in those missions and hope CCP will not remove them.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Karmilla Strife on 05 Sep 2017, 07:40
I response to the OP. You're not alone in finding it hard to participate in RP since most of the old channels have become inactive. During a recent account lapse I made an Alpha account and joined several IC and OOC channels that I remembered being associated with Gallente RP as well as both summit channels. It was very difficult to find anyone to talk to, or engage in the summit idle banter. Eventually I gave up and resubscribed my main account when friends started contacting me out of game. Even with my main character, I probably wouldn't be able to find meaningful RP without lurking in dozens of channels or being invited by people like Lunarisse and Lasairiona who go out of their way to make social content for other RPers.

Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Lasairiona on 05 Sep 2017, 09:23
I response to the OP. You're not alone in finding it hard to participate in RP since most of the old channels have become inactive. During a recent account lapse I made an Alpha account and joined several IC and OOC channels that I remembered being associated with Gallente RP as well as both summit channels. It was very difficult to find anyone to talk to, or engage in the summit idle banter. Eventually I gave up and resubscribed my main account when friends started contacting me out of game. Even with my main character, I probably wouldn't be able to find meaningful RP without lurking in dozens of channels or being invited by people like Lunarisse and Lasairiona who go out of their way to make social content for other RPers.

 :cube: :cube:
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Aldrith Shutaq on 08 Sep 2017, 16:21
So much bellyaching. Just go out and RP. Make new venues and contacts. Gawsh.

The main reason I don't RP as much now is because I just don't have time for it anymore. Less time to play, and If I'm online, I'm probably flying and don't want to put too much concentration on a chat window while people are trying to kill me. I still rabble rouse on the IGS and Summit though.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Lasairiona on 09 Sep 2017, 03:01
So much bellyaching. Just go out and RP. Make new venues and contacts. Gawsh.

The main reason I don't RP as much now is because I just don't have time for it anymore. Less time to play, and If I'm online, I'm probably flying and don't want to put too much concentration on a chat window while people are trying to kill me. I still rabble rouse on the IGS and Summit though.

I do enjoy your rabble rousing.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ayallah on 11 Sep 2017, 19:50
It seems like a lot of people in this thread had their rp content dry up so they don't rp anymore.   Graelyn said it page one, there is only so many times you can re-hash the same content.

Quote
I just assume a mutual disinterest in that others care very little about whatever content or interactions I might bring via my characters; and I don't care enough about the needs of public validation/bitching/woe is me from what seems like the majority of other roleplayers. I just lock my characters out in my own personal headcanon and carry on exploring other aspects of the game that I do enjoy whether it's pvp, industry, or exploring.

The reward/effort ratio due to all the pointless and stupid bullshit roleplayers bring to the table just doesn't really justify more than the random popping into a channel once or twice a week if even that for me these days.

Veik also nailed it here.


I think people just don't care anymore.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Morwen Lagann on 13 Sep 2017, 14:59
Something like that, yeah.

Ran out of stories to tell, ran out of stories to be involved in. All I really have left is Drifter stuff and AT, and CCP needs to put in some serious effort before I think either of those will be enough to keep me logging in more than once a week or every other week.

I actually unsubbed my third account last week. :\
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 13 Sep 2017, 18:58
CCP really can't patch player behaviour though as regards RP beyond offering talking points via news articles, etc.

RP is wholly dependent on other players to actually RP with and since peak acrimony was reached long ago pretty much all that's left is the salted earth.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Silas Vitalia on 16 Sep 2017, 12:14
Great thread, lots of nice opinions I enjoyed reading. As always I both love and hate so much about this game.  A wonderfully deep IP and some of the best and most amazing playerbase anywhere, surrounded by a straitjacket of terrible UI and stagnant gameplay.

The core RP issues in this game (relation to NPC factions and overall NPC 'plot', ability/inability to effect other RPers in real ways) have never changed, there was just a critical mass of RPers in years past that could act to paper-over them with enough content.  When the critical mass isn't there the problems are that much more visible.  It matters less when you can't do certain things if there are enough other nerds like you out there to go do your own stories and conflict with other doing their own stories. When that number drops too low, you are just farting into the wind by yourself.

This game needed a top-to-bottom rework years ago for the core gameplay loops and fundamental "sandbox" issues and even more importantly the direction of the IP, and CCP leadership was not up to the task.  It doesn't negate the early brilliant work, it doesn't negate the continued great work of so many of the employees, but they have been shitting the bed for years now in a holding pattern treading water and incrementally adjusting things when they need to be breaking the paradigm like they used to.

If you don't believe me check out the pace and -dramatic- scope changes of the early expansions, and then watch the years of stumbling when they grew too big too fast without clear goals and thrashed about in 50 different half-assed directions and couldn't stick the landing on any of them, bleeding time and resources and community goodwill.

I've had no exaggeration some of the most wonderful and cherished gameplay experiences ever on this game and with these people, and also some of the most head-scratching and disappointing as well with where they have taken the property.

Where are subscriber numbers at these days anyway? Any graphs up there charting back to 2003? How many do they need to stay afloat?





Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Morwen Lagann on 16 Sep 2017, 14:15
RP is wholly dependent on other players to actually RP with

I think, in many ways, little else needs to be said. If you can't find people to write stories with that everyone finds enjoyable and meaningful then there's only so long that the gameplay can keep you entertained before you run out of steam trying to find people.

It's why I'm elsewhere for RP. I know what Morwen and Naoko are up to in the background here, at the very least, and I'm pretty happy with where things have ended up for them. If CCP gives us some serious stuff to work with that would necessitate either of them doing actually important spacethings, then great, maybe I'll get active again. But until then, I'll keep writing stories in an environment that isn't filled with salt, unpleasant OOC drama, or people who are predisposed towards the RP-to-win mentality.

I do miss most of you, but... I think it's kinda telling how tired and burnt-out I am with everything when I can't even be bothered to properly host the flagship event for my own goddamn venue even on a day I was actually flying in an AT match. :(

(The above all said, if people do want to RP with Morwen or Naoko, feel free to write to them via evemail and give me a prod here, on Slack, or Discord if you have me there; they may not be doing much running around visiting people but they will take time to respond to people who write to them if I'm informed about it!)
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 16 Sep 2017, 15:42
This game needed a top-to-bottom rework years ago for the core gameplay loops and fundamental "sandbox" issues and even more importantly the direction of the IP, and CCP leadership was not up to the task.  It doesn't negate the early brilliant work, it doesn't negate the continued great work of so many of the employees, but they have been shitting the bed for years now in a holding pattern treading water and incrementally adjusting things when they need to be breaking the paradigm like they used to.

The real tragedy is that even given that, in the current modern gaming environment CCP is still one of the few companies that isn't making Yet-Another-MOBA-Game, rehashing another generic FPS sequel, or an MMO with the exact same global cooldown ability-chain gameplay that was introduced in Everquest 20+ years ago.

As for the RP itself in Eve, looking at it over the years the self-defeating aspect of it for me is the over-prioritization of politics in it. When the emphasis is continuously on politics all you end up with is constant polarization along pre-determined factional lines where there's little middle-ground to actually explore and interact with you know, the actual bloody characters and their individual stories.

The constant drive to "win" by being the most loyal loyalist who was ever loyal to the best faction that was ever a faction ever made because I chose that faction is what has increasingly killed any form of collaborative interaction outside of fellow loyalists who are also the most loyal to x faction ever.

And I mean seriously, when you're practically given free-reign as a capsuleer being an extralegal entity with few restrictions able to define in depth all kinds of background and motivations the ones that are seems to be: Oh, I'll go harangue everyone else because they're not ultra loyal like me while waving a flag.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Silas Vitalia on 16 Sep 2017, 19:11
This game needed a top-to-bottom rework years ago for the core gameplay loops and fundamental "sandbox" issues and even more importantly the direction of the IP, and CCP leadership was not up to the task.  It doesn't negate the early brilliant work, it doesn't negate the continued great work of so many of the employees, but they have been shitting the bed for years now in a holding pattern treading water and incrementally adjusting things when they need to be breaking the paradigm like they used to.

The real tragedy is that even given that, in the current modern gaming environment CCP is still one of the few companies that isn't making Yet-Another-MOBA-Game, rehashing another generic FPS sequel, or an MMO with the exact same global cooldown ability-chain gameplay that was introduced in Everquest 20+ years ago.

As for the RP itself in Eve, looking at it over the years the self-defeating aspect of it for me is the over-prioritization of politics in it. When the emphasis is continuously on politics all you end up with is constant polarization along pre-determined factional lines where there's little middle-ground to actually explore and interact with you know, the actual bloody characters and their individual stories.

The constant drive to "win" by being the most loyal loyalist who was ever loyal to the best faction that was ever a faction ever made because I chose that faction is what has increasingly killed any form of collaborative interaction outside of fellow loyalists who are also the most loyal to x faction ever.

And I mean seriously, when you're practically given free-reign as a capsuleer being an extralegal entity with few restrictions able to define in depth all kinds of background and motivations the ones that are seems to be: Oh, I'll go harangue everyone else because they're not ultra loyal like me while waving a flag.

Those are good points. They could have taken it two ways maybe, introduce actual methods for your loyalty to count and be measured (not whatever shit show the abandoned facwar system became), or entirely remove the ability to be a loyalist through gameplay or lore.

It might have been MUCH more interesting in retrospect if all of the empires made capsuleers, and then immediately decided they didn't want them, and you played the powerful but hunted minority forcing themselves upon the scene after gaining some power.  All your NPC interactions would start from that point, your backgrounds would matter but only in an academic sense....you would all still be hated and not courted perhaps by the npc factions.  Interesting!
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 17 Sep 2017, 03:58
I'm talking about the RP version of what happens a lot in Eve and it's thinking along the lines of: I do x (x can be hisec/lowsec/null/wh/industry/pvp/trading/exploring) therefore the entire game and its players must cater to how I play the game because everyone is not doing it right.

How this has often been expressed in RP, and not just in Eve either, is that it's like everyone writes their characters as the one on the Heroic Journey which just creates an absurdity of everyone wanting to be that humble blacksmith who is secretly the bastard child of the King and who ends up slaying the Big Bad Evil to save the universe then goes off to bang the princess.

Space Opera and High Fantasy is all well and good, but in a lot of ways they can also tend to devalue the characters because so much emphasis is placed on the overarching narratives of good vs. evil or what have you. So yeah, it just ends up in a shitshow where it seems like everyone is more obsessed about making everyone validate that they're the most relevant and important character on the stage -- I mean, shit, just look at how many RP'ers go off and roll about being an Amarr Holder because it's a position of importance and authority in the Empire.

The net effect is that all the emphasis ends up placed on the overall narrative -- the politics -- and how one's own character is the most important and relevant who has the most impact on the game world because they have to be recognized as the fucking Chosen One over everyone else. In that sense, for me, blaming CCP for RP is really about: "I want Live Events and shit so I can insert my character into them about being the most uber relevant dude in the whole of New Eden."

What's forgotten about that attitude is that you're essentially just making the entire story focus like a Michael Bay film or yet another Superhero film -- it's all about the spectacle and the character agency ends up wholly in service to the plot about heroes saving the world from big bads.

I mean, I felt Rogue One was a better Star Wars movie than any of the trilogies.

Equally I felt Logan was a better superhero movie than everything else before it.

The core reason was they reduced the scope to focus more on just the characters themselves, and not giant spectacle versus the big evils that have to be slain by the ubermensch hero, who had to try and deal with their own problems and history. Which is basically the format of a good novel -- a bunch of characters with their own problems and baggage who have to try and deal with it together with other characters.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Jev North on 17 Sep 2017, 04:11
[...]it's like everyone writes their characters as the one on the Heroic Journey which just creates an absurdity of everyone wanting to be that humble blacksmith who is secretly the bastard child of the King and who ends up slaying the Big Bad Evil to save the universe then goes off to bang the princess[...]
I'd love it if this were true; at least people would be doing something other than sniping at  each other on the IGS.

(Actually, I think part of the general craptitude is latent frustration about the ways in which EVE thwarts the level 1-20, stable hand to dragonslayer narrative conditioning that D&D inflicted on us all.)
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ria Nieyli on 17 Sep 2017, 10:05
Well, to be honest, your character is a capsuleer. That's pretty overpowered in the general setting already. I mean, mine is just trying to make sense of the world and get by for the most part. And she can fly literal space cities at the same time. It does tend to skew the perspective a little bit.

Then, there's the part where your character is only as relevant as others think it os, and everyone else is a capsuleer too. It does get real messy real fast.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Silas Vitalia on 17 Sep 2017, 10:32
[...]it's like everyone writes their characters as the one on the Heroic Journey which just creates an absurdity of everyone wanting to be that humble blacksmith who is secretly the bastard child of the King and who ends up slaying the Big Bad Evil to save the universe then goes off to bang the princess[...]
I'd love it if this were true; at least people would be doing something other than sniping at  each other on the IGS.

(Actually, I think part of the general craptitude is latent frustration about the ways in which EVE thwarts the level 1-20, stable hand to dragonslayer narrative conditioning that D&D inflicted on us all.)


Well, to be honest, your character is a capsuleer. That's pretty overpowered in the general setting already. I mean, mine is just trying to make sense of the world and get by for the most part. And she can fly literal space cities at the same time. It does tend to skew the perspective a little bit.

Then, there's the part where your character is only as relevant as others think it os, and everyone else is a capsuleer too. It does get real messy real fast.

Great points.  This is part of the central ??? of Eve RP, is that you are sort of by definition playing a Mary Sue from the minute you start character creation.  Every little bit of lore and the entire structure of the game is there to reinforce how SPECIAL and POWERFUL you are.  This was always hard for me because on a character/rp level I really, really enjoy the 'regular joe' capsuleer rp characters who are the lowlifes and the hustlers and the seedier side of things, but I've always had trouble squaring the circle there because even the most 'average joe' capsuleer is still Bill fucking Gates driving a wtfpowmobile of destruction on day one of their career with more money than god compared to 99% of New Eden baseliners.   

The setting has always been interesting but the gameplay and UI don't have the fidelity right now for it. 

I'd be incredibly interested in a BASELINER game set in the Eve universe, where you never ever deal with capsuleers except maybe as that impossible brick wall of death if you stray too far out of your lane.   Make it about the underworld on Gallente prime, or being a crew member on a bounty hunter ship, or an undercover MIO agent on Amarr looking for Heretics. There's a billion settings and a billion great stories to tell with a richness of characters that start at the bottom of the totem pole.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Jev North on 17 Sep 2017, 11:05
The modern insight is that Mary Sues aren't strictly a problem of characterization as much as they are a problem of story structure; it's not that Mary Sue or Marty Stue are particularly powerful or good-looking, it's that the rest of the story bends its internal logic solely to showcase how cool and good they are. (Of course, you could argue that EVE isn't exactly innocent of this, with its new-NPE and constant harping about "immortal demigods," as opposed to "dangerous and insane mercenary types with cloning equipment.")

The main problem I'm seeing is that it's hard to find something that's relatable for a capsuleer to do with their lives. Most of the classic threats and motivations at personal scale either aren't a problem because clones, or fix themselves when you throw a bunch of money, mercenaries, or high-bore starship artillery at them. The answer to most personal moral conundrums is "rip out your plugs and retire on the money you've made so far, because there's nothing in the trade but shedding oceans of blood, no matter which side you're on." There's probably a literal hundred little factions to be a part of, and nothing to unify people identifying with them working towards some common goal. And so on.

There's always interpersonal drama, or taking the struggles in the actual game in-character, but that tends to get soap-operatic in a hurry, I've found; interpersonal stuff without further context is very hard to do right, and a lot of people are really poorly equipped to deal with conflict when playing for keeps.

(You're not alone in thinking that it might be cool to explore the setting from a baseliner point of view; until RL intervened, one of the MITG guys was working on a Storyteller-powered game set on the wormhole citadel.)
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Samira Kernher on 17 Sep 2017, 11:12
+1 to Jev's post.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ria Nieyli on 17 Sep 2017, 12:44
There's always interpersonal drama, or taking the struggles in the actual game in-character, but that tends to get soap-operatic in a hurry, I've found; interpersonal stuff without further context is very hard to do right, and a lot of people are really poorly equipped to deal with conflict when playing for keeps.

Interpersonal stuff tends be hard, period. A lot of people have been playing for a while and have had a considerable amount of character buildup. It gets pretty tricky to change something that well established. Hard to turn the rudder and change course when the present status quo of the character has been achieved over the span of years.

That of itself isn't a problem in isolation. However, given the aging population of EVE - yes! EVE has the same problem as Japan. A lot of the characters are old, new blood is scarce. Hell, I'm relatively new myself and I'm coming on four years in a couple of months. There's only so much meaningful interaction you can get with someone after several years.

Interestingly enough, it's the same reason the blue risk averse donut that op complains about formed. People have put in the time and effort into something, they'll make sure they have better chance to keep it.

So, how can CCP break that apart? They can't. Nobody can. The only way is for the older players to burn out, while a sufficient slew of new bloods comes in to replace us, striving to build anew. Until the cycle repeats itself. Problem is, the existing population is entrenched, and heavily at that. A new player entering is facing the daunting task of combatting the entire capsuleer population for relevance. Many don't make it. And we, collectively made it that way. EVE itself is no longer harsh. The danger comes from a bunch of old, increasingly powerful individuals that snuff out the very flame they depend on for life. Left alone, forever fighting in a dystopian future, living in the Twilight of the Gods.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Jev North on 17 Sep 2017, 13:06
I'd not call the old guard "powerful" as much as "cynical."

Capital-R relevance wasn't something anyone was ever going to get, anyway.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ria Nieyli on 17 Sep 2017, 13:20
There's a literal metric fuckton of assets stockpiled already. Remember when CCP raised broker fees in stations to try and disperse trade hubs in favour of new citadel ones, and Jita just refused to move? Collectively, we're at the level that even devs struggle when facing off against the playerbase. Let that sink in for a moment and think about how that would look in the eyes of someone who's new and wants to have fun.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Silas Vitalia on 17 Sep 2017, 13:35
CCP have set up a terrible relationship with the players wherein they are continually shown as weak and kowtowing to specific null elements of the playerbase and scared to change things in a meaningful way.  Or change things in a way that would ever significantly effect certain groups.

CCP needs to get Zorg Industries on the entire playerbase, smashing teacups and watching all the activity as players pick up the pieces.  The entrenched player power structures of this game have not been good for the game long term.

Jita should have been glassed years ago, the entrenched null sand castles forcibly relocated after a few years if they hadn't been by other players, entire drifter or empire armadas set upon anyone who gets too big for their britches.  Game design should also be adjusted to prevent static power structures.

Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Ria Nieyli on 17 Sep 2017, 13:58
While I do agree to a certain extent, doing that now will make for a mass exodus of the current playerbase and essentially kill the game in one fell swoop.

On the other hand, I've always been drawn to the long game availability in EVE. This is my retirement game, and one of the major reasons I joined was because of the ability to establish yourself as a permament fixture in the universe. hardships be damned. Even so, I almost quit due to a certain shitstorm, but I got saved by a friend of mine.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Veiki on 17 Sep 2017, 15:26
From a certain perspective, Eve and New Eden work fantastically as an anti-war narrative.

All your capsuleers keep on fighting and killing with increasing amount of blood on their hands and in the end the real winner is always the status quo. Ennui and cynicism sets in as the dichotomy of conflict establishes itself: all that fighting is just for the same old triptych Thucydides wrote about. Self-interest based on resources and wealth. Pride and prestige to be the winner. Fear and suspicion of the other sides.

Eve is an anti-war story the same way Game of Thrones is. You have a story about people going to war for the same old reasons and most of the time it was all just a lie to cover up the real reasons. After all the battles and people burned alive by dragons, all the betrayals and backstabbing, most everything turned out to be a lie in the end and the status quo is likely to win while all the fighting distracts everyone from the real threat.

We just need the Drifters to go ahead and break down the wall at last.
Title: Re: Difficult to Return - Or "Hi, I'm Troy McClure"
Post by: Samira Kernher on 17 Sep 2017, 15:58
I wish you good fortune in the wars to come.