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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Aria Jenneth on 10 Apr 2016, 10:21

Title: Dark Souls 3
Post by: Aria Jenneth on 10 Apr 2016, 10:21
Anyone else going to be going missing this coming Tuesday (https://www.youtube.com/watch?v=YhxngUz6C3U)?

This (sorry, Eve) is my absolute favorite series. And this is likely to be the last one.

I want this so much I can taste it.
Title: Re: Dark Souls 3
Post by: Morwen Lagann on 10 Apr 2016, 13:59
I'm pretty sure Aldrith's going to disappear off the face of the earth for a while.

Not that he hasn't mostly been so in between his GPU exploding and picking up Bloodborne anyway. ;)
Title: Re: Dark Souls 3
Post by: Utari Onzo on 10 Apr 2016, 14:34
If I wasn't so deeply involved in several things in EvE, I'd likely have long vanished over a number of other games for a few months. Dark Souls sadly isn't one of them, never could get into the series. Am I doing something wrong or am I just a bad?

vOv
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 10 Apr 2016, 14:39
Do love me some Bloodborne. Only complaint is that the PvP (and gameplay in general) got samey after a while; Dark Souls invasions never did. DS2 allegedly had the best PvP in the series, but it always felt stiff and forced to me. I'm hoping that DS3 is a return to form; it looks likely, so far.

Typically, I play once for the experience of struggling through, as many more times as it takes to assemble a PvP build I'm happy with, and then indefinitely to more or less courteously murder the faces off of hapless wayfarers.

Definitely starting with the Thief class this time. ... I think I'll name her "Vesper" and see if I can gank Aldrith.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 10 Apr 2016, 14:56
If I wasn't so deeply involved in several things in EvE, I'd likely have long vanished over a number of other games for a few months. Dark Souls sadly isn't one of them, never could get into the series. Am I doing something wrong or am I just a bad?

vOv

This is a common (maybe even typical) question from newer players to the series. "Soulsborne" games are designed to be demanding; they're marketed for difficulty, but what they really require is perceptiveness and timing, plus patience and caution (Souls) or ruthless, but measured, aggression (Bloodborne). If it feels like the game is actively trying to kill you, well, you're not wrong.

A key thing to bear in mind if you're wanting to give it another go is that death in these games is not failure, per se. It's expected. The whole game is a learning process, and any time you are pushing the margins of your own knowledge (meaning, at the start, absolutely everything), you should expect to die more or less constantly. Even once you know exactly what you're doing, a lapse in concentration can get you offed in some really embarrassing ways (trying to get fancy is a great way to get yourself killed. Mind you, it's also hugely satisfying when you get to the point where you can get fancy WITHOUT getting yourself killed).

It's also a game based in shared knowledge. Most games, reaching for the internet is a cheat; for Soulsborne, it's an expected tool the developers actively encourage-- and even sort-of available in-game in the form of the little messages players leave each other. This is not a series to feel embarrassed about doing some homework on.

It is also, however, also a type of game you shouldn't feel embarrassed if it's not for you. I'm the only person in a household of three capable gamers who plays these.
Title: Re: Dark Souls 3
Post by: Utari Onzo on 10 Apr 2016, 15:27
I guess that's a fair assumption, but I honestly haven't played much Hack+Slash RPG types games of any kind since Black Flag, and before that it was Skyrim. I seem to be settling ever more into RTS/4x games as the years are going by, I guess I just prefer a slower pace and sandcastle building.

I might pick it up however and see if I can't finally enjoy this game, as a lot of my old steam buddies play it and Witcher.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 10 Apr 2016, 16:04
... Hrm. Yeah, Soulsborne games' only real sandcastle is your character build (which gets crazy deep). I'd describe the genre as firmly ARPG, with the RP being limited to certain binary choices, character build control, and roleplay by deed.

That last bit gets fun. You can freely murder NPCs, including the merchants (note that I say "freely," not "easily"), and there are certain NPCs (e.g., Yurt, the Silent Chief, from Demon's Souls) who may cause you substantial trouble if you fail to murder them-- like killing all the other NPCs one by one over a period of time, and then coming after you.

Mostly, though, I'd describe a Soulsborne as a sort of action/puzzle game. If you approach every encounter as a duel in which, at best, you have a modest advantage (up to, at worst, and frequently, a massive disadvantage), and an encounter with a crowd as a series of duels, each of which you must end very quickly or else find a way to keep limited to one-on-one, you'll tend to do well. Get careless or overconfident, though, and the game will quite cheerfully show you the error of your ways:

"YOU DIED (https://www.youtube.com/watch?v=i9D2mvoMKLE)"

(The above video is hilariously pitch-perfect. "Your journey it began because YOU DIED / Out of your cell you ran and then YOU DIED / You stopped to catch your breath and died another gruesome death / So now you creep around each corner terrified!" ... sadly, the homage that the same folks did for DS2 is straight-faced and unfunny, which is a terrible shame.)

If you're curious but unsure, I recommend the review Zero Punctuation did of Dark Souls (1) (http://www.escapistmagazine.com/videos/view/zero-punctuation/8802-Dark-Souls). If what he describes sounds like fun, you'll be able to get into it in ... well, probably about the way he did.
Title: Re: Dark Souls 3
Post by: Morwen Lagann on 10 Apr 2016, 16:28
Honestly, the DS series is on my list once I have disposable income again.

I think it'd be a hilariously fun thing to stream, but I'd probably need to get a camera for the full comedic effect. :lol:
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 10 Apr 2016, 17:28
Honestly, the DS series is on my list once I have disposable income again.

I think it'd be a hilariously fun thing to stream, but I'd probably need to get a camera for the full comedic effect. :lol:

There seems to be a cottage industry in those.

First reactions: typically, solid gold. Subsequent runs at the same area: take a LOT of work to keep them fun for the audience.

It seems to work best as a highlights reel.
Title: Re: Dark Souls 3
Post by: Thal Vadam on 10 Apr 2016, 23:03
Dark Souls 1 was the first video game where I played a character named Thal Vadam. It holds a special place in my heart, and is without a doubt my favorite series of games ever made. Dark Souls 3 will be my life eventually, but not for some time unfortunately. Can't wait to get my hands on it  :D
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 11 Apr 2016, 01:12
I can't wait to explore all the build possibilities and becoming a Sunbro again.
Title: Re: Dark Souls 3
Post by: Persephone Alleile on 11 Apr 2016, 06:41
I love the souls games even though I am garbage at them. I may pick up Dark Souls 3 at some point to torture myself (and my girlfriend when I inevitably start swearing at the TV screen)
Title: Re: Dark Souls 3
Post by: Tamiroth on 11 Apr 2016, 12:23
Quote
death in these games is not failure, per se. It's expected. The whole game is a learning process, and any time you are pushing the margins of your own knowledge (meaning, at the start, absolutely everything), you should expect to die more or less constantly. Even once you know exactly what you're doing, a lapse in concentration can get you offed in some really embarrassing ways (trying to get fancy is a great way to get yourself killed. Mind you, it's also hugely satisfying when you get to the point where you can get fancy WITHOUT getting yourself killed).

 Sounds quite like EVE (at least in its unconsensual PvP aspect), isn't it?
Title: Re: Dark Souls 3
Post by: Silas Vitalia on 11 Apr 2016, 13:40
That whole series always seemed a bit too massochistic for my tastes?  These sorts of opaque Japanese gameplay structures remind me of the early Resident Evil games; there was a lot to like, but mitigated by some unnecessarily punishing design choices.

Still I'm happy that a 'hard' game is seeing such success, considering how terribly easy and laughable most games are these days.

You ever want to cry for this generation watch one of those 'teenagers play NES games' youtube videos and watch as games you crushed as a small child stupify and terrorize modern teenagers.   They literally can't get through mega man 1 or contra.

Title: Re: Dark Souls 3
Post by: Aria Jenneth on 11 Apr 2016, 14:49
Sounds quite like EVE (at least in its unconsensual PvP aspect), isn't it?

This is my favorite pastime in a Soulsborne. I tend to play a villain, and carry a fast, hard-hitting close-range weapon so that I can punish overconfidence with ruthless efficiency. Over time, I've gotten good enough that instead of dreading running into a full squad, I relish the opportunity to draw them out of position and murder them one by one.

Non-consensual PvP in Soulsborne is very much a "thing," but works rather differently from Eve. It's not an MMO. If you invade a player's world, that's exactly what you're doing: leaving your own game and spawning into theirs for the express purpose of finding and murdering them. The specifics vary based on exactly which game you're playing, but usually the prerequisite for invasion is also the prerequisite for summoning help, and mostly the "help" can't AWOX and gets no benefit from doing so other than the joy of standing by like an ass while the summoner gets killed. Frequently, therefore, invading another player's world means facing that player plus a couple of co-op partners.

PvP etiquette is actually something of a "thing" in Soulsborne. Players squaring off one on one normally bow to one another before dueling, and after, and a fair duel based on pure combat skill is the expectation. If the opposition has friends or plays dirty (for example, by attacking while you're bowing or having a coop player hide and ambush you mid-"duel"), however, anything goes.

An invader is almost always considered a "monster" by the level, and will both be ignored by and unable to take damage from creatures in the level (traps and environmental hazards are another matter). It doesn't matter for the invader's purposes how a world master dies, so there are all kinds of evil games an invader can play: turn semi-invisible; turn into an object native to the environment (such as a barrel in a room full of barrels); force-blast people off of narrow ledges; hide out near a major fight, and backstab the world master while the minions are busy fighting off the nasties; and on and on.

I usually use the environment to split up squads so that I can gank helpers or assassinate the world master while others are busy fending off the nasties. You can certainly use all the above tricks against even a single player (though if you take time to hide, you're also giving them time to summon help).

I started out mostly playing like an assassin, finding hiding spots from which to launch a single, absolutely devastating attack. Over time, though, I've gotten to increasingly be a dedicated duelist-- I normally don't go for no-holds-barred unless someone has friends or really pisses me off (again, attacking while someone is bowing is seriously bad manners, even if you fully and reasonably expect them to kill you as soon as they finish bowing).

Successfully snicker-snacking my way through two co-op players and the world master is the closest feeling to beating a Soulsborne boss for the first time I've found.

Specifics from specific games:

Demon's Souls - vanilla invasions, as described above, but there's a wager on. If you invade a world and lose, you also lose a character level. Winning means gaining about half the souls needed for your opponent's previous "level-up." Winning the match also means you recover your humanity (instead of basically being a ghost), which means you get extra health, can summon players to aid you, and can be invaded, yourself.

Dark Souls - two convenants can invade without restriction or cost, the Darkwraiths (<3) and Blades of the Darkmoon (Grr). The former appear as dark spirits who hunt for the rare resource known as "Humanity," and have access to a weapon whose special attack drains it (the attack's so hard to pull off that it's rarely used, tho). The latter are avengers; they only invade Darkwraiths and other malefactors, and collect their ears as trophies; these can be traded in for some of the nastiest cleric spells in the game. The Forest Hunters covenant also invades, but only in defense of a specific area.

Dark Souls 2 - soooooo many nifty changes gone to waste because they didn't want to have level 1 Pyromancers skill-shotting their way into the PvP covnenants and hunting noobs with high-end kit (this was an issue in DS1). To avoid it, they made character level irrelevant for matchmaking and focused on total souls acquired by a character EVER, including all the ones you lost because you got killed in a bad spot and couldn't retrieve them. Complete ASS. You can be invaded at any time in this one, by the way-- just only by people at around your own "Soul Memory." Nobody gets to invade "for free" anymore; everything costs, in one way or another.

Bloodborne - free invasions are back, but only players with a "bell ringing woman" in their level can be invaded (she appears if you summon help or attempt to invade, or pre-spawned in certain Nightmare areas which therefore attract the bulk of the game's PvP. This is the only Soulsborne game in which the ability to be invaded is, itself, killable). Has both my favorite PvP weapon (the Chikage, a blood-drinking poisonous iaito) and my favorite anti-ganker tool (Lead Elixir, which makes you impossible to stagger/stunlock and reduces damage, but keeps you from running). Combining the two of them lets you casually slice a full squad of coop players to ribbons if they all rush you at once and try to just beat you to a pulp.

Of special note, Bloodborne is also the only game that lets you AWOX-- though it's in a very specific manner. Two of the game's covenants are sworn enemies, so you'll be hostile to any player of the opposed covenant who summons you to "help." There's also a covenant dedicated to killing anyone who has become a "blood-addled hunter," which seems to mean anyone who does much PvP or has murdered innocent NPCs; in either case, you end up spawning in the player's world not as a "blue" phantom (co-op) or "red" phantom (hostile), but a "purple" phantom, (would-be co-op turned hostile).

Every so often you run into someone who doesn't know what the purple glow means and assumes you're friendly....

One important caveat: Bloodborne's item upgrading's a bit simplified; all armor starts at its max stats. Weapons, however, do not, and the armor is balanced with max-statted, blood gem-modified weapons in mind. Early-game PvP therefore isn't really a thing, since even the nastiest (eventually) weapons might as well be made of nerf.

Dark Souls 3 - no idea. Can't wait to find out!

That whole series always seemed a bit too massochistic for my tastes?  These sorts of opaque Japanese gameplay structures remind me of the early Resident Evil games; there was a lot to like, but mitigated by some unnecessarily punishing design choices.

Still I'm happy that a 'hard' game is seeing such success, considering how terribly easy and laughable most games are these days.

You ever want to cry for this generation watch one of those 'teenagers play NES games' youtube videos and watch as games you crushed as a small child stupify and terrorize modern teenagers.   They literally can't get through mega man 1 or contra.

Eh-- I wasn't actually very good at those (though my family did lack an NES, so, want of practice, maybe?), and Soulsborne isn't actually nearly that hard. It's mostly about patience and observation (and, yes, a bit of masochism). A death you learn from in Soulsborne is a good death (though it may not feel like it at the time).

A major mistake From Software made with Dark Souls 2 was thinking that difficulty was the series's real selling point. They focused on it to a considerable fault; atmosphere, environment design, boss design, immersion, storytelling, and overall "feel" suffered badly. It's also the only one in which I hate the PvP, which is a little funny because PvP is supposed to be DS2's saving grace. (The Scholar of the First Sin revision supports enough players in one world-- seven, maximum, I believe-- to turn a level into a running skirmish).

Challenge, and the satisfaction that comes from bypassing a difficult obstacle, are a necessary ingredients. They are not the be all, end all.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 11 Apr 2016, 15:47
Oh, hello Vesper.

*Activates Darkmoon Blade.*
Title: Re: Dark Souls 3
Post by: Utari Onzo on 11 Apr 2016, 16:13
Ok. I'll bite. I'll buy it this weekend when things calm down and give it a try. I'll likely not have a whole lot of time to devote to it, but if this many people are looking forward to it I guess I can give it a try. I've wasted money on worse.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 11 Apr 2016, 16:26
Oh, hello Vesper.

*Activates Darkmoon Blade.*

Ave, Lord Newelle.

*Proper bow*

*raises Crest Shield and Chaos Blade*

Ok. I'll bite. I'll buy it this weekend when things calm down and give it a try. I'll likely not have a whole lot of time to devote to it, but if this many people are looking forward to it I guess I can give it a try. I've wasted money on worse.

Oh-- one note: if you're playing on PC, a console-style controller is to be considered mandatory. It technically works with KB/M, but that control method will make you hate life (and the game).
Title: Re: Dark Souls 3
Post by: Utari Onzo on 11 Apr 2016, 16:32
sigh

I'm beginning to regret letting Aldy and Thal's excitement rub off on me already. Will a basic x-box controller do, unofficial ones? They're cheap enough. And will I literally want to break my head on a table configuring the controls going by the last few games?
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 11 Apr 2016, 16:38
This should put a damper on your spirits!

https://www.youtube.com/watch?v=PMU41taZJLw&nohtml5=False

"Challenging in the same way that breaking bricks with your flaccid penis is challenging."

And there's one for Bloodborne too!

https://www.youtube.com/watch?v=gLsc-U8b4E8&nohtml5=False

"Suffer through another action RPG that's just as brutal as Dark Souls, because it basically is Dark Souls, but it isn't called Dark Souls, to trick people who hate Dark Souls, into trying out Dark Souls."
Title: Re: Dark Souls 3
Post by: Utari Onzo on 11 Apr 2016, 16:43
Thanks aldy, I can sleep easy knowing I'll be spending my money on plex instead.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 11 Apr 2016, 16:53
To be absolutely fair, I play both Dark Souls with mouse and keyboard and I do fine. DS I needs some minor tweaking but it's fine for me.

And Aria, don't tell me you play as a Giant Dad. If you do I'll never let you live it down!
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 11 Apr 2016, 18:47
I do not.

DS1, I play as an SL 81 Dex fighter. Forget the precise breakdown.

PvP kit:

Left:
Crest Shield +5
Chaos Composite Short Bow +5, with poison and flaming arrows.

Right:
Chaos Blade +5 (Boss weapon [Quelag], second-longest katana, scales with Dex (B), also scales with HUM, erodes user's health on hit; decent reach and impact, high damage + bleed) (NOT a goddamn non-scaling weapon!)
Dark Hand (for funsies, AFK players [I lifedrain them, then depart, leaving them alive but short 10 HUM. I always wonder how many understand what happened], and that occasional moment when someone's blocking the damn rope bridge with a huge shield and standing there all smug).

Ring of Favor and Protection, Havel's Ring (both improve equip load)

Full set of Dark Armor +5-- so, medium armor, medium Poise, good PvP defenses, light equip load due to rings. (Bonus: looks awesome with Chaos Blade. Penalty: looks "meh" with Crest Shield. Bonus: Crest Shield looks far more awesome when lit in black and red-- that is, while invading. Bonus/Penalty: in any event, you look like Skeletor. This can be described as "silly," but I swear I've won matches through the intimidation factor. I like the look of the Artorias set much better, and its stats are comparable, but I lose way more often when I wear it.)

HUM: whatever I've hunted up, but at least 10 (to power HUM-scaling kit).

Poisoned Throwing Knives and Dung Pies to toss at Havel's Set tanks and similar heavy slow-movers. A stack of Humanity for healing.

No magic, ever.


Tactics:

Initial dance is typical fast sword-and-board - advance, shield raised, and maybe try a cut then dodge away. This isn't really looking for much damage. Draw hostile into determined attack, block/avoid hits until hostile Stamina expended, then two-hand Chaos Blade and retaliate, roll away with last of Stamina. Two-hand and attack immediately if hostile attempts to circle for backstab (trying to backstab a katana user is a fast way to lose a match).

Real strength is ability to switch at moment's notice from defensive probing to high DPS. Unshielded and under two-handed assault, most hostiles lose half their health on the first two hits, get staggered, take one more hit, and bleed out before they can recover balance. High-Poise opponents need to be Poisoned and/or rendered Toxic, then harassed / backstabbed if they use fast weapons, however. (Dragon's Tooth users and the like I can just hit and run to death.)
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 11 Apr 2016, 19:51
Wanna know how I roll?

(http://orig02.deviantart.net/676c/f/2014/045/d/9/dragon_slayer_ornstein_by_herrkamissar-d76g4z7.png)\

Liiiiiiightning.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 11 Apr 2016, 20:14
Ah, Dragonslayer Ornstein.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 12 Apr 2016, 12:00
Impressions thus far:

Boss phase 1: "Eh, manageable."

Boss phase 2: "AAAAAAH FUCK FUCK FUCK FUCK WHAT THE HELL!"
Title: Re: Dark Souls 3
Post by: Jekaterine on 12 Apr 2016, 13:51
So I got this for my B-day by a lovely EvE friend  :cube: :cube: :cube: .
Although I'm unsure how much lve is involved as this game will lead the to the edge of sanity.

This far it's "Hmmm how did this work again? Ooooh mobs and they die easily"
*Five minutes later* "Wait that looks like a boss..It IS a boss......RUUUUUNAWAAAAAAAAAY" *Ends up as a red smear on the ground*
"Eff this game" *Keeps playing*
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 12 Apr 2016, 14:14
That's what Dark Souls is.

(http://i.imgur.com/lcgyoMe.png)
Title: Re: Dark Souls 3
Post by: Utari Onzo on 12 Apr 2016, 14:31
So I got this for my B-day by a lovely EvE friend  :cube: :cube: :cube: .
Although I'm unsure how much lve is involved as this game will lead the to the edge of sanity.

This far it's "Hmmm how did this work again? Ooooh mobs and they die easily"
*Five minutes later* "Wait that looks like a boss..It IS a boss......RUUUUUNAWAAAAAAAAAY" *Ends up as a red smear on the ground*
"Eff this game" *Keeps playing*

Me. Literally me right now. I thought I'd buy it and give it a blast, and... I think once I get the crack of it I might actually like this. Going cleric for my first char, have no idea if I made a terrible mistake or not but meh.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 12 Apr 2016, 14:35
Clerics are good! I always start cleric. Miracles are nice.
Title: Re: Dark Souls 3
Post by: Utari Onzo on 12 Apr 2016, 14:38
Keyboard controls are a bit eh though. I'll sort out a controller this weekend, should maybe make it more doable to beat this boss compared to the 30 mins I had spare with a crappy space bar.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 12 Apr 2016, 15:08
Keyboard controls are a bit eh though. I'll sort out a controller this weekend, should maybe make it more doable to beat this boss compared to the 30 mins I had spare with a crappy space bar.

"Mistake," maybe, would be starting out Deprived. (It's the "expert player" class-- something you can make into anything but that starts with nothing.)

Thief, thus far, has been piles of fun. ... Though, as per usual, I switched from daggers to the first katana I found and haven't looked back since.

... okay, maybe once or twice, but not often.

Currently trying to help groups kill a certain very weird hidden (I think) boss.

Loving the character customization options, including the option to basically make a Hollow and the option to make your irises various forms of supernatural-weird. Also loving that most of the nationalities listed for character backgrounds (ethnicity) are the ones from the first game.

'Parently you've been dead for a while.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 12 Apr 2016, 15:16
Or this takes place between DS I and DS II?
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 12 Apr 2016, 16:50
Doubtful. I've already seen a Mirrah shield and seen a loading item desc for Farram armor.

(Although the conspicuous return to Lordran is interesting, considering that, while it seemed to be the same place, there was hardly a trace of it in II.)

Edit:

Also, turns out Lucatiel's greatsword is available this time as a boss soul weapon. That's pretty conclusive to my eye.
Title: Re: Dark Souls 3
Post by: kalaratiri on 13 Apr 2016, 04:05
(http://i.imgur.com/pdywYk9.gif)
Title: Re: Dark Souls 3
Post by: Jekaterine on 13 Apr 2016, 08:44
Clerics are good! I always start cleric. Miracles are nice.

I need to miracle up some skill tbh.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 13 Apr 2016, 15:53
I'm going to fight Lady Maria tonight. Once I get her armor and become a master of the Rakuyo I'll start thinking about getting DS 3. You guys enjoy until then!
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 13 Apr 2016, 16:19
I'm going to fight Lady Maria tonight. Once I get her armor and become a master of the Rakuyo I'll start thinking about getting DS 3. You guys enjoy until then!

Oh, that's where you are.

Gaaahahaha. Lady Maria's the least of your worries (but a delightful boss fight) if you're aiming for the Rakuyo.

Say "hi" to Sharkey the Friendly Shark (but Not Too Friendly) for me. Then kill him hard, if you can. He's an asshole. So's his friend.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 13 Apr 2016, 16:21
We'll see about that!

Also I just learned I can cosplay Ornstein in DS3 again.

I'm sold.
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 13 Apr 2016, 21:50
I played the game yesterday for 3 hours as Northern Warrior and something felt...off.

It's not that there's anything wrong with the Northern Warrior. Sure, he can't dex worth a damn so I have to pull using throwing knives, but his strength is pretty nice, he hits hard, he shouts quite a bit then hits harder and very early on I can get my hands on that Deep Battleaxe which is pretty useful until I guess somewhere further down the game (because Deep weapons don't scale).

Perhaps the issue is that I'm not playing like a douche-nugget. I should perhaps start an Assassin character and see if backstabbing people left and right and stabbing people from the front over and over as fast as possible will do it for me.
Title: Re: Dark Souls 3
Post by: Utari Onzo on 13 Apr 2016, 23:54
Ok, proper impressions time now I finnnnally beat the first boss.

The game makes me think more about the old Resident Evil series or maybe even Dino Crisis, just without the obvious puzzles (I guess the enemies are the puzzles) and with swords and shields rather then pistols and shotguns.

I like this, it's definatly reminding me of the better days of console gaming I've enjoyed. That said, yeah it's hard and I'm only able to dedicate about 30 minute bursts to it so I'm not getting far that fast. I'll persist though coz it seems alright so far.

Side note, I rerolled for a knight. I may just go back to cleric now I've got the hang of beating the first boss atleast.

[spoiler]The katana wielding dude near the firelink shrine and knights later on are still an issue I need to crack. God I'm bad at console games[/spoiler]
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 14 Apr 2016, 10:53
So I have decided to fight Lady Maria with the utmost honor (she is, after all, half the reason I took all the effort to play Bloodborne) and use no visceral attacks on her. A noble duel to the best of our abilities, me with the threaded cane and her with her whirling blades of blood, fire and death. Also her 6'6" model strut. God damn it's hot when she slowly walks towards me so she can tear my face off.

About 15 attempts in and things feel like fighting Artorias all over again. It's great.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 14 Apr 2016, 12:19
So I have decided to fight Lady Maria with the utmost honor (she is, after all, half the reason I took all the effort to play Bloodborne) and use no visceral attacks on her. A noble duel to the best of our abilities, me with the threaded cane and her with her whirling blades of blood, fire and death. Also her 6'6" model strut. God damn it's hot when she slowly walks towards me so she can tear my face off.

About 15 attempts in and things feel like fighting Artorias all over again. It's great.

Lady Maria is possibly my favorite boss fight ever. I fought her on NG++ with an SL 100 character.

If you haven't yet seen phase 3, though ...

Eeeeeee.

By the way, I wouldn't hold back on the viscerals if I were you (I assure you she'll show you no such courtesy), and she only remotely "plays fair" during the first phase. A solo match, one on one, I can see as honorable. Avoiding viscerals during phase 3?

[spoiler]When she is surrounding herself in swirls of lethal blood and then setting it on fire?[/spoiler]

... well. Good luck, hunter.

(To be clear, Lady Maria is difficult and awesome. The goddamn weresharks are just difficult.)
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 14 Apr 2016, 12:30
I've gotten her to phase 3 twice so far so I know it's possible. It took me forever to beat Artorias with the limitations I set for myself (full Ornstein setup, captain of Gwyn's Knights putting down the rogue one) and I have no doubts that I will do it with Maria. I'm thinking of recording and uploading it when I do. It is like a beautiful dance when you get it right. :D
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 14 Apr 2016, 18:30
I've gotten her to phase 3 twice so far so I know it's possible. It took me forever to beat Artorias with the limitations I set for myself (full Ornstein setup, captain of Gwyn's Knights putting down the rogue one) and I have no doubts that I will do it with Maria. I'm thinking of recording and uploading it when I do. It is like a beautiful dance when you get it right. :D

True, that.

If you haven't already gone to introduce yourself to Yharnam's namesake, though, I suspect a few Cursed Tier 6 Blood Gems will make your life substantially easier.

Just reached the Boreal Valley, myself. I think I prefer the view from the far shore even to Anor Londo, which is saying something. I might be able to go faster, except I'm going shieldless for the time being.

Aaaand, naturally there's a guardian beast that minces me repeatedly. DS3 likes its minibosses (some of which are not actually all that mini).
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 14 Apr 2016, 19:33
Played another three hours yesterday, this time starting as Assassin. I had absolutely no problems with that 'Giant Rat in Ill-Fitting Armour' as Northern Warrior but as an Assassin, he kicked my arse four times because I forgot how to dodge properly and never mastered parrying.

Now I'm staring at the plaza full of knights and I have a small shield that doesn't have obtuse parry animation. I'm going to get some parry practice in before proceeding.

(p/s: I realise that you can kill that mutant bastard on the roof before he turns into that giant rat thing. Just run right on up to him and stab him in the gut and make your life much, much easier)
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 14 Apr 2016, 20:59
Played another three hours yesterday, this time starting as Assassin. I had absolutely no problems with that 'Giant Rat in Ill-Fitting Armour' as Northern Warrior but as an Assassin, he kicked my arse four times because I forgot how to dodge properly and never mastered parrying.

Now I'm staring at the plaza full of knights and I have a small shield that doesn't have obtuse parry animation. I'm going to get some parry practice in before proceeding.

(p/s: I realise that you can kill that mutant bastard on the roof before he turns into that giant rat thing. Just run right on up to him and stab him in the gut and make your life much, much easier)

Started with a Thief. Got splatted by Iudex Gundir a few times before I got my parrying down well enough to repeatedly shiv him in the collar good and proper. I've ended up running a dex fighter (as per usual), with a katana (also per usual) which I got near the start of the game (now that's a little unusual) and no shield (well, a Dark Hand, but that's such a stop-gap that it hardly seems worth mentioning).

Mixed feelings about how many other katana-wielders I'm seeing. It makes sense; it's a nifty bit of kit. Running shieldless is far more viable this time than it has been historically. Looking forward to seeing what I can do with the Flynn Ring and Chaos Blade.
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 15 Apr 2016, 03:32
Flynn's Ring is in this game?

I am so going to cheese with this rapier.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 15 Apr 2016, 08:25
Oh, BTW: if anyone else is (as I was) mostly running a two-handed weapon? Be sure you can one-hand it by the time you get to the Boreal Valley.

You will want your off hand free.

[spoiler]It's full of strange Hollow-like beings that can only be seen in good lighting-- and not always then. Keep that torch up, Ashen One!

Edit:

Disregard. The damn bastards are invisible until within a certain radius-- or, if they're actively hiding, until they attack. The torch is still good for the darker areas, tho.[/spoiler]
Title: Re: Dark Souls 3
Post by: kalaratiri on 15 Apr 2016, 09:48
[spoiler](http://i.imgur.com/IcNRfCv.gif)[/spoiler]

Maybe faintly nsfw? "Animated gore" anyway >_>
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 15 Apr 2016, 10:30
Flynn's Ring is in this game?

I am so going to cheese with this rapier.

Well. Found it. It works a little differently this time: it doesn't seem to care what % your equip load is at, or the maximum, only the total current load. In other words, if you want to run around in the "Master's Garb" with a rapier, this is the ring for you.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 15 Apr 2016, 11:51
https://i.imgur.com/cFgVTWz.webm

Sometimes the only way to win is to not play at all.
Title: Re: Dark Souls 3
Post by: Aldrith Shutaq on 16 Apr 2016, 18:35
https://www.youtube.com/watch?v=Y0g1NsfZ6mc

So I finally beat Lady Maria, but the time that I won I accidentally deleted the footage because the PS4 share function is silly. I did, however, manage to catch an epic defeat when she was one hit away from death. Enjoy!
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 17 Apr 2016, 19:00
Flynn's Ring is in this game?

I am so going to cheese with this rapier.

Well. Found it. It works a little differently this time: it doesn't seem to care what % your equip load is at, or the maximum, only the total current load. In other words, if you want to run around in the "Master's Garb" with a rapier, this is the ring for you.

So even at 30% load I will take no advantage of this ring.

Anyway, I found a Butcher's Blade (or whatever you call it) and got me a Yohrg Ring (the one that regens health for consecutive hits). I think those two will work really nicely on my Northern Warrior for berserking purposes.

Back to my Assassin, the ring is of situation usefulness. If I can land like what? Six or seven hits in a row? I can regen a smidgen of health with it. Considering that my Assassin is a glass cannon I cannot always just stand around hitting that many times. Not to mention I'm running into even more enemies that don't really stagger in Cathedral of the Deep.

Oh God, that place is full of ambushes and crossbowmen.

P/s: I managed to parry the Bandit and that Assassin at entrance towards the Cathedral. Never felt awesomer.
Title: Re: Dark Souls 3
Post by: Silas Vitalia on 19 Apr 2016, 21:33
Here you go, although I'm not a player of this franchise, it's a hilarious gallery :)

http://imgur.com/gallery/T2O0T

(http://i.imgur.com/3Ewcj3Z.jpg)
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 25 Apr 2016, 19:41
Good find, Silas!

My favorite would have to be this one:

(http://i.imgur.com/EEgS9kq.gif)

"Let's see ... uh ... nope. NOPE!"

That is a very, very familiar feeling.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 29 Apr 2016, 08:18
Well.

So-- up until last night, I was starting to lean towards the "meh" crowd. As in "meh, more of the same, which is nice and all, but been here, done this, done that too." As is typical of me, I didn't wander too far during my first play through; first run's for learning the ropes and the basics of what is needed to finish. More elaborate lore-exploration and PvP stuff can wait. Onward!

Then, last night, I finished the game. Basic ending, do the good, noble, self-sacrificing thing, link the fire, restore the world, tralalala ... oh. Shit.

[spoiler]"Only embers remain." Too fucking right.

At the end of the first game, the restoration of the world was a conflagration. Standing in the Kiln of the First Flame, your character links the first bonfire. The flames, this time, do not stay in their firepit: they spread, to your hand, to your shoulders, they engulf you. The kiln explodes into a heart-of-a-star inferno. The camera goes white. Credits.

Okay, fine; you sacrifice yourself, the world is renewed, yaaaay! ... I always preferred walking away and becoming the Dark Lord. Mwahahaha!

This time ... Jesus.

Standing in the Kiln of the First Flame, your character links the first bonfire. The flames spread, to your hand, to your shoulders. You do not explode into an inferno. The ash-and-cinder hued flowers growing in the kiln remain undisturbed. The flames that wreathe you flicker sullenly.

Beneath the light of an obviously dying sun (locked in permanent eclipse, no less), its light literally bleeding from the sky, you hunker down to wait-- and burn. Perhaps this world has been prolonged a little; how long, is impossible to know.

This much is clear: you have not restored the light and power of the First Flame. All your sacrifice has done, all that everything you've suffered and all the death and misery you have spread have achieved, is to stir the embers into a flickering, miserable, dying  fire, one more time.

There had been signs, hints. Of all the five Lords of Cinder, only one was willing to be sacrificed for this; the others fled, and had to be hunted down-- and not even by a fellow being of fire, however tainted, but one of ashes, dark, and borrowed fire, something that ordinarily would never have been considered fit to gather the power for this rite. There's a new nation in the world, Londor, land of Hollows, previously merely insane, accursed Undead-- now building nations? Founding religious orders?

And the Fire Keeper fears there's something important she hasn't been told, something that's being kept from her....

DS3 is not merely a continuation of the cycle. This is not the same game. At most, the cycle might peter on a little longer. If DS1 was youth, and DS2 middle-age (maybe in need of a midlife crisis), then DS3 is a life reaching its end.

I haven't had a game ending disturb my sleep like this in freaking forever. Or that I've found myself abruptly respecting more as a work of art. I wasn't a savior; I was a life-support machine for a terminally ill patient.

Well, then. Time for another playthrough. Vesper, let's see what obvious-agent-of-Dark Yuria of Londor's got to offer us-- and, perhaps, this dying world.[/spoiler]
Title: Re: Dark Souls 3
Post by: Gwen Ikiryo on 01 May 2016, 10:02
[spoiler]When you find out what's being kept from the Firekeeper, you'll really wish you hadn't.

This is sort of a random thing to remark upon, but I really loved the imagery in the final boss arena, and I'm not talking about the giant bleeding Darksign in the sky - If you look around the edge of the Kiln, you can see that a tree has been growing around/through it, but has been burned and stunted over and over again by the relighting of the Kiln. The flowers seem to be part of the same thing. That really sold me on how futile and destructive for the world the linking of the fire had become in a way that the earlier parts of the game had failed to quite bring home; Something new desperately trying to grow, but being stopped by the revival of the old order, over and over again.[/spoiler]
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 01 May 2016, 10:56
Huh. Thanks, Gwen. I'll have to do that ending next.

Well, so far, what Yuria of Londor's got to offer is ...

[spoiler]The most disturbing wedding ceremony in all of gaming, and possibly most of fiction. It's less massacre-y than the Red Wedding, but a bit more personally-- er.

One participant (the player) is a Hollow-- so, unless pains have been taken to appear otherwise, a withered, animate corpse. The other, poor Anri of Astora (can be either gender) is a (withered? Can't tell) inanimate corpse courtesy of a certain agent of Yuria. The ceremony is completed by the animate character ritually driving a sword through the inanimate character's face. ... thereby claiming Anri's dark sigils and becoming even more absolutely a Hollow.

On the flip-side, this apparently now means that I can go steal (what's left of) the First Flame for myself. Doesn't seem like that's going to renew it, though-- more like I get to play lich-queen to a world dominated by Londor's undead. Yay?

Looking forward to finding out.[/spoiler]
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 02 May 2016, 19:57
On another note, the Nameless King wrecked my arse for the tenth time.

I have resorted to using bows to fight the Storm Drake. I think the trick here is to lock onto the Nameless King himself to watch what he is doing, then lock onto the Storm Drake once he stops bobbing his head like an oversized fire-breathing ostrich.

Phase 2 still wrecks my arse. I should stay the hell away from his three-hit combo.

Anyway, Aldritch is a nasty piece of work. Also, I think there's some kind of conspiracy here. As I understand it, Irithyll was part of Anor Londo, perhaps one of the surviving districts from the Second Age of Fire (you know, the one with the Chosen Undead from Dark Souls 1). This much I gathered by the fact that Anor Londo was literally next door, and that there is this mansion that houses Silver Knights and some Anor Londo memorabilia, probably the home of a Londo nobility or perhaps a winter retreat for the old gods. Reading the item descriptions of the loot acquired by slaying the Pontiff and Aldritch, I suspected that the Pontiff, and possibly the rest of Irithyll, had a bone to pick with Anor Londo, presumably because of the whole Hollow incident caused by the fading fire. It just so happened that they had Aldritch with them, a priest at the time, who had eaten so many people and had grown powerful enough to challenge the gods, and just so happen to be in the mood for a divine morsel.

So Aldritch ate the gods, the Pontiff modified the existing religion to worship Aldritch, and we got the Cathedral of the Deep.

As for how this ties into the main plot, I think that the Princes, who weren't willing to go and burn in the Kiln again, heard of Aldritch and, seeking to escape being set on fire again, allied with the Deep and did whatever they can to stop themselves from being taken to the Kiln. Probably even started a war, looking at what happened to the High Wall of Lothric. High Priestess Emma was working against the Princes, which was why she was killed.
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 04 May 2016, 07:55
On another note, the Nameless King wrecked my arse for the tenth time.

I have resorted to using bows to fight the Storm Drake. I think the trick here is to lock onto the Nameless King himself to watch what he is doing, then lock onto the Storm Drake once he stops bobbing his head like an oversized fire-breathing ostrich.

Phase 2 still wrecks my arse. I should stay the hell away from his three-hit combo.

Anyway, Aldritch is a nasty piece of work. Also, I think there's some kind of conspiracy here. As I understand it, Irithyll was part of Anor Londo, perhaps one of the surviving districts from the Second Age of Fire (you know, the one with the Chosen Undead from Dark Souls 1). This much I gathered by the fact that Anor Londo was literally next door, and that there is this mansion that houses Silver Knights and some Anor Londo memorabilia, probably the home of a Londo nobility or perhaps a winter retreat for the old gods. Reading the item descriptions of the loot acquired by slaying the Pontiff and Aldritch, I suspected that the Pontiff, and possibly the rest of Irithyll, had a bone to pick with Anor Londo, presumably because of the whole Hollow incident caused by the fading fire. It just so happened that they had Aldritch with them, a priest at the time, who had eaten so many people and had grown powerful enough to challenge the gods, and just so happen to be in the mood for a divine morsel.

So Aldritch ate the gods, the Pontiff modified the existing religion to worship Aldritch, and we got the Cathedral of the Deep.

As for how this ties into the main plot, I think that the Princes, who weren't willing to go and burn in the Kiln again, heard of Aldritch and, seeking to escape being set on fire again, allied with the Deep and did whatever they can to stop themselves from being taken to the Kiln. Probably even started a war, looking at what happened to the High Wall of Lothric. High Priestess Emma was working against the Princes, which was why she was killed.

Anor Londo's not so much next door as upstairs. You know that huge city that you could see by looking off the (numerous) edges in Anor Londo in DS 1, but never got to visit?

Irithyll.

That's my interpretation thus far, anyway.

As a side-note, we only know of one god Aldrich ate (the one whose moveset he's co-opted and improved on, the bastard).

The thing that  confuses me is that the relative positions of several Lordran/Lothric landmarks have been switched around. Lothric Castle seems to be in the position Anor Londo used to occupy,  while Irithyll, hence Anor Londo, is found within a few hundred meters of Izilith, which was at the far end of the map from it in DS1.

It makes more sense if we don't think of this too much as a literal, physical landscape-- an option that gets borne out a little if you get past the Consumed King and find the Untended Graves.

Stuff gets weird.
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 05 May 2016, 04:01
On another note, the Nameless King wrecked my arse for the tenth time.

I have resorted to using bows to fight the Storm Drake. I think the trick here is to lock onto the Nameless King himself to watch what he is doing, then lock onto the Storm Drake once he stops bobbing his head like an oversized fire-breathing ostrich.

Phase 2 still wrecks my arse. I should stay the hell away from his three-hit combo.

Anyway, Aldritch is a nasty piece of work. Also, I think there's some kind of conspiracy here. As I understand it, Irithyll was part of Anor Londo, perhaps one of the surviving districts from the Second Age of Fire (you know, the one with the Chosen Undead from Dark Souls 1). This much I gathered by the fact that Anor Londo was literally next door, and that there is this mansion that houses Silver Knights and some Anor Londo memorabilia, probably the home of a Londo nobility or perhaps a winter retreat for the old gods. Reading the item descriptions of the loot acquired by slaying the Pontiff and Aldritch, I suspected that the Pontiff, and possibly the rest of Irithyll, had a bone to pick with Anor Londo, presumably because of the whole Hollow incident caused by the fading fire. It just so happened that they had Aldritch with them, a priest at the time, who had eaten so many people and had grown powerful enough to challenge the gods, and just so happen to be in the mood for a divine morsel.

So Aldritch ate the gods, the Pontiff modified the existing religion to worship Aldritch, and we got the Cathedral of the Deep.

As for how this ties into the main plot, I think that the Princes, who weren't willing to go and burn in the Kiln again, heard of Aldritch and, seeking to escape being set on fire again, allied with the Deep and did whatever they can to stop themselves from being taken to the Kiln. Probably even started a war, looking at what happened to the High Wall of Lothric. High Priestess Emma was working against the Princes, which was why she was killed.

Anor Londo's not so much next door as upstairs. You know that huge city that you could see by looking off the (numerous) edges in Anor Londo in DS 1, but never got to visit?

Irithyll.

That's my interpretation thus far, anyway.

As a side-note, we only know of one god Aldrich ate (the one whose moveset he's co-opted and improved on, the bastard).

The thing that  confuses me is that the relative positions of several Lordran/Lothric landmarks have been switched around. Lothric Castle seems to be in the position Anor Londo used to occupy,  while Irithyll, hence Anor Londo, is found within a few hundred meters of Izilith, which was at the far end of the map from it in DS1.

It makes more sense if we don't think of this too much as a literal, physical landscape-- an option that gets borne out a little if you get past the Consumed King and find the Untended Graves.

Stuff gets weird.

Forgot who said it, but Lothric is where all the lands of the Lords are converging. Apparently, that means the whole geography is being sucked in towards Lothric, hence the messed up geography.
Title: Re: Dark Souls 3
Post by: Silas Vitalia on 18 May 2016, 14:08
Still never ever buying this game but this made me laugh so very loudly:

http://imgur.com/gallery/dCMbDHq
Title: Re: Dark Souls 3
Post by: Aria Jenneth on 19 May 2016, 07:25
Forgot who said it, but Lothric is where all the lands of the Lords are converging. Apparently, that means the whole geography is being sucked in towards Lothric, hence the messed up geography.

It's the introductory cutscene. "Converge" can also mean "come together" in a passive rather than an active sense, but she also describes the domains of the Lords of Cinder as "transitory lands." So, you might be right.


Silas:

Ah, wacky invaders.

You may, then, appreciate Friendship Chest (https://www.youtube.com/watch?v=RjWGWR820Pw).

To clarify what you're seeing:

[spoiler]Friendship Chest's headpiece, the "Chest," is a "helmet" that greatly increases drop rate for valuable items-- at the cost of continuous health drain. As a result, Friendship Chest is permanently running on a timer, and has only so many healing resources.

And-- and here's where this gets particularly special-- he has very low to absolutely zero straightforward offensive capability and minimal defense. He's got a broken sword, a Miracle-casting talisman that he uses for healing spells and a nonlethal force blast, and a Pyromancy flame (usually freaking lethal) that he only uses to cast a healing spell that heals everyone, friend or foe. Hence, he's a "benevolent" invader who shows up and casts healing spells at your party.

... and then, once you've accepted his presence, might or might not force-blast you or your comrades off a ledge into a pit of lava.

If you don't accept his presence, he knows the environment well enough to use it to kill you oh so very dead. (That last kill, where he keeps someone stuck in that bug-eyed lizard's gas cloud, is particularly wicked: Curse is a status effect that causes instant death if it takes, but keeping someone who knows what they're doing stuck there long enough for that to happen is a definite skill-shot.)

But he's nice! Really![/spoiler]
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 19 May 2016, 21:44
Forgot who said it, but Lothric is where all the lands of the Lords are converging. Apparently, that means the whole geography is being sucked in towards Lothric, hence the messed up geography.

It's the introductory cutscene. "Converge" can also mean "come together" in a passive rather than an active sense, but she also describes the domains of the Lords of Cinder as "transitory lands." So, you might be right.


Silas:

Ah, wacky invaders.

You may, then, appreciate Friendship Chest (https://www.youtube.com/watch?v=RjWGWR820Pw).

To clarify what you're seeing:

[spoiler]Friendship Chest's headpiece, the "Chest," is a "helmet" that greatly increases drop rate for valuable items-- at the cost of continuous health drain. As a result, Friendship Chest is permanently running on a timer, and has only so many healing resources.

And-- and here's where this gets particularly special-- he has very low to absolutely zero straightforward offensive capability and minimal defense. He's got a broken sword, a Miracle-casting talisman that he uses for healing spells and a nonlethal force blast, and a Pyromancy flame (usually freaking lethal) that he only uses to cast a healing spell that heals everyone, friend or foe. Hence, he's a "benevolent" invader who shows up and casts healing spells at your party.

... and then, once you've accepted his presence, might or might not force-blast you or your comrades off a ledge into a pit of lava.

If you don't accept his presence, he knows the environment well enough to use it to kill you oh so very dead. (That last kill, where he keeps someone stuck in that bug-eyed lizard's gas cloud, is particularly wicked: Curse is a status effect that causes instant death if it takes, but keeping someone who knows what they're doing stuck there long enough for that to happen is a definite skill-shot.)

But he's nice! Really![/spoiler]

You also mustn't forget what the Kiln of the First Flame looked like: Kingdoms being stacked on top of one another. It's likely that the whole converging thing was in progress when the Ashen One was out looking for the Lords of Cinder, but the game engine ensures that we won't be able to actually see the thing before our very eyes.
Title: Re: Dark Souls 3
Post by: Jekaterine on 27 Jun 2016, 11:02
Reading this makes me want to get back to this game again.
I think my problem is that I just look at the danger in front of me and don't try and look around and see things.

That said I got the original DS now so I can try and get through the trilogy to follow the lore throughout.

P.S
I hate you equally Aria and Elmund for this ;)
D.S
Title: Re: Dark Souls 3
Post by: Elmund Egivand on 27 Jun 2016, 20:10
Reading this makes me want to get back to this game again.
I think my problem is that I just look at the danger in front of me and don't try and look around and see things.

That said I got the original DS now so I can try and get through the trilogy to follow the lore throughout.

P.S
I hate you equally Aria and Elmund for this ;)
D.S

Thou art welcome!