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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Silas Vitalia on 05 Jan 2016, 14:05

Title: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 05 Jan 2016, 14:05
It should be out soon, maybe next month?

https://www.youtube.com/watch?v=ZfBjZTm8IV4


Now, I always get excited about new 40k games.  And they always suck. Like, without a doubt.

There's the upcoming card game for horus heresy that looks cool. It will probably suck.
There's the upcoming MMO, which will probably suck
There's the upcoming diablo clone, which will probably suck
There's the upcoming FPS, which will probably suck

:(

This one might be ok though, and scratch some RTS/spaceship pew pew itches.

Title: Re: Battlefleet Gothic: Armada
Post by: Samira Kernher on 05 Jan 2016, 14:47
This looks very very fun.
Title: Re: Battlefleet Gothic: Armada
Post by: Korsavius on 05 Jan 2016, 15:00
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)
Title: Re: Battlefleet Gothic: Armada
Post by: Samira Kernher on 05 Jan 2016, 15:23
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)

(https://s-media-cache-ak0.pinimg.com/736x/fe/49/d1/fe49d18e811d8e80f800d6a228178e68.jpg)
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 05 Jan 2016, 16:08
No doubt I will end up buying this game. We'll see if it turns out a disapointment or not but so far it looks alright.
Title: Re: Battlefleet Gothic: Armada
Post by: Jekaterine on 08 Jan 2016, 11:13
This has passed me by entirely.

So much  :cube: for bringing this to my attention Silas.

I've waited for this so long as it is, by far, my favourite GW game.
Now I can only hope they don't mess it up.
Title: Re: Battlefleet Gothic: Armada
Post by: Kador Ouryon on 12 Jan 2016, 18:23
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)

You're clearly not a fan of Cathedral-Mechs either then...

To be fair like you I'm not a fan of the Imperial themed factions besides maybe the Mechanicus tanks and Sororitas Seraphim/Repentia aesthetic.

Glad that the Eldar/Dark Eldar appear to be in the game.
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 12 Jan 2016, 19:59
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)

You're clearly not a fan of Cathedral-Mechs either then...

To be fair like you I'm not a fan of the Imperial themed factions besides maybe the Mechanicus tanks and Sororitas Seraphim/Repentia aesthetic.

Glad that the Eldar/Dark Eldar appear to be in the game.

I'm more of a Space Pyramids person.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 13 Jan 2016, 21:11
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)

You're clearly not a fan of Cathedral-Mechs either then...

To be fair like you I'm not a fan of the Imperial themed factions besides maybe the Mechanicus tanks and Sororitas Seraphim/Repentia aesthetic.

Glad that the Eldar/Dark Eldar appear to be in the game.

I'm more of a Space Pyramids person.

Old Necrons. Not terrible retcon space tomb kings necrons.

Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 14 Jan 2016, 04:15
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)

You're clearly not a fan of Cathedral-Mechs either then...

To be fair like you I'm not a fan of the Imperial themed factions besides maybe the Mechanicus tanks and Sororitas Seraphim/Repentia aesthetic.

Glad that the Eldar/Dark Eldar appear to be in the game.

I'm more of a Space Pyramids person.

Old Necrons. Not terrible retcon space tomb kings necrons.

I kinda enjoy the new Space Tomb Kings, but it did take away from the horror angle of having to deal with these old bones.
Title: Re: Battlefleet Gothic: Armada
Post by: Kador Ouryon on 14 Jan 2016, 15:47
Me whenever I see Gothic-styled cathedrals with engines and guns slapped on them (https://youtu.be/cK6sfvnb3-M?t=49s)

You're clearly not a fan of Cathedral-Mechs either then...

To be fair like you I'm not a fan of the Imperial themed factions besides maybe the Mechanicus tanks and Sororitas Seraphim/Repentia aesthetic.

Glad that the Eldar/Dark Eldar appear to be in the game.

I'm more of a Space Pyramids person.

Old Necrons. Not terrible retcon space tomb kings necrons.

I kinda enjoy the new Space Tomb Kings, but it did take away from the horror angle of having to deal with these old bones.

The implacable horror of undying metal skeletons phasing into existence in a burst of horrific green techno-arcane lighting was certainly a great aesthetic.

However when they started to expand on the Necron having defined personalities and Tomb Kings-esque hierarchies they did knock them down a peg in terms of horror.

Speaking of are the Necron supposed to be in Gothic:Armada?
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 14 Jan 2016, 19:21
AFAIK  it's Imperium of Mankind, Eldar, Chaos, Orks (so far)

Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 14 Jan 2016, 20:06
AFAIK  it's Imperium of Mankind, Eldar, Chaos, Orks (so far)

I'm pretty conflicted here. Do I play as the Imperium of Man where I can hurt things heavily with well-placed shots before proceeding to ram into them, or do I play Orks where I just ram into things while pouring fire in every conceivable direction and forgetting what aiming means?
Title: Re: Battlefleet Gothic: Armada
Post by: Jekaterine on 15 Jan 2016, 14:59
KILLFRENZY! KILLFRENZY! KILLFRENZY!

All hail the undivided power of Chaos

Also: Konrad was just misunderstood
Title: Re: Battlefleet Gothic: Armada
Post by: Gottii on 16 Jan 2016, 12:34
So down for this....thanks for bringing it to our attention Silas
Title: Re: Battlefleet Gothic: Armada
Post by: Veiki on 16 Jan 2016, 17:04
I'm pretty conflicted here. Do I play as the Imperium of Man where I can hurt things heavily with well-placed shots before proceeding to ram into them, or do I play Orks where I just ram into things while pouring fire in every conceivable direction and forgetting what aiming means?

All you need is as many Carnage class cruisers as you can get to cross the enemy T with ludicrous amounts of weapons battery fire.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 16 Jan 2016, 17:28
So down for this....thanks for bringing it to our attention Silas

No thanks needed; serving the Emperor is my only goal.

Title: Re: Battlefleet Gothic: Armada
Post by: Kador Ouryon on 18 Jan 2016, 19:02
AFAIK  it's Imperium of Mankind, Eldar, Chaos, Orks (so far)

I'm pretty conflicted here. Do I play as the Imperium of Man where I can hurt things heavily with well-placed shots before proceeding to ram into them, or do I play Orks where I just ram into things while pouring fire in every conceivable direction and forgetting what aiming means?

The answer is simple.

(http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/rokposter.jpg)
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 29 Jan 2016, 00:20
Pre ordered this, since it was going cheap on a steam sale and sod buying the space marine dlc seperately. Let's hope it's atleast worth the £20 when it comes out.
Title: Re: Battlefleet Gothic: Armada
Post by: Pieter Tuulinen on 29 Jan 2016, 20:43
Me too, Utari.

I just couldn't not do it. It called to  me.
Title: Re: Battlefleet Gothic: Armada
Post by: Rok-Yuni on 14 Feb 2016, 06:22
Considering getting this when i have the RL isk.

Hope they've put a good story mode in for each race... definitely want to see how they've implemented orks too.
Hulk, Kroozers and lots of gunz...
hopefully some Roks too... >.>
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 14 Feb 2016, 15:06
AFAIK story was only for imperials and the other races for multiplayer, with additional dlc races to follow.   Might be wrong on that though?
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 16 Feb 2016, 06:05
Can I be hype about this game yet? Coz I wanna be hype about this game.
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 18 Feb 2016, 22:33
Can I be hype about this game yet? Coz I wanna be hype about this game.

I will take a page from Elmund Egivand's character play manual and 'not get hyped'. Instead, I will be 'immensely skeptical' and 'caustically critical'.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 19 Feb 2016, 13:22
I'll just say I've been more burned by 40k games than not burned over many many years, so I remain hopeful but realistic as to quality, balancing, and longevity.



Title: Re: Battlefleet Gothic: Armada
Post by: Louella Dougans on 19 Feb 2016, 13:42
I'll just say I've been more burned by 40k games than not burned over many many years, so I remain hopeful but realistic as to quality, balancing, and longevity.

If it's moddable, it'll be good, eventually, regardless of how it is initially launched.

If it's not, then... :|
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 20 Feb 2016, 13:34
I'll just say I've been more burned by 40k games than not burned over many many years, so I remain hopeful but realistic as to quality, balancing, and longevity.

If it's moddable, it'll be good, eventually, regardless of how it is initially launched.

If it's not, then... :|

The Dawn of War mods were amazing. Apocalypse-scale DOW games are pretty dang cool.
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 10 Mar 2016, 11:26
Time to see if this game is a hit or a miss tonight.
Title: Re: Battlefleet Gothic: Armada
Post by: kalaratiri on 10 Mar 2016, 13:25
Is it becoming available tonight?
Title: Re: Battlefleet Gothic: Armada
Post by: Louella Dougans on 10 Mar 2016, 13:34
Is it becoming available tonight?

if you pre-ordered, a beta of the multiplayer (and skirmish against AI) will become available today at some point.
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 10 Mar 2016, 13:55
It's up. It's buggy (random crashes and difficulty setting up matches) but once in game it's pretty intuitive and fun
Title: Re: Battlefleet Gothic: Armada
Post by: Louella Dougans on 11 Mar 2016, 14:50
been fiddling with this today.

battles are pretty quick and hectic, seem to last no more than 20 minutes (there is a timer, unsure what it actually does), and can be over in just 2-3 minutes, depending on what the battle type is.

A range of different battle types, simple "cruiser clash" of destroy enemy forces, space station assault & defend missions, convoy attack/defend, some other special mission types with particular goals.

Interface is somewhat glitchy at times. Best played on a large resolution monitor, on my old monitors, the resolution is a bit wonky, with some stuff vanishing off the right-hand side of the screen. Text size is a bit wonky too. I'd expect that to be just because of small monitor size on my particular system.

Ships gain experience, and gain upgrades and skills that make them perform differently.

There is a single player campaign, but right now, there's no load/save function. lol.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 11 Mar 2016, 23:13
It's in a woeful state at current. But buggy betas are not the end of the world :)


You can't pick what type of multiplayer match you want to fight, it just randomly throws you into a scenario at a random point value that will escalate as you level up, weather you like it or not. 

When you lose a ship in multiplayer it is removed from your roster for x battles.  Then you get thrown into a battle with 1/3 of your upgraded ships and will most likely get rofmlstomped in your next fight, completing a virtuous circle of shittery.  Quit a match early? PERILS OF THE WARP you aren't using that ship for a few more battles.

Best you can do is spam matches and use one sacrificial ship you dont mind losing until the rest of your roster is back online.

This is terrible design.


Combat mechanics are ok but it suffers from too many buttons on too many ships imo. 

Imperium ships are on easy mode I won about 90% of my matches without much effort.

Chaos forces are a joke until you get them leveled up, but you still have to play kite boat all day not to die instantly. 

Anyway it could get better but I'm putting it at 50/50 for me.




Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 13 Mar 2016, 20:43
No Orks?

Also, I should stay away from this game for the time being, I take it.
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 13 Mar 2016, 22:47
No, no orls yet. It's just Imperium of Man and Chaos for the minute but orks/eldar are going to be part of base game
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 14 Mar 2016, 03:18
No, no orls yet. It's just Imperium of Man and Chaos for the minute but orks/eldar are going to be part of base game
I will just keep watching and hope they fix the bugs issue.
Title: Re: Battlefleet Gothic: Armada
Post by: Aelisha on 14 Mar 2016, 03:30
Quite enjoying it so far. The bugs are usual beta fare and I am reporting every one I find. I am having issues on my end with multiplayer crashing a lot, and I agree with Silas that Chaos needs a little bit more love at lower level play. Selectable missions and points limits would also be good so that players with a crippled roster can still have fair games.
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 14 Mar 2016, 04:15
Yeah the random generation of points/missions is the bigger let down for me, but I assume they've done that to get as much testing in as possible for all the modes. Otherwise I can see endless 700 point cruiser clashes :P
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 14 Mar 2016, 17:57
Another few days on it:

Definitely potential! They've got a laundry list of bugs and gameplay to look at but there are absolutely ways to improve. 

Once they start letting us choose the types of matches we want, and include our friends, and maybe get rid of some of the steep loss penalties it might be pretty fun.

I've leveled up my Chaos ships enough to get more out of them, and it seems almost the reverse that chaos at high level has some frankly overpowered tactics that are hard for Imperials to counter.


TLDR:

Imperium: tougher, slower, shoot less often but do more damage.
Choas: Faster, weaker, shoot more frequently for less damage.

Imperium Win Mode
Low Level: Run at the chaos people and smash them in close quarters where you will simply outlast them
High Level: Spamming Nova Cannon from multiple ships is ridiculous right now, if your opponent isn't properly timing temporary invulnerability buffs and 'silent running' cloaks or mark of zeentch(i think that's the one) cloaking clouds you can lose a lot of stuff quickly, especially if you are massed at the begining of a round. The Nova cannons shoot basically all the way across the maps sight-unseen.


Chaos Win Mode:
Low Level: Try not to die
High Level Win Mode 1: Kite and spam laser death from long range.  You are faster than the Imperials, you can use stasis bombs to keep anyone back who gets too close.
High Level Win Mode 2: Carriers are stupidly overpowered right now. If you run an all-carrier fleet with the right buffs for assault actions and launched fighter/bomber/assault boats, you can cripple damn near anything from super far range.  Target engines from afar, rip them to shreds, and then blast them at your leisure.

Current Testing Strategy:  I'm trying to put marks of Nurgle on all of my ships (damage cloud around your ships that ignores shields/armor and attacks hull directly, it stacks).   So I basically have a bunch of 'plague ships' with buffed assault abilities and I run straight into the enemy like ye olde fire ships.  They get in close, launch a ton of assaults and start fires/critical hits and deal death.  All the ships have auto-casting 'void transfer' which is this version's game of spider tanking.  One of my ships gets low the others dump shields onto it.   I don't have a proper nurgle stack yet but am saving up for it, but it's been super promising and often unexpected to see a Chaos player running -toward- you.  It's pretty nasty.

I think Orcs/Eldar will add some more fun strategies as well.   I'll be maining orks most likely soon as they are available. Waaagh!


Title: Re: Battlefleet Gothic: Armada
Post by: Aelisha on 15 Mar 2016, 19:05
In 600 point games I am currently running:

2 x Unmarked Acheron with overcharged lances and focus lens upgrades. (Probes and shield transfer skills a must)
2 x Hellbringer with appropriate hangar upgrades and mark of Khorne
1 x Escort (suicide scout)

Basically probe, kite and shear anything that so much as enters range in half. Lances auto hit and pretty much ignore armour - a combined broadside of 8 + heavy macros + boarding actions form the Hellbringers will bring down Battlecruisers swiftly, let alone anything smaller.

The rationale for Khorne over Nurgle is mostly kite - I will not really use my Nurgle plague AoE much and though the additional +20 troop is nice, the Khornate Daemonic lightening strikes and +10 troop stack up quickly. More dice rolls = higher potential successes (frenzy gives extra attacks in boarding/assault strikes), add an Aux Teleportarium and you have light cruisers that can repopulate most line ships with Bloodletters of Khorne and other Chaos nastiness before you can say 'Blood for the Blood God'.  Close in, however, Nurgle is resilient (as usual) and that AoE make short work of escorts if they stray too close.

I am finding that the long game is a good thing to bear in mind - much like the board game you have to think about the impact of losses on your roster, as well as the risks of early departure or crippling damage. For more immediate play, I assume the custom matches will open up at launch to give more ability to experiment with compositions (much like tabletop friendlies) and allow you to make better decisions in the fleet builder. Much whine on the official forums about 'the progression' but I am loving it. It faithfully captures the tabletop, i find.

Bugs a plenty, but deeply enjoyable. Spess Mahreen fleets should also be interesting... My Astartes laden Dominators are already the very definition of line breaker (nova from afar, broadside and board as you cross the T).
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 15 Mar 2016, 21:09
In 600 point games I am currently running:

2 x Unmarked Acheron with overcharged lances and focus lens upgrades. (Probes and shield transfer skills a must)
2 x Hellbringer with appropriate hangar upgrades and mark of Khorne
1 x Escort (suicide scout)

Basically probe, kite and shear anything that so much as enters range in half. Lances auto hit and pretty much ignore armour - a combined broadside of 8 + heavy macros + boarding actions form the Hellbringers will bring down Battlecruisers swiftly, let alone anything smaller.

The rationale for Khorne over Nurgle is mostly kite - I will not really use my Nurgle plague AoE much and though the additional +20 troop is nice, the Khornate Daemonic lightening strikes and +10 troop stack up quickly. More dice rolls = higher potential successes (frenzy gives extra attacks in boarding/assault strikes), add an Aux Teleportarium and you have light cruisers that can repopulate most line ships with Bloodletters of Khorne and other Chaos nastiness before you can say 'Blood for the Blood God'.  Close in, however, Nurgle is resilient (as usual) and that AoE make short work of escorts if they stray too close.

I am finding that the long game is a good thing to bear in mind - much like the board game you have to think about the impact of losses on your roster, as well as the risks of early departure or crippling damage. For more immediate play, I assume the custom matches will open up at launch to give more ability to experiment with compositions (much like tabletop friendlies) and allow you to make better decisions in the fleet builder. Much whine on the official forums about 'the progression' but I am loving it. It faithfully captures the tabletop, i find.

Bugs a plenty, but deeply enjoyable. Spess Mahreen fleets should also be interesting... My Astartes laden Dominators are already the very definition of line breaker (nova from afar, broadside and board as you cross the T).

Yup!

I think the orks/eldar are going to throw some monkey wrenches into these chaos lineups we have been doing specifically to beat Imperials, aye?

I was also thinking about mixing in some Khorne marks to see how they rolled. I saved up for a Khorne on my battleship and WARNING DO NOT UNFIT. you don't get refunded the money. AT ALL.  :(

Laser pew-pew kiting is going to be interesting vs orks/eldar which both have faster ships.  I imagine with proper stasis bombing you can keep some of them back, but going to be a bloodbath when they get in yea?

hmmmmmmmmm

Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 15 Mar 2016, 21:48
Crash multiple Roks into an Imperial Battleship for great WAAAGH!
Title: Re: Battlefleet Gothic: Armada
Post by: Aelisha on 16 Mar 2016, 04:56
@Silas:

You're right that Eldar will change the game (Carnage class cruisers plz) but Orks not so much. if they get close, sure, but they're escort heavy if they're like tabletop and lances ignore their armour. The most interesting thing with Orks is that if they pick subsystems well (configurable ships) they can build rugged ships that can dish out lightening strikes from silly range - slowly knocking your lances off. Khorne vs basic Orks, should be in your favour, but Meganobz will be a pain and likely overwhelming.

Eldar are going to mess up strike/lance heavy builds - but Carnage class cruisers (Slaaneshi just to rub it in and reduce their otherwise impeccable morale) will mop them up pretty well.

To be honest, despite my focus on Chaos atm, I am very interested in trying all of the races. Let's just hope that once they start doping fleet dlc, they give the Tau, Necrons and Tyranids a proper balance pass! We can also expect AdMech fleets and similar in the future.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 16 Mar 2016, 12:52
And first over-nerf is out:

http://forum.battlefleetgothic-armada.com/viewtopic.php?f=3&t=929

They just gutted assault boats and gave every ship +10 troop count.    No Nova nerfs of course because lol spesh mareens


:)

Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 16 Mar 2016, 15:03
Been reading that just now and seems there was a stealth nerf to shield trans too? Can anyone confirm as I'm stuck in a hotel with just my iphone atm.

If so, I'll be a sad panda as I was one of those god awful people nova cannon/shield transfer spamming like a bastard. No regrets.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 16 Mar 2016, 15:24
Yea I think it only xfers 100 points now.

These two nerfs combined have pretty much destroyed my fleet build, not sure if I'm going to bother playing any more Chaos until the beta wipe at this rate, can't stomach re-grinding all the marks over again... might just wait until orks/eldar are out..

Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 16 Mar 2016, 15:26
They also nerfed Slanesh marks, they only do +10% insurrection now, it was 3000% per ship lol.

It seems like the Khorne/Nurgle markes are just 1000x more useful than Zeentch/Slaanesh right now?

Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 16 Mar 2016, 15:43
Ah, boo, well nova spam is still op anyways.
Title: Re: Battlefleet Gothic: Armada
Post by: Aelisha on 16 Mar 2016, 17:23
The shield transfer is still plenty powerful, it just isn't op invincible shield mode any more. Novas are still OP, but I am finding ways to counter them (long range Acheron spam with shield transfers is one such way). On anything with a nova, either close in or aim for weapons - then ova takes crits more often than most other weaponry.

I think the issue with novas atm is their proliferation. A cap on novas (say, 1 nova cannon per classifications - 1 x Cruiser, 1 x BC, etc) would stop it getting silly while not removing the potent field clearing capabilities of the cannon. My issue atm is with 5 x Nova fleets - instant killing assassination targets or breaking lines in two volleys is funny a few times (for the guy doing it) but the issue with computer games is that unlike tabletop, you can't escape 'that guy'.

DISCLAIMER: I am not saying everyone who runs Nova heavy fleets is 'that guy' (I am running them and recording extreme edge cases to submit as evidence of 'flick switch to win' play styles in the hopes of balance), merely using it as a clear point of reference for people many of us may have experiences with - those who think that competition is all about salt, humiliation and crushing people without any sense of the game itself. When a game becomes 'flick switch to achieve victory with possible bonus of aggravated opponent' its basically just a breeding ground for those who would get into the deployment phase of tabletop before their opponent, seeing a line of novas, will shake their hand, wish them luck and concede the game to go play a proper game.

I really hope that the general good tabletop vibe I have been getting is complemented by dev experience that the Internet is the final refuge for 'that guy'(tm) and that if they want fleet diversity, restriction on proliferation of powerful weapons would be more potent a balancer than nerfing - nerfing will just ruin a thematic and cool weapon system while letting 'those guys' move on to the next trick.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 16 Mar 2016, 20:43
Can we just..... can we just have digital 40k tabletop already with DLC armies? Like for real? That's all i want.

Title: Re: Battlefleet Gothic: Armada
Post by: Louella Dougans on 17 Mar 2016, 01:53
Can we just..... can we just have digital 40k tabletop already with DLC armies? Like for real? That's all i want.

did you ever play "Chaos Gate" ? a turn-based version of 40k 2nd edition, more-or-less. Ultramarines vs Word Bearers, in a series of missions.

would something like that be what you want ?
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 17 Mar 2016, 02:08
I actually own a copy of 'Shadow of the Horned Rat' and I should get back to it one of these days.
Title: Re: Battlefleet Gothic: Armada
Post by: Aelisha on 17 Mar 2016, 04:58
Can we just..... can we just have digital 40k tabletop already with DLC armies? Like for real? That's all i want.

Wait for the Total Warhammer mods - they WILL come. Also for the dev team behind that game to realise that cashing in on the GW IP is a great idea atm (lots of disaffected mortgage/rent laden former enthusiasts looking to spend $50 on a game instead of $200 starting on an army (with 5 year update cycle at most).

I am honestly impressed with this BFG remake thus far and think it;s in a good state when stability fixes and maybe two or three major balance passes are all I have concerns over. Plenty of games (cough) I play now are is worse shape years after release! Also the nostalgia factor is real - this play out like tabletop played in my head, the lances strikes might be a different colour, but the feel is just right.

Now, if they can put together a real time Mordheim/Necromunda/Gorkamorka game... I like that roster building game play but turn based is a high-level strategy thing for me, tactical needs a sense of urgency! The BFG 'sometimes it is better to run' playstyle is also something I'd like to see in more games: where players carefully curate their roster and look to the next game as much as the current (also those tense lightening strikes against a fleeting battleship moment).

Now if only they could make a Rogue Trader, Space Hulk (FPS coop), or Inquisitor game without screwing the pooch...
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 02 Apr 2016, 05:03
Can we just..... can we just have digital 40k tabletop already with DLC armies? Like for real? That's all i want.

Wait for the Total Warhammer mods - they WILL come. Also for the dev team behind that game to realise that cashing in on the GW IP is a great idea atm (lots of disaffected mortgage/rent laden former enthusiasts looking to spend $50 on a game instead of $200 starting on an army (with 5 year update cycle at most).

I am honestly impressed with this BFG remake thus far and think it;s in a good state when stability fixes and maybe two or three major balance passes are all I have concerns over. Plenty of games (cough) I play now are is worse shape years after release! Also the nostalgia factor is real - this play out like tabletop played in my head, the lances strikes might be a different colour, but the feel is just right.

Now, if they can put together a real time Mordheim/Necromunda/Gorkamorka game... I like that roster building game play but turn based is a high-level strategy thing for me, tactical needs a sense of urgency! The BFG 'sometimes it is better to run' playstyle is also something I'd like to see in more games: where players carefully curate their roster and look to the next game as much as the current (also those tense lightening strikes against a fleeting battleship moment).

Now if only they could make a Rogue Trader, Space Hulk (FPS coop), or Inquisitor game without screwing the pooch...

I'd be so down for an Inquisitor game. Used to love playing that at the local club till it died out, and as seems to be standard I'd almost always end up an Arbites (I seem drawn to Lawful characters on various parts of the Good/Neutral/Evil spectrum)

Anyways, steam: Utari Onzo for those that want to friend me when we can finally have co-op/invite matches for BFG:A
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 02 Apr 2016, 10:57
Can we just..... can we just have digital 40k tabletop already with DLC armies? Like for real? That's all i want.

Wait for the Total Warhammer mods - they WILL come. Also for the dev team behind that game to realise that cashing in on the GW IP is a great idea atm (lots of disaffected mortgage/rent laden former enthusiasts looking to spend $50 on a game instead of $200 starting on an army (with 5 year update cycle at most).

I am honestly impressed with this BFG remake thus far and think it;s in a good state when stability fixes and maybe two or three major balance passes are all I have concerns over. Plenty of games (cough) I play now are is worse shape years after release! Also the nostalgia factor is real - this play out like tabletop played in my head, the lances strikes might be a different colour, but the feel is just right.

Now, if they can put together a real time Mordheim/Necromunda/Gorkamorka game... I like that roster building game play but turn based is a high-level strategy thing for me, tactical needs a sense of urgency! The BFG 'sometimes it is better to run' playstyle is also something I'd like to see in more games: where players carefully curate their roster and look to the next game as much as the current (also those tense lightening strikes against a fleeting battleship moment).

Now if only they could make a Rogue Trader, Space Hulk (FPS coop), or Inquisitor game without screwing the pooch...

There's already an Inquisitor game in the works. It's a Diablo clone, apparently.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 03 Apr 2016, 10:43
Can we just..... can we just have digital 40k tabletop already with DLC armies? Like for real? That's all i want.

Wait for the Total Warhammer mods - they WILL come. Also for the dev team behind that game to realise that cashing in on the GW IP is a great idea atm (lots of disaffected mortgage/rent laden former enthusiasts looking to spend $50 on a game instead of $200 starting on an army (with 5 year update cycle at most).

I am honestly impressed with this BFG remake thus far and think it;s in a good state when stability fixes and maybe two or three major balance passes are all I have concerns over. Plenty of games (cough) I play now are is worse shape years after release! Also the nostalgia factor is real - this play out like tabletop played in my head, the lances strikes might be a different colour, but the feel is just right.

Now, if they can put together a real time Mordheim/Necromunda/Gorkamorka game... I like that roster building game play but turn based is a high-level strategy thing for me, tactical needs a sense of urgency! The BFG 'sometimes it is better to run' playstyle is also something I'd like to see in more games: where players carefully curate their roster and look to the next game as much as the current (also those tense lightening strikes against a fleeting battleship moment).

Now if only they could make a Rogue Trader, Space Hulk (FPS coop), or Inquisitor game without screwing the pooch...

There's already an Inquisitor game in the works. It's a Diablo clone, apparently.

Yea it's.... sigh.  lol.

https://www.youtube.com/watch?v=yKhFASxHiqI

ATMOSPHERIC GOTHIC SETTING.  animated attack numbers dancing off of targets!
Title: Re: Battlefleet Gothic: Armada
Post by: Elmund Egivand on 03 Apr 2016, 21:14
When I think of an Inquisitor game I think of an actual full blown RPG ala Baldur's Gate with more brutal combat and more investigations or something.

Nope! It's a Diablo clone! The Inquisitor is apparently a Space Marine!

That's not what Inquisitors are all about! And why does he not have his henchmen with him? No self-respecting Inquisitor goes to work without a small band of henchmen and disposable cannon fodder!
Title: Re: Battlefleet Gothic: Armada
Post by: Utari Onzo on 10 Apr 2016, 14:56
I'm just... I'm just going to walk away and pretend that game doesn't exist Elmund.

Anyways, think I'm gonna wait for Eldar to come out and see what balance passes they make before I seriously pick this one up again. It's been a lot of fun so far, but god multiplay can be super unfun with endless cheese builds.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 10 Apr 2016, 17:25
Devs have been bad with balancing, overbuffing or overnerfing.

In closed Beta the Eldar were problematic, super micro-intensive.

IIRC your shields only work if you are moving, if velocity drops to 0 you have no shields.  All weapons were prow weapons I think? So its zoom and boom or die.  Immobilizing things like stasis bombs are bad news.  And considering 2/4 factions have to basically have immobilizing kit on at all times to even work (orks use them to catch people, chaos to keep away), it's a tough order.

I think eldar under PC control were epic good but very hard to use by players.
Title: Re: Battlefleet Gothic: Armada
Post by: Silas Vitalia on 28 Apr 2016, 11:37
STEAM was very fast and prompt with my refund for this awful game ;)

Title: Re: Battlefleet Gothic: Armada
Post by: Kasuko on 30 Apr 2016, 05:55
I think it's rather enjoyable. Good, even. And probably the best we're likely to get for long time.

(https://i.gyazo.com/b02554eaf020abd8997133d4cf1c7c35.png)
Title: Re: Battlefleet Gothic: Armada
Post by: Louella Dougans on 04 May 2016, 14:08
i completed the campaign.

some bits of it are a bit of a drag.

Some of the missions are rather frustrating at times.

Particularly, planetary assault, and data recovery. Whether as attacker or defender.

On planetary assaults in the campaign, the Imperial ships really lack pace, which makes reaching the objective within the time limit difficult. Similarly, on defence, they lack the pace to intercept Chaos ships, especially Chaos light cruisers.

Data recovery, is a rather silly hot-potato game. Best to take lots of light cruisers for that, and teleport strike.
Title: Re: Battlefleet Gothic: Armada
Post by: Vikarion on 13 Jun 2016, 16:11
I've been playing through the campaign, and really enjoying it (for the most part, as LD says, a few missions are...annoying). It's a fun game, obviously still being balanced, though.

I think a key to an easier time playing the campaign is to make sure your ships have some mobility - I tend to equip my larger ships with the ability that recharges your combustion meter, and also fit them with a micro warp jump drive. Even so, Imperial ships are still pretty slow. On the plus side, a Retribution with a power ram and a full combustion meter can pretty much kill anything it gets close enough to to ram.