Backstage - OOC Forums

General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Silas Vitalia on 14 Oct 2015, 09:31

Title: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 14 Oct 2015, 09:31
https://www.kickstarter.com/projects/webeharebrained/battletech

Original creator of Battletech.  People who did the recently awesome 'Shadowrun Returns.'

Turn Based. Tactical. Giant Mechs.

Story driven, campaigns, pew pew.

(http://battletechgame.com/media/BATTLETECH_03_HBS.jpg)
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Lyn Farel on 14 Oct 2015, 09:37
Too bad i'm not much into mechas... Intriguing anyway.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 14 Oct 2015, 09:41
Yeah, I was told about this yesterday and immediately threw them 125 USD. I considered going for the jacket, but given that they're that high on the stretch goal list I can't justify that expense. I'm definitely hyped.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Jev North on 14 Oct 2015, 09:41
Yess.

Harebrained did good with the Shadowrun adaptations, and Battletech is Battletech, so I'm very much looking forward to this one.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 14 Oct 2015, 09:44
This will wash my effing palate of terribad MWO and MW Tactics ptw goldfarming nonsense. Ugh.

I think property is now with the right people.

Will look you all up there when we have it :)

Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 14 Oct 2015, 09:48
Too bad i'm not much into mechas... Intriguing anyway.

The original property is very cool, sort of Dune family houses meets mechas, yea...

Should be a fun story you command a group of mercenaries, so you pick which houses to work for and things develop from there...
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 14 Oct 2015, 11:03
After that lightning strike melted my router, I just spent two weeks playing almost nothing but WH40K Armageddon and Shadowrun: Hong Kong (which should teach me to keep more offline games installed at any given moment), but given what I'm hearing about what the devs have planned here I'm quite excited. They did some absolutely fantastic things with Shadowrun (particularly Dragonfall and Hong Kong when they didn't have to spend so much time/effort on the actual game engine/mechanics as they did with Returns), so I am really looking forwards to this.

Hong Kong was good enough that I played through it four times in a row clocking in just shy of 50 hours, so if they manage to squeeze in that level of quality writing in Battletech it'll be a goty contender for me.

I wonder what these guys could have done with the WH40K setting? Ah well, wishful thinking I suppose, but some day... some day I'll have a good Dark Heresy computer game.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Samira Kernher on 15 Oct 2015, 06:26
Aff.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Vizage on 15 Oct 2015, 15:16
One of my friends wrote an article about this! You all should read it. For reasons and stuff!

http://www.cgmagonline.com/articles/features/kickstarter-done-right-harebrained-unveils-battletech/ (http://www.cgmagonline.com/articles/features/kickstarter-done-right-harebrained-unveils-battletech/)
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Gottii on 15 Oct 2015, 22:21
This post makes me overheat.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 03 Dec 2015, 16:46
2.8m USD total, not counting addons or second chance backers. That's a successful kickstarter, guys. Every single goal met and every backer mission completed. Check your e-mails and make sure you update your pledge with addresses and what platform you want your keys on. I'm waiting giddily for my awesome Battletech swag.

Backerkit lockdown is January 15th, so don't dawdle or forget.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 03 Dec 2015, 16:55
2.8m USD total, not counting addons or second chance backers. That's a successful kickstarter, guys. Every single goal met and every backer mission completed. Check your e-mails and make sure you update your pledge with addresses and what platform you want your keys on. I'm waiting giddily for my awesome Battletech swag.

Backerkit lockdown is January 15th, so don't dawdle or forget.

I gave it the 24 hour rule after just about giving them way more than I should have, and ended up just buying the game and multiplayer access :P


Title: Re: BATTLETECH. UNNNNNGH.
Post by: Nissui on 03 Dec 2015, 17:16
Good for them. I really enjoyed SRR, so I'm glad they are doing well.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Elmund Egivand on 03 Dec 2015, 19:38
After that lightning strike melted my router, I just spent two weeks playing almost nothing but WH40K Armageddon and Shadowrun: Hong Kong (which should teach me to keep more offline games installed at any given moment), but given what I'm hearing about what the devs have planned here I'm quite excited. They did some absolutely fantastic things with Shadowrun (particularly Dragonfall and Hong Kong when they didn't have to spend so much time/effort on the actual game engine/mechanics as they did with Returns), so I am really looking forwards to this.

Hong Kong was good enough that I played through it four times in a row clocking in just shy of 50 hours, so if they manage to squeeze in that level of quality writing in Battletech it'll be a goty contender for me.

I wonder what these guys could have done with the WH40K setting? Ah well, wishful thinking I suppose, but some day... some day I'll have a good Dark Heresy computer game.

GW doesn't treat its IP with as much tender loving care as the ex-FASA guys do with theirs.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Kador Ouryon on 09 Dec 2015, 18:57
I regret not backing the kick starter when I had the opportunity being quite the fan, if not a table top player, the lore of the universe.....

I love the designs especially the King Crab and the Jaegermech.

I'm really looking forwards to a game that lets me replay all my mercenary ideals out in the battletech universe.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 08 Apr 2016, 11:53
As Spock would say, "Intriguing"

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1541543

Discussing combat systems and 'turn order' prototyping

Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 27 Mar 2018, 07:30
And so the date is locked down, the release is soon upon us, and it's time to get hype.

Of course, if honor doesn't sway your mercenary heart... Let's talk money. (https://www.youtube.com/watch?v=Jxqmd_tE2WI)
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 01 Apr 2018, 12:31
Have been playing the beta on and off the last few months:

It's mostly quite good - my only caveat being they have stupid 'abilities' for the mech pilots and several that are borderline game breaking and have entirely too much influence on the match.  I haven't played in a while so I'm not sure if they have been nerfed/etc.

Example, one of your pilots at the beginning of a turn might be able to use a 'sensor lock' ability to reveal a fast-moving light mech, and additionally remove their speed buffs (their dodge %) they might have been using if sprinting.  So now you have a small, squishy light mech totally revealed with a now low dodge % about to get shit on and instagibbed by an entire team.  If your lineup relies on scouting or long range anything, adios.

But for the most part yea I think single player is gonna be super fun and multi will be good if they can tune it right. yay!

Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 01 Apr 2018, 23:21
Not going to care about the multiplayer at all. I'm in this to absolutely stomp on the NancyPCs until they cry for the mercy of death. Make things as overpowered as you want, I'm so in.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Jocca Quinn on 02 Apr 2018, 09:21
Not going to care about the multiplayer at all. I'm in this to absolutely stomp on the NancyPCs until they cry for the mercy of death. Make things as overpowered as you want, I'm so in.

 :twisted: What she said!
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 21 Apr 2018, 10:12
Available for pre-loading in a few days, go ahead and activate your steam keys and get ready for glorious mechanical mercenary combat ;)
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 21 Apr 2018, 11:03
Way ahead of you. Not gonna lie, I briefly considered rubbing one out when I got the Backerkit mail.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 24 Apr 2018, 06:27
PC Gamer review (https://www.pcgamer.com/battletech-review/) seems to bear out our hype.

It's out in about three hours at the time of writing.

Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 24 Apr 2018, 08:48
Release Stream, Paradox Interactive. (https://www.twitch.tv/ParadoxInteractive)

1h12m until release. I've got the lube ready.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 24 Apr 2018, 10:04
Aaaaaand here... we... go!
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Nissui on 24 Apr 2018, 10:24
Hopefully it's a prosperous venture. What's good for HBS is good for me.  :cube:

Edit: the fuck is a vemture
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 24 Apr 2018, 12:07
It's second on Global Best Sellers on Steam, right under Frostpunk. Pretty sure given the massively successful Kickstarter and Global Top Seller now, it'll be very profitable for HBS. As it should be, HBS is behind some of my favorite stuff of all time.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 24 Apr 2018, 16:01
Well, three-four hours in, lots of stompy bots killed, one Mechwarrior lost in a most brutal fashion and the mercenary life is well and truly on its way. I'll admit, I'm getting my ass kicked in the weirdest ways occasionally, as this game seems to have a heftier learning curve than XCOM and an Eve-like impenetrability in mechanics/UI sometimes, but I'm having a blast.

The story missions are enjoyable, the voiced enemies are delightfully menacing and I have bad guys I can't fucking wait to find and kill in horrible ways. While making a hefty profit in the process.

Full review will have to wait until I've finished at least one campaign, but so far it seems solid.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Utari Onzo on 24 Apr 2018, 23:40
Won a free copy of this, gonna be streaming it as it’s been nothing but immersive to watch some of my fellow content creators give it a spin.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Samira Kernher on 25 Apr 2018, 02:58
I am incredibly envious of everyone able to play this already.

Hrng, need to get back to my real computer.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 25 Apr 2018, 15:24
And to maintain hype, have a Release Trailer. (https://www.youtube.com/watch?v=tsIMfOo_VO0)

Ten hours in, loving the game. It's kicking my ass a little less now, but having my Mercenary Commander Sidhe get punched straight into the hospital for 110 days with the last action of the last enemy, this game has no chill nor mercy. Perhaps exemplified in that moment when my assassination target was knocked to the ground and my entire lance crowded around it and stomped it to bits.

They went Office Space on that bitch.

With these ten hours behind me, I can safely say I've gotten what I backed. We'll see how much more I'm getting as I get further into it.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 25 Apr 2018, 18:08
Kicking my arse a little less I said. What more I'm getting as I get further into it, I said.

... two full lances, a heavy AND turret support?! With moving objectives?

I'm going to bed, have a hatewank and tomorrow I shall resume weeping in front of the keyboard.

God this game is good.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Utari Onzo on 28 Apr 2018, 00:51
I am Baron Erwan B’Stard of House B’Stard. Fear me peasants as I trample your homes and businesses in an effort to get 5% extra to hit on this Panther!

You know, I wonder if Trampled by Mech comes under exception clauses for building insurance just like Act of God clauses used to...
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 28 Apr 2018, 02:04
As the bloodstain grew on his chest, he looked up into my eyes, recognition slowly appearing then fading with his life. The name Thule softly on his lips. The betrayal now repaid with the cold, deliberate and calm efficiency of callsign Sidhe.

Shore leave for the Shifting Snows, Sidhe's mercenary company, can be as violent and rewarding as the contracts where they flow through the battlefield as the stinging snows they're named for, or simply bury it in an avalanche of a full lance of Assault mechs.

Gotten to the point where if I continue the story, it's the point of no return. I'll be spending some time building up the stock of mechs and train up my mechwarriors some more first, though. I get the impression this is going to be a nasty one.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Jev North on 29 Apr 2018, 05:51
Stompy Bois Incorporated is taking the Inner Sphere by storm stomp.

-They definitely rushed this one a bit; loading times are on the edge of tolerable, and certain events or AI cul-de-sacs cause the occasional stutter and slowdown, and at one point I lost the move/LOS overlay entirely. Also, don't press F6 when you're in the Mechwarrior barracks.
-What is up with the dust motes in sunlight aesthetic all over the place in the cinematics. I thought nobles would keep a cleaner house, and MechWarriors a cleaner cockpit or dropship. Seriously, people, you don't want dust clogging up your heat sinks, life support, or causing shorts in your targeting computer.
-It's still good. Very good.
-Kill the meat. Save the metal.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 29 Apr 2018, 10:25
There's a good game in there underneath a ridiculously tedious interface and groan-inducing intrusive 3rd person camera and "X-com" between mission ship management.   

It just seems like a chore to get through sometimes when every single mission just drags......out........every........turn

Also miz that's like...3 too many masturbation references to read, yikes




Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 29 Apr 2018, 17:05
Sorry, it's been 42+ hours and the doctor tells me there's nothing he can do. This thing isn't going away.

As for the pace, you fix that in various ways. Some can be done in the options menu, other things can be turned off in the game files leading to a very fast-paced game. I found that all I needed to do was turn on "show ui in combat" and I got engrossed enough in damage details and such that the pace became perfect for me.

What can I say, I don't get tired of watching big stompy mechs do horrible horrible things to each other.

The interface itself is fine as far as I'm concerned. The only thing I'd wish they'd add is letting me rightclick backwards rather than escape-key out of attack deliberations. I'm honestly unsure how they could do a UI/interface simpler than this given the ridiculously information dense type of game this is.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Samira Kernher on 30 Apr 2018, 02:48
There's a good game in there underneath a ridiculously tedious interface and groan-inducing intrusive 3rd person camera and "X-com" between mission ship management.   

It just seems like a chore to get through sometimes when every single mission just drags......out........every........turn

Also miz that's like...3 too many masturbation references to read, yikes

The ship management stuff is great. That's kind, of, you know, part of the original Battletech tabletop game and one of the best additions.

As for 'intrusive third person camera', do you mean the cinematics that happen while mechs are acting out orders? You can adjust how much of those you see in the options.

Now, Jev is right about the loading times. Those are definitely a bit long, and was a major flaw in XCOM2, too. The amazing soundtrack is what's making me less annoyed at them in BTech than I otherwise might be.

The only thing I'd wish they'd add is letting me rightclick backwards rather than escape-key out of attack deliberations.

Yes please. Also only being able to Sprint as a first move action, rather than being able to take a second move action after the first one (using all of your turn to move and thus, you know, Sprinting) is really skewing with my XCOM sensibilities.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 30 Apr 2018, 03:28
As an option instead of escape-keying out of an action, you can also hit the 1-5 shortcut keys for other actions directly, but that's only a 'shortcut' in some situations. Still want right-click reversal of things.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Jev North on 30 Apr 2018, 09:59
The ship management stuff is great. That's kind, of, you know, part of the original Battletech tabletop game and one of the best additions.
Absolutely yes. It makes the individual missions far more interesting, by adding a ton of long-term consequences and trade-off decisions.

Now, Jev is right about the loading times. Those are definitely a bit long, and was a major flaw in XCOM2, too. The amazing soundtrack is what's making me less annoyed at them in BTech than I otherwise might be.
The music is pretty good, although it's often drowned out by the Pacific Rim theme playing in my head.
Also: rumor is loading times are affected by the number of save games you have. Toss out a bunch and see if things improve.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 30 Apr 2018, 14:23
We haven't really talked about the soundtrack, have we? (https://www.youtube.com/watch?v=350oLU-vpVQ)

I always had this nagging itch in the back of my head as I was perpetually floored by the great music in this game, and now I know why. The same composer that did these brilliant pieces of music also did Shadowrun: Hong Kong which is a stand-out in terms of brilliant music in games. Combined with the absolutely stellar animation style of the cutscenes, and the surprisingly tense in-game story moments, it's what elevates this game quite a bit for me.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Samira Kernher on 01 May 2018, 01:39
(https://pbs.twimg.com/media/DcBZk7lVQAAhkCY.jpg:large)
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Utari Onzo on 01 May 2018, 03:27
God damn Dekker always blowing up...

For what its worth I’m aiming to ditch the spiders and locusts for a jenner scout
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 01 May 2018, 04:48
If you get the Firestarter as a salvage option, I can highly recommend it. Drop the lasers, max out MGs/Flamers (to taste, you want to disable mechs or do more damage?) add as many jumpjets you got room for and then max armor. It's a ridiculous little shit. Fast as hell, can jump halfway across the map and will unload EVERYTHING as a punchbot.

I keep one around for Convoy missions where I need something fast that'll wreck vehicles, or refit flamers for when I'm in hot areas, so it can shut down enemy mechs for free called shots.

Edit: Oh, and keep in mind if you Death From Above, it'll still fire off all the support weapons.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Samira Kernher on 01 May 2018, 08:32
God damn Dekker always blowing up...

I've actually not lost him (or any of my mechwarriors as of Panzyr), but him dying for everyone seems to be the favorite meme popping up, heh.

Quote
For what its worth I’m aiming to ditch the spiders and locusts for a jenner scout

I've done this. It's great. Slightly less mobility, but the option to provide striking power when sensor locks aren't needed or to hit a mission critical target that your bigger stuff can't get to in time is great.

Also got me a beautiful artillery centurion. 1 LRM20+, 2 LRM10s, and all the rest of the space (and a big chunk of armor) gone towards ammunition. Mmm mmm.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 02 May 2018, 16:30
https://www.rockpapershotgun.com/2018/05/02/battletech-speed-fix/#more-539023
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 03 May 2018, 02:55
Good grief what a pack of crybabies. I have never understood why something can't just be a bit chill. A slow pace fits perfectly with Battletech. This isn't Doom 2016 or Unreal Tournament, it's a turn-based strategy. Maybe there's a significant under use of anti-anxiety meds or something out there.

Hell, it's no slower than the XCOM games either.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Utari Onzo on 03 May 2018, 08:46
It’s a matter of taste. I think there’s fair comment on the artificially inserted pauses and if some people want to fine tune the speed a little through options I don’t see what the issue is given it doesn’t impact my personal enjoyment.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 03 May 2018, 10:34
Official patch one is including options for reducing the lag between turns, etc, due to numerous backer suggestions. woot

Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 03 May 2018, 10:41
Never going to argue against more options, letting people tune their own experiences. I'm talking about the people who throw the perfectly good bathwater out with the baby over something that unfathomably inconsequential. Check the comments on that article for an example of it. People returning the game because of something that might add a minute to the bigger fights of the game.

This is pretty objectively one of the finest additions to the turn-based strategy genre we've had in ages, quite impressively managing to package a highly in-depth and complex system into a surprisingly good (and addictive) game that on top of it all oozes BattleTech from every single pore.

Trash talking it over something that ridiculous is just utterly daft, when there's actually valid things that could be complained about, and improved. This is one of those things that annoy the hell out of me, since it gives the whole 'entitled gamers' bullshit actual legs to stand on.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 03 May 2018, 16:05
I think the mistake there is validating or invalidating other opinions with another opinion. People love or hate games for all sorts of reasons that may seem silly to people who don't feel that way. 

That the battles take forever and those minutes add up is personally a pain in the ass for me with as someone with limited play time, and seems a lot of people feel the same way. It's all good we shouldn't get bent out of shape about it either way.

Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 05 May 2018, 09:09
PC Gamer interview with devs. (https://www.pcgamer.com/whats-next-for-battletech/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0)

Salient points would be their current focus on bugfixing, performance improvements and so on. DLC Conversations have started, but they haven't nailed down anything yet, except that the first DLC most definitely will not be Clans. They're looking at more incremental movement along the BattleTech timeline.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Silas Vitalia on 05 May 2018, 15:00
 https://www.rockpapershotgun.com/2018/05/04/battletech-salvage-explained/amp/
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Mizhara on 05 May 2018, 15:23
That article got close to it, but didn't mention that there's still randomness involved even if you follow that slavishly. I've gotten three salvage parts from coring a mech (Battlemaster Assault Mech), and I've headshot a mech and gotten just one piece of salvage. I'm waiting for Word of God (HBS Devs) before I take these things too much to heart.

67 hours in and almost two full campaigns, I've come to terms with there just not being any guarantees for salvage. 500+ dead mechs have taught me that much. What I do know for certain is that Tac9 is the most important thing to level. 18% chance of headshots makes for glorious hail mary moments.
Title: Re: BATTLETECH. UNNNNNGH.
Post by: Samira Kernher on 21 Jun 2018, 08:05
Welp, time for a replay...

https://steamcommunity.com/games/637090/announcements/detail/1693798980350047366