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EVE-Online RP Discussion and Resources => EVE Guides, Mechanics & Gameplay => Topic started by: hellstimeclock on 16 Apr 2013, 23:47

Title: learning skills
Post by: hellstimeclock on 16 Apr 2013, 23:47
I'm new on here can someone please direct me in the proper order in which one would start the skill training program ...thank you
Title: Re: learning skills
Post by: BloodBird on 16 Apr 2013, 23:59
News-flash - learning skills are obsolete and was phased out quite some time ago. They don't exist anymore and is not something you need to worry about  ;)
Title: Re: learning skills
Post by: hellstimeclock on 17 Apr 2013, 00:08
mmm thank you and i'll have to take that up with havo he made it known that it was very important in what order that i was to learn the skill tree
Title: Re: learning skills
Post by: Silver Night on 17 Apr 2013, 00:08
I think he means what order to learn skills in. Not literal 'Learning Skills'. The stuff like 'Electronics', 'Engineering', etc that have sections named after them are a good place to start. Also, there is a program someone made for planning skill training, but the name escapes me right now.

Getting the frigate skill to about 4 isn't a bad place to begin either.
Title: Re: learning skills
Post by: Safai on 17 Apr 2013, 00:13
Also, there is a program someone made for planning skill training, but the name escapes me right now.

EVEmon is probably what you're thinking of.
Title: Re: learning skills
Post by: hellstimeclock on 17 Apr 2013, 00:19
I'll try that thank you.
Title: Re: learning skills
Post by: Bacchanalian on 17 Apr 2013, 01:35
https://forums.eveonline.com/default.aspx?g=posts&t=6765

Link for the download and such.
Title: Re: learning skills
Post by: Makkal on 17 Apr 2013, 01:39
News-flash - learning skills are obsolete and was phased out quite some time ago. They don't exist anymore and is not something you need to worry about  ;)
If only you'd been there when I started. All the guides said 'pick learning skills first' but I couldn't find a single one. :(
Title: Re: learning skills
Post by: Bacchanalian on 17 Apr 2013, 01:54
Int+Mem-->the second level of both max then max all learning.  Play other games for the first two months while those train, then play EVE.  That's how my first 3 months went.   :P
Title: Re: learning skills
Post by: Shintoko Akahoshi on 17 Apr 2013, 09:00
News-flash - learning skills are obsolete and was phased out quite some time ago. They don't exist anymore and is not something you need to worry about  ;)
If only you'd been there when I started. All the guides said 'pick learning skills first' but I couldn't find a single one. :(

And you were lucky, young pup! I remember taking that advice and learning my learning skills first. An interminable time waiting for them to finish while derping around in my Atron...

It was a hard time. I remember it. Walking 10 miles to to the pod every day. Uphill. Both ways. Through three feet of snow!
Title: Re: learning skills
Post by: Jekaterine on 17 Apr 2013, 10:43
News-flash - learning skills are obsolete and was phased out quite some time ago. They don't exist anymore and is not something you need to worry about  ;)
If only you'd been there when I started. All the guides said 'pick learning skills first' but I couldn't find a single one. :(

And you were lucky, young pup! I remember taking that advice and learning my learning skills first. An interminable time waiting for them to finish while derping around in my Atron...

It was a hard time. I remember it. Walking 10 miles to to the pod every day. Uphill. Both ways. Through three feet of snow!
Who would've thought thirty years ago we'd sit here drinking Chateau de Chatelier (http://www.youtube.com/watch?v=Xe1a1wHxTyo)
That said I can't say I miss the learning skills.

To the OP all I can say is don't sweat training all to five. Just get fitting, capacitator, nav and gunnery skills to four and go out and blow stuff up. Don't forget you can go out and blow stuff up while training the skills. It is encouraged.
When you're all happy with everything you start training to five. Don't waste your time as a new player sitting and biting your nails in station worrying about being max skilled.
You can do that when you're an old and bitter pilot.
Seize the chance to be an uncaring loon that zoom around in inexpensive ships shooting everything that moves under some fictional pretext or just because you feel like it for whatever reason you made up as you saw the target.
Also: Proper piloting is done sans pants and sometimes in the nude. Goin "Wheeeeee" is optional but encouraged.

Godspeed and may your point always hold.
Title: Re: learning skills
Post by: Havohej on 17 Apr 2013, 11:39
I did tell him learning skills.  Derp.  In my defense, I've been in prison since Aug 2010.  :p

Edit: Jek's advice is awesome btw
Title: Re: learning skills
Post by: Shintoko Akahoshi on 17 Apr 2013, 11:41
I couldn't agree more with what Jekaterine said. The difference between 4 and 5 in a skill is pretty small, considering the time it takes to train that. For most everything you'd want to do (yes, this includes research, mining, marketing, mission running, ratting, PI, and pvp), 4 is plenty sufficient.

For pvp especially, you'll spend a lot of time either dying horribly or winning easily. Having skills at 5 instead of 4 would perhaps turn a very few of those losses into wins, but otherwise it's all down to personal tactics on your own part. Player skill trumps character skill in pvp.
Title: Re: learning skills
Post by: Bacchanalian on 17 Apr 2013, 15:16
Thirding it.  There are very few ships that need the skills at 5 to really shine, and those are generally ships that are mediocre to begin with (Pilgrim, for instance), or very niche.
Title: Re: learning skills
Post by: Morwen Lagann on 17 Apr 2013, 15:28
The only skills I would suggest that a new player train to 5 reasonably quickly are the ones required for T2 tank mods (Hull Upgrades V for T2 EANMs and active armor hardeners; non-energized platings only require IV for T2) and some of the basic rank 1 skills like Electronics, Engineering, Navigation, etc.
Title: Re: learning skills
Post by: Bacchanalian on 17 Apr 2013, 16:12
And if Gallente, drones.  You always want to be able to field 5 drones if you have the bandwidth/drone bay for it.
Title: Re: learning skills
Post by: Steffanie Saissore on 06 Jun 2013, 09:42
The only skills I would suggest that a new player train to 5 reasonably quickly are the ones required for T2 tank mods (Hull Upgrades V for T2 EANMs and active armor hardeners; non-energized platings only require IV for T2) and some of the basic rank 1 skills like Electronics, Engineering, Navigation, etc.


derp...should have looked at this sooner and could probably have a couple of skills at higher level now instead of having small hybrid turret and gunnery at 5...
Title: Re: learning skills
Post by: Natalcya Katla on 06 Jun 2013, 11:12
derp...should have looked at this sooner and could probably have a couple of skills at higher level now instead of having small hybrid turret and gunnery at 5...

Those aren't bad investments. Top it off with Small Blaster Specialization (and/or Small Rail Spec if that's your thing) and enjoy your ability to fit shiny Tech 2 guns.  :)
Title: Re: learning skills
Post by: Morwen Lagann on 06 Jun 2013, 11:15
The only skills I would suggest that a new player train to 5 reasonably quickly are the ones required for T2 tank mods (Hull Upgrades V for T2 EANMs and active armor hardeners; non-energized platings only require IV for T2) and some of the basic rank 1 skills like Electronics, Engineering, Navigation, etc.


derp...should have looked at this sooner and could probably have a couple of skills at higher level now instead of having small hybrid turret and gunnery at 5...

Poke me tonight or come find me on TS3 and I can take a look at your skill plan with you if you want. :)
Title: Re: learning skills
Post by: Steffanie Saissore on 06 Jun 2013, 11:32
Thanks, I shall do that as, well right now I'm not quite sure where I should be going.  I have ideas and general concepts, but keep second guessing what I should be doing.


I know there technically no wrong or right way, but with so many possible options and things to do, I feel I might be cheating myself out of some of the fun of the game.
Title: Re: learning skills
Post by: Makkal on 06 Jun 2013, 12:09
Suggestions

1. Find a ships that seems pretty/cool/powerful to you and ask in OOC for a good fit. Train up whatever skills you need to fly that ship+fit.

2. Pick something you enjoy doing in EVE and pour skill points into it. Do you enjoy exploration? PvP or PvE? Market games? Mining? The best way to make money or spend time in EVE is doing something you enjoy doing.

3. Find a skill plan someone else has made and follow it. EVEMon + Certificates is responsible for 70% of where I've placed my skill points. 'Core Competency - Standard' doesn't take that long and is solid, though depending on your ship preference all that multitargeting is wasted. Transmission Lost had a Beginner and Advanced skill program geared toward Caldari wormhole life, which ended up just being perfect for Makkal.

Title: Re: learning skills
Post by: Steffanie Saissore on 06 Jun 2013, 12:50
Right now I am enjoying the PvE part of EVE and blowing up NPC pirates and stuff, so I have been focusing a little more on combat, though have learned that there are a few skills I missed, but I'm making up for it.


When I found the Thorax, the first thing I did was work on the recommended certs listed for the ship before I even took it out of the hangar.


And as much as I like the Thorax, I've been looking at the following three hulls: Talos, Hyperion, and Megathron as what I would like to move into and have been looking at the projected skill and certs in EVEMon...but I'm also second-guessing myself and worrying that I'm missing out on that nebulous 'something'.  There are other areas of the game that are appealing, but when it comes right down to it, I love big ships with big guns...always have and I think always will.


I know I should look more closely at ship fittings and have asked questions, but I also find that I learn better by doing.  I can look at a fitting, but right now it doesn't really mean much to me.  Unfortunately, learning from mistakes can be quite costly in EVE so I think that has been the cause of some of my doubting what direction to take.
Title: Re: learning skills
Post by: Natalcya Katla on 06 Jun 2013, 13:15
Getting into battleships too quickly is generally a bad idea in my experience (painful experience - I was devastated when I lost my first battleship, a Megathron, in a level 3 mission). I also wouldn't pick the Talos for PvE, there's not enough tank on it. If you really have your heart set on battleships, go ahead, but in general I'd recommend holding off on getting one until you have the skills to fit it with a good tech 2 tank and also have a solid set of drone skills to help you deal with smaller targets.
Title: Re: learning skills
Post by: Steffanie Saissore on 06 Jun 2013, 13:32
Oh, I don't plan on trying to jump right into a BS without having the recommended certs at the very least.  And even then, and this is why I keep going around in circles with what to do is, until I can afford to lose a BS (as odd as that sounds), I don't think I want to go ripping around the verse in one.  Which means making money...an aspect of MMOs in general that I have had a hard time with in the past.  Right now, I've been just flying missions and trying to sell the salvage that I grab and hope for the best.


Still, I am enjoying the learning experience and like that there isn't a linear path to being 'successful' in EVE.


As I sat there at lunch thinking of what I'd like to do with a battleship, I was reminded of something rather silly I did in the old MechWarrior 2 video game.  Took the 100 ton Danshi, put as many light machine guns on it as I could and lots of ammo.  It kind of broke the mechanics of the game cause of the ROF of the machine guns meant that you could wipe out a Marauder IIC in under three seconds.  Somehow I don't think slapping a bunch of small turrets onto a battleship will have the same result.
Title: Re: learning skills
Post by: Makkal on 06 Jun 2013, 14:20
...painful experience - I was devastated...
I consider such an important part of learning EVE. I have a number of SP sunk into it already.
Title: Re: learning skills
Post by: Natalcya Katla on 06 Jun 2013, 15:00
...painful experience - I was devastated...
I consider such an important part of learning EVE. I have a number of SP sunk into it already.

True. The ability to bounce back up after getting punched in the face is the most important skill in EVE.  :)
Title: Re: learning skills
Post by: Steffanie Saissore on 06 Jun 2013, 15:49
...painful experience - I was devastated...
I consider such an important part of learning EVE. I have a number of SP sunk into it already.

True. The ability to bounce back up after getting punched in the face is the most important skill in EVE.  :)


I learned that the early on after I think it was the 5th or 6th Algos destroyer I lost, at least three of those losses happened within the span of an hour.  Learned a lot from it though and have put those lessons to good use.  :)
Title: Re: learning skills
Post by: Havohej on 09 Jun 2013, 11:35
As far as making money as a newbie goes, you really can't beat ninja salvaging (if probing down L4 mission runners in highsec hasn't been nerfed?)

High profit (better than L1, L2 and some/most L3 missions), low risk, and probing practice which will serve you well as a scout for a pvp roam, gang or otherwise.  And you get tears to fuel your ship.  It's win/win.
Title: Re: learning skills
Post by: Shiori on 10 Jun 2013, 10:33
As far as making money as a newbie goes, you really can't beat ninja salvaging (if probing down L4 mission runners in highsec hasn't been nerfed?)
Hasn't really been the case since the Noctis, has it? The price of salvage has been in steady decline ever since. It's worth doing it for the experience, but the money is decidedly lackluster.
Title: Re: learning skills
Post by: Gottii on 10 Jun 2013, 11:16
Does it make me a bitter vet that I knee-jerk thought this would be a thread about whether Spartial Awareness and Clarity are worth it or not?
Title: Re: learning skills
Post by: Saikoyu on 10 Jun 2013, 11:34
No more than me man. 
Title: Re: learning skills
Post by: Havohej on 07 Jul 2013, 09:23
As far as making money as a newbie goes, you really can't beat ninja salvaging (if probing down L4 mission runners in highsec hasn't been nerfed?)
Hasn't really been the case since the Noctis, has it? The price of salvage has been in steady decline ever since. It's worth doing it for the experience, but the money is decidedly lackluster.
I just found out what a Noctis is last night.

That's some bullshit, CCP.  Nerfing a whole griefer career like that.  gg

Next they'll make some kind of new contract system and nerf scammers in Jita local.
Title: Re: learning skills
Post by: Morwen Lagann on 07 Jul 2013, 11:32
As far as making money as a newbie goes, you really can't beat ninja salvaging (if probing down L4 mission runners in highsec hasn't been nerfed?)
Hasn't really been the case since the Noctis, has it? The price of salvage has been in steady decline ever since. It's worth doing it for the experience, but the money is decidedly lackluster.
I just found out what a Noctis is last night.

That's some bullshit, CCP.  Nerfing a whole griefer career like that.  gg

Next they'll make some kind of new contract system and nerf scammers in Jita local.

You did notice that faction, cosmos, deadspace and officer modules are on the markets now, right? :lol:
Title: Re: learning skills
Post by: Havohej on 31 Aug 2013, 05:02
Discovered this on day two of my return when I went to scam Fed Ogres for a quick 100m.  Saw the faction category and said "welp... time to pay out 300m while scamming a bil in the bittervet quitting giveaway scam"