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EVE-Online RP Discussion and Resources => EVE Guides, Mechanics & Gameplay => Topic started by: Saikoyu on 20 Aug 2011, 11:42

Title: Dust 514 gameplay
Post by: Saikoyu on 20 Aug 2011, 11:42
Sorry, couldn't find a Dust thread on game play stuff anywhere, so starting this one.  Seems Gamescom had some details come out finally about Dust 514.  There is a collection thread here. (http://www.dust514.org/forum/viewtopic.php?f=2&t=1402)

For those who don't want to read, the TL;DR.

Battleships and above will be able to equip special modules to fire on planets and kill dusters, but only if friendly dusters give you a target.  One, this sounds very boring for the battleship (unless someone is shooting at you), and two, I think Dreadnaughts just got a new lease of life.  They also said that they are working out the details on how to make it not an instant kill for the enemy dusters (like we care?).

Dusters will have social areas where they can meet and teabag each other, or whatever PS3 FPS players do.  This might eventually lead to dusters teabaging capsuleers.  CONCORD protests to follow.

There were a number of new pics on the linked thread in high def (second post down int eh linked thread has the links), but I really liked this one. (http://dl.eve-files.com/media/corp/dachucky/DUST514-concept-Pistol_Amarr.jpg)  Slight impractical, but that's Amarr for you.  It is interesting to note that there is Engilsh on the pistol (look right above the trigger, says Lock I think).  Also, apparently The Gallente like sports cars so much, they have to bring them onto the battlefield. (http://dl.eve-files.com/media/corp/dachucky/DUST514-concept-LAV_Gallente.jpg)  Their tanks is a bit better though. (http://dl.eve-files.com/media/corp/dachucky/DUST514-concept-HAV_Gallente.jpg)

Anyway, in case anyone was wondering.

Title: Re: Dust 514 gameplay
Post by: Vieve on 20 Aug 2011, 12:45
I'll admit that the sports car looks like it could be fun to drive.

If there was a pop on hard top for cold weather driving, I'd want one IRL!
Title: Re: Dust 514 gameplay
Post by: Z.Sinraali on 20 Aug 2011, 13:25
So, are certain individuals going to stop complaining about the lack of visual differentiation between the factions now?
Title: Re: Dust 514 gameplay
Post by: hellgremlin on 20 Aug 2011, 17:21
Y'know... I hope CCP really gets creative with weapon designs in this game.

I want to see Amarr paladins hosing down the opfor with wide-beam radiation weapons and capturing live enemies with enslavement weapons. I want Minmatar Valklears to be able to dig pits, and fill them with shit-smeared punji stakes, or craft improvised explosives from battlefield wreckage on the fly. I want Gallente man-launched micro-UAVs providing intell and raining micro-munitions from the skies, and debilitating nanites roaming the field of battle like swarms of flesh-eating hornets. I want the Caldari unleashing clouds of crowd-suppressant gases and plowing into enemy infantry with modified police/riot vehicles, as befitting an oppressive nation.

If ground weapons in Dust are limited to tiny knockoffs of the five-odd weapon systems we have in Eve, it'll be pretty fucking boring.

Hey, let's brainstorm - maybe someone at CCP will read. Let's come up with some twisted weapons.
Title: Re: Dust 514 gameplay
Post by: Ember Vykos on 20 Aug 2011, 19:49
That gun looks so badass. The car is totally awesome and I am tempted to try to build one for the impending zombie apocalypse. Im not crazy about the tank. It reminds me of a Covenent version of the Scorpion MBT from Halo.

As for weapons I would like to see, since I'm probably gonna be Caldari I would love to see some type of shoulder mounted rocket launcher kinda like the ones we have on helicopters. Just push a button and flood a small area with explosive death.
Title: Re: Dust 514 gameplay
Post by: Vieve on 20 Aug 2011, 19:53
I want to see Amarr paladins hosing down the opfor with wide-beam radiation weapons

Damn skippy.  (Ref: http://www.youtube.com/watch?v=rI6-JzxV-_M (http://www.youtube.com/watch?v=rI6-JzxV-_M))

debilitating nanites roaming the field of battle like swarms of flesh-eating hornets.

Only good thing about the Keanu The Day The Earth Stood Still reboot, in my opinion.

Random ideas:

EMP snare bombs.
Personal cloaking/camo devices.
Title: Re: Dust 514 gameplay
Post by: Graelyn on 20 Aug 2011, 21:47
I'm afraid the weapons and balance are most likely set in stone at this point.  :|
Title: Re: Dust 514 gameplay
Post by: Ember Vykos on 20 Aug 2011, 22:00
I'm afraid the weapons and balance are most likely set in stone at this point.  :|

Probably but maybe later on down the road we can buy our ideas for RL money via PlayStaion points or whatever they're called.
Title: Re: Dust 514 gameplay
Post by: Esna Pitoojee on 20 Aug 2011, 22:18
Taking a quick look at the pics provided... in the last one, we see what appears to be a Caldari tank. Taking a quick look, we see what appears to be multiple missile tubes hidden behind one of the panels. This made me consider that, even if we don't see the variety of weapons Hell suggested, there could be some tactical variation in the races' weapons -

i.e., Caldari missile batteries would have an awesome volley firepower, but require significant reload time;

Amarr take the in-your-face extreme firepower role from the Gallente as atmospheric blooming renders particle blasters all but useless, but lasers useful at short ranges.

Gallente, meanwhile, serve mainly to spit drones everywhere, protecting your soldier and giving you considerable staying power even if those drones are shot down... albeit at a higher cost than just shooting with a gun.

Minmatar... leaning towards on-the-fly salvaging, both perhaps of damaged vehicles or emplacements (whee, mostly-free tank after a bit of work!) and just random bits of scrap around the battlefield (think the Engineer, if you've played TF2). Also possibly sheer highest sustained dakka of any side, at the cost of increased logistics requirements to get all that ammo shipped down to the planet?


I dunno... I feel like there should be some racial variation, but CCP seems very hesitent to gimp racial variations lately, especially for newer players to a game (has it been clarified if your starting race will give you a benefit towards any racial specialization?). To some degree I understand this - Dust does not seem to have been built with extending EVE's (in)famous learning curve as an objective (certainly, such a learning curve is harder to have with an FPS - although only because nobody's made one with such a curve yet) and I can understand why the would be hesitant to lock players into a playstyle they may have unknowingly chosen without understanding the pros and cons of...
But still. Want variation. Perhaps in whatever qualifies at Tech 2 for DUST?


Finally...
Battleships and above will be able to equip special modules to fire on planets and kill dusters, but only if friendly dusters give you a target.   ...   They also said that they are working out the details on how to make it not an instant kill for the enemy dusters (like we care?).

FFS... where's the grief potential in that?  :evil:
Title: Re: Dust 514 gameplay
Post by: Lyn Farel on 21 Aug 2011, 05:13
Y'know... I hope CCP really gets creative with weapon designs in this game.

I want to see Amarr paladins hosing down the opfor with wide-beam radiation weapons and capturing live enemies with enslavement weapons. I want Minmatar Valklears to be able to dig pits, and fill them with shit-smeared punji stakes, or craft improvised explosives from battlefield wreckage on the fly. I want Gallente man-launched micro-UAVs providing intell and raining micro-munitions from the skies, and debilitating nanites roaming the field of battle like swarms of flesh-eating hornets. I want the Caldari unleashing clouds of crowd-suppressant gases and plowing into enemy infantry with modified police/riot vehicles, as befitting an oppressive nation.

If ground weapons in Dust are limited to tiny knockoffs of the five-odd weapon systems we have in Eve, it'll be pretty fucking boring.

Hey, let's brainstorm - maybe someone at CCP will read. Let's come up with some twisted weapons.

Do want.
Title: Re: Dust 514 gameplay
Post by: Seriphyn on 21 Aug 2011, 07:40
In terms of design and aesthetic (not mechanics), as well as across fiction, it appears that the four factions are all rather standardized, and that there are fundamental aspects of New Eden that are universal across all.

From "Words words words" at EVE Fanfest 2011, TonyG said that "An AK-47 and Colt M4A1 are fundamentally the same weapon; if you want precision you take the M4, if you want to fund a revolution, you hand out the AK-47. That is basically the design we're going with for DUST".

Interestingly, he also said "the Gallente can make a laser weapon, but if you want a damn good one, you go to Viziam".

Oh, also, the DUST arms corps are...(and apparently subject to change)

Amarr - Carthum Conglomerate, Imperial Armaments, Viziam
Caldari - Kaalakiota, Lai Dai, Wiyrkomi (all Patriots hm?)
Gallente - Allotek Industries, CreoDron, Duvolle Labs
Minmatar - Boundless Creation, Core Complexion Inc., Freedom Extension (Courier company wtf? I'm sure CCP will explain that one)
Title: Re: Dust 514 gameplay
Post by: Hamish Grayson on 21 Aug 2011, 07:56
Kaalakiota, Lai Dai, Wiyrkomi and Ishukone are the State weapons dealers, and Ishukone is more focused on spaceship guns.

Aslo;  Wheels and tracks seem pretty low tech for Eve, you could probably build those things for a few hundred units of trit each.
Title: Re: Dust 514 gameplay
Post by: Creedance Talor on 22 Aug 2011, 04:44
Taking a quick look at the pics provided... in the last one, we see what appears to be a Caldari tank. Taking a quick look, we see what appears to be multiple missile tubes hidden behind one of the panels. This made me consider that, even if we don't see the variety of weapons Hell suggested, there could be some tactical variation in the races' weapons -

i.e., Caldari missile batteries would have an awesome volley firepower, but require significant reload time;

Amarr take the in-your-face extreme firepower role from the Gallente as atmospheric blooming renders particle blasters all but useless, but lasers useful at short ranges.

Gallente, meanwhile, serve mainly to spit drones everywhere, protecting your soldier and giving you considerable staying power even if those drones are shot down... albeit at a higher cost than just shooting with a gun.

Minmatar... leaning towards on-the-fly salvaging, both perhaps of damaged vehicles or emplacements (whee, mostly-free tank after a bit of work!) and just random bits of scrap around the battlefield (think the Engineer, if you've played TF2). Also possibly sheer highest sustained dakka of any side, at the cost of increased logistics requirements to get all that ammo shipped down to the planet?


I dunno... I feel like there should be some racial variation, but CCP seems very hesitent to gimp racial variations lately, especially for newer players to a game (has it been clarified if your starting race will give you a benefit towards any racial specialization?). To some degree I understand this - Dust does not seem to have been built with extending EVE's (in)famous learning curve as an objective (certainly, such a learning curve is harder to have with an FPS - although only because nobody's made one with such a curve yet) and I can understand why the would be hesitant to lock players into a playstyle they may have unknowingly chosen without understanding the pros and cons of...
But still. Want variation. Perhaps in whatever qualifies at Tech 2 for DUST?


Finally...
Battleships and above will be able to equip special modules to fire on planets and kill dusters, but only if friendly dusters give you a target.   ...   They also said that they are working out the details on how to make it not an instant kill for the enemy dusters (like we care?).

FFS... where's the grief potential in that?  :evil:


I kind of have a tough time to see the caldari on that tank. Its the turquoise hue on the hull its got virtually no hard edges if you want to argue missile launchers you could just as well launch drones out of tubes. I just really can not see anything Caldari about that.
Title: Re: Dust 514 gameplay
Post by: Vincent Pryce on 22 Aug 2011, 09:21
I'm guessing Esna means in this picture and the tank in the lower  right corner http://dl.eve-files.com/media/corp/dachucky/DUST514_screenshot_06.jpg (http://dl.eve-files.com/media/corp/dachucky/DUST514_screenshot_06.jpg)

The large tank image is a Gallente Tank concept work, aptly named 'Dust514 conecpt HAV Gallente'.
Title: Re: Dust 514 gameplay
Post by: Esna Pitoojee on 22 Aug 2011, 11:18
Ah, yes - my apologies for not being clearer on that; I meant the one in the pic Vincent linked.

Something else in that picture also piqued my curiosity - the hedgehog-like anti-tank obstacles (at least I think that's what they are) in the bottom of the pic; several more can be seen in an apparently folded-up position.

Please, PLEASE tell me we'll be able to deploy these and they're not just eye candy?
Title: Re: Dust 514 gameplay
Post by: Alain Colcer on 22 Aug 2011, 11:51
I think that on the vehicle department it should stick to very basic stuff, but most important "hovering" vehicles should be dominant. Tanks and other armored stuff could be used as artillery support and forward bases.

If anything, CCP needs to pay a visit to Planetside, combined with Battlefield 2142 and Mass effect for a truly interesting mix of "sci-fi" soldier weaponry and vehicle catalog. Besides, all the technology we know its proven and effective in space, most of the time is render useless in atmospheric conditions.

What i do really expect though is that CCP goes wild with the enviroments that serve as backdrop, temperate planets are the juicy targets not only for the ease of logistics and potential rewards, but barren/lava/plasma/storm planets should serve as exotic locations to impose tactical restrictions on the weaponry/vehicule available to use.

IE: in a plasma planet it would be impossible to have large scale radar sweeps, therefore enemy positions need to be confirmed visually, while storm planets allow only to fight within land-based vehicles and exo-esqueleton suits.



Title: Re: Dust 514 gameplay
Post by: Horatius Caul on 23 Aug 2011, 14:10
That pistol makes me go to my happy place. I want a replica!
Title: Re: Dust 514 gameplay
Post by: Creedance Talor on 25 Aug 2011, 03:57
Ok yes that tank looks Caldari. Problem with deploying those is that you will see them spamed all over the place I could image it being possible if you make them limited amount and the team needs to decide to drop them.
No tank can drive over them due to them getting caught in threads or dirt effectivly lifting a tank up.
Title: Re: Dust 514 gameplay
Post by: Matariki Rain on 25 Aug 2011, 15:32
I think that on the vehicle department it should stick to very basic stuff, but most important "hovering" vehicles should be dominant. Tanks and other armored stuff could be used as artillery support and forward bases.

Do we have any evidence of hovering vehicles being planned? They'd definitely fit the world, but they'd significantly change things about the importance of terrain and various types of defences. They might have interesting issues about stability as weapon platforms and about the ways they go wrong/can be attacked.

What i do really expect though is that CCP goes wild with the enviroments that serve as backdrop, temperate planets are the juicy targets not only for the ease of logistics and potential rewards, but barren/lava/plasma/storm planets should serve as exotic locations to impose tactical restrictions on the weaponry/vehicule available to use.

IE: in a plasma planet it would be impossible to have large scale radar sweeps, therefore enemy positions need to be confirmed visually, while storm planets allow only to fight within land-based vehicles and exo-esqueleton suits.

I think we have quite different ideas about the land-on-able-ness of plasma planets, and probably of storm planets, too. :)
Title: Re: Dust 514 gameplay
Post by: Hamish Grayson on 25 Aug 2011, 21:04
Do we have any evidence of hovering vehicles being planned? They'd definitely fit the world, but they'd significantly change things about the importance of terrain and various types of defences. They might have interesting issues about stability as weapon platforms and about the ways they go wrong/can be attacked.

I think we have quite different ideas about CCP's interest in creating a sister game that makes sense in Eve's universe vs their interest in making an off brand Halo with a gimmick.
Title: Re: Dust 514 gameplay
Post by: Matariki Rain on 25 Aug 2011, 22:53
I think we have quite different ideas about CCP's interest in creating a sister game that makes sense in Eve's universe vs their interest in making an off brand Halo with a gimmick.

Alas, there is that.
Title: Re: Dust 514 gameplay
Post by: Alain Colcer on 26 Aug 2011, 08:15
Alas, there is that.

indeed, they will do as always, and in CCP style they will create a HALO gimmick...