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EVE-Online RP Discussion and Resources => CCP Public Library => Topic started by: Casiella on 21 Apr 2010, 11:28

Title: Landmark updates in Tyrannis
Post by: Casiella on 21 Apr 2010, 11:28
Noun, not adjective.

http://www.eveonline.com/devblog.asp?a=blog&bid=750

I dearly hope that some of these include some background text and whatnot.
Title: Re: Landmark updates in Tyrannis
Post by: Louella Dougans on 21 Apr 2010, 11:32
When I took a look at some of them a while back, there was a little pop up window that had a bit of text on it.

Some things that you might have come across before, others that you might not.
Title: Re: Landmark updates in Tyrannis
Post by: Havohej on 21 Apr 2010, 11:38
Eh.. the way I'm reading this, they took semi-unique things like shattered stations orbiting random planets, copied them into dungeon format (presumably including an acceleration gate to get to them?), deleted the originals, spammed them all over the place (removing the semi-uniqueness they used to have) and added some with rogue drones in the drone regions because that part of the map didn't have enough little red icons on it.

Someone please tell me I'm misunderstanding what they mean by "objects"...
Title: Re: Landmark updates in Tyrannis
Post by: Silver Night on 21 Apr 2010, 11:43
Seems like, Havo. Hopefully it isn't too bad though - we will have to see with the release.

They should really just have a couple of interns churning out interested locations throughout Eve, tbh.  :D
Title: Re: Landmark updates in Tyrannis
Post by: Louella Dougans on 21 Apr 2010, 11:57
things like those random ruined stations, or those things orbiting certain planets. Matar had a thing orbiting it. Amarr Prime had a monument that you currently cannot warp to, unless you have a bookmark.

Things like that, I guess, they've made more accessible. (it broke at least one cosmos mission, which involved a floating canister at a planet iirc)
Title: Re: Landmark updates in Tyrannis
Post by: Ghost Hunter on 21 Apr 2010, 12:00
I'm not sure how I feel about this.

I'm more interested in the unique history text the sites will give, if any at all, than anything else.
Title: Re: Landmark updates in Tyrannis
Post by: Havohej on 21 Apr 2010, 13:11
With 2200+ objects, I doubt there'll be much in the way of flavor text in such a short time span, unless it's the same blurb copy/pasted over each one =/
Title: Re: Landmark updates in Tyrannis
Post by: Ghost Hunter on 21 Apr 2010, 13:55
With 2200+ objects, I doubt there'll be much in the way of flavor text in such a short time span, unless it's the same blurb copy/pasted over each one =/

Precisely why I'm not certain how I feel about this. 2,200 is a big number that will mean jack shit if its all copy/paste.
Title: Re: Landmark updates in Tyrannis
Post by: Seriphyn on 21 Apr 2010, 14:40
You can go on SiSi and check some of them out already. They have descriptions and tidbits of lore. I visited some of the "Abandoned Gallente Outpost" which mentioned how projects in the Fed tend to get hyped up, invested then obvious abandoned etc.
Title: Re: Landmark updates in Tyrannis
Post by: Casiella on 21 Apr 2010, 14:50
So, just like EVE features?  :P :bash:
Title: Re: Landmark updates in Tyrannis
Post by: Havohej on 21 Apr 2010, 15:04
I lol'd
Title: Re: Landmark updates in Tyrannis
Post by: Myyona on 21 Apr 2010, 16:34
Hm, potentially new stuff for the Lorebook then.
Title: Re: Landmark updates in Tyrannis
Post by: Esna Pitoojee on 21 Apr 2010, 16:37
2 Questions:

1, where does this leave "major" landmarks? Left as is, they are largely no different than the so-called "minor" landmarks. Will they recieve a sprucing up to make them different?

2, throughout my travels I have come across a few beacons which are obviously broken. Some include what appear to be half-finished sites (i.e., giant gas clouds but nothing else) while others just dump you in empty space. Will these be fixed?